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File 155854191819.jpg - (29.89KB , 739x628 , 1bde23a.jpg )
108785 No. 108785 ID: 9ef7c5
im stuck on this vidya atm called rising storm 2 vietnam, it has potential but its nothing to write home about

anyway, im wanting to make a mod for it where instead of 32 vs 32 us army against nlf/pavn it would be 7-9 leet sog operators vs 50+ lightly armed charlies, and the SOG guys have to reach checkpoints through the map while charlie zerg rushes, with sog respawns done in a left4dead fashion of reaching a checkpoint to trigger respawns.

to get to the /k/ part of this post im looking for ideas on arming the SOG team, since they are going to be so outnumbered i want to give them extra firepower eg china lake or the starlight nv scope. i was really hoping for a hand portable flame thrower ala the aliens ripley thing because the game already has flame mechanics with a ww2 era flamethrower, but i want to err on the side of reality so if it didnt exist ill nix it.

pasting the list i wrote up, let me know what you think:

pointman
xm177, m3/suppressed,12ga, m2/starlight *sidearms*: hushpuppy, .45, hipower, LAW

mg
stoner 63, m60, rpd *sidearms*: hushpuppy, 45, hipower

engy
flamethrower(?), 12ga, xm, m3/supp, m2/starlight, *sidearm* hush, 45, fnhp, accessories: c4, willy pete

dmr
m21/canned, m2/starlight, m16+scope, svd, *sidearm* hush, 45, fnhp

grenadier
m79, china lake, (experimental underslung/ak underslung gl?), xm, m2, m3/supp, **: LAW, 45, hush, hp

pilot
.45, wheelie, hp, uzi(?)

//

rto
xm, m2, m3 ;; 45, puppy, fnhp

cmdr
m1a1, m2, m3/sd, xm, m79(reg/sawed off?), ak ;; hush, 45, fnhp, wheely, LAW, m2 para(15rd mags?)
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>> No. 108787 ID: 9ef7c5
File 155856633359.jpg - (65.22KB , 800x575 , 139003752022.jpg )
108787
i also want to do a good guy vs good guy map, like LRRP dudes in helicopters vs rogue SOG dudes who also use the vc traps. this would be a lot easier to do with the sdk than my original post but it would still be fun with the right map, or just recycling one of the more favored existing maps.

i think i would also add the folding stock ak to most roles and the scoped mas49 to sniper/dm because theyre already in the game
>> No. 108791 ID: 04d80a
File 155870579683.jpg - (151.07KB , 768x1024 , Swedish Carl Gustav m-45 (Swedish K) SMG in Vietna.jpg )
108791
Make sure to include the Swedish Carl Gustav m/45 9x19mm kulsprutepistol (bullet-spraying pistol, aka Swedish-K) or the Smith & Wesson M76 clone. In the early days of the US involvement in the Vietnam War, US special forces and CIA spooks used the Swedish-K as it was a good, reliable SMG and it was not US-made so captured weapons could not directly implicate US involvement (but who do they think they were fooling?).

Plus, this is one of my favorite Vietnam War-era guns.

During the Vietnam War, the US Navy SEALs used the m/45 extensively. One of the gun's qualities which appealed to the US Navy was that the m/45 can fire almost immediately out of the water (over the beach). It also saw use by CIA operatives and advisers. The US Navy was so impressed by the m/45 that when Sweden embargoed the export of weapons to the United States in 1966, Smith & Wesson was given the task of producing a copy. This was designated the Smith & Wesson M76. However, by the time the M76 was ready for combat deployment, the US Navy interest had largely evaporated. Many of the m/45s used by US forces and agencies were devoid of markings, implying clandestine use ("sanitized"). https://en.wikipedia.org/wiki/Carl_Gustav_m/45
>> No. 108851 ID: 9ef7c5
File 15597387516.jpg - (67.14KB , 513x352 , seal_mk_22_with_ammo_and_suppressor_internal_wipe_.jpg )
108851
turns out the suppressed m39 could only go for 2 mags before the can internals had to be replaced, pic related wikipedia told me NSW sent new guts with every 26 rounds. So, probably going to put that one on the backburner. couldnt find a neato flamethrower either so thats out.

Uzi, Sten, MAC10 and swedish K, with suppressors for the first three. Remington 1148 for the 12ga, or the Ithaca 37 included in the game

The big toys will be the LAW and 40mm pump. The LAW will p be based on the RPG7 already in the game, so that might be tough to get correct we'll see

Stoner 63 and M60 shorty, maybe RPD shorty

starlight scope, M16 scopes, a combat knife, colored smokes

Oh and probably some incendiary grenades, and melee tools for the attacking vc's
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