>You're flat otu full of shit, and apparently haven't played the game much if at all.
I've played over 100 hours of it, and going by your opinions, I evidently know much more about it than you.
>ESPECIALLY about the fucking warships.
It takes two or three medium ramming ship collisions to take out a single transport. Considering how easy it is for a transport to board your ramming ship after the first collision, you'll need this many on hand to handle a transport outside of lucky and/or AI fuckups (which, admittedly, happen frequently). The purchase and upkeep cost of several ramming ships will, depending on the transported land unit in question, generally run you the same or more overall. For a unit that's only good in the sea and is completely helpless if it gets boarded by a transport.
Combat/boarding ships are even more of a joke... a fraction of the unit count of a land unit transport, for what real advantages? A bit of armor, lack of "seasickness" trait (which hardly makes any difference when the transport has 2-3x as many men anyway)?
The only combat ships worth having are ranged, both archers and artillery, and just keeping a few transports in the fleet is way more cost effective and versatile than ever wasting money on all that buggy, ineffectual ramming crap.
>I've had factions offer it unsolicited
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