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PBE Shield Stickers and Deagle Boltface Patches On Sale Now!

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57131 No. 57131 ID: 7d8bca hide watch expand quickreply [Reply]
Oculus Rift commercial version is available for preorder today. Anybody taking the hit on it? Kinda torn between it and the HTC Vive...
26 posts and 1 image omitted. Click Reply to view.
>> No. 57184 ID: 82a3e8
Totally. It had promise starting out, but they missed out on a LOT of opportunities with it and played it safe.

>I also went through stints in Shadowbane, Darkfall, Mortal, etc. It's always so disappointing to see these ambitious MMOs fail so hard though, mainly because the MMO market at large is always afraid of games based on open world PvP and PKing
Agreed, I am a big fan of Shadowbane, Darkfall, and mortal as well. But you are correct, a lot of developers are afraid to take risks and they really really need to start. Because we need to shake off the comfort of WoW clones.

>I guess my main issue is just that MMOs are always so controlled and on-rails these days, I just like the concept of every player having nearly absolute freedom to do what they want.
My thoughts exactly. Theres a new one coming out tht might be right up your alley called "The Repopulation" or something to that effect. Its basically Fallen Earth + SWG pre CU on an alien planet.

Also Camelot Unchained is coming along nicely (Im in the Alpha).

Check out the classes (as they have been revealed. Some are really fucking cool (Im looking at you Black Rider).
>> No. 57185 ID: 53e7c0
Right. That's why I never got into WoW much or anything either. There's really no "game" to it. If you die you go get your body and your stuff is a little damaged. Hurt your pocketbook, which is directly influenced by how much you play. Everything about it was designed to be a time sink to keep you wrapped up and paying the subscription fee.
Tried the same stuff with Diablow 3 and it sucked. I'm not sure if Blizzard has the talent left who knows how to make a good non-MMO type game. Their Heroes of the Storm team actually got laid off after it went "gold" I guess, cuz they expected it to die off in short order.
>> No. 57186 ID: 82a3e8
If you want a game that is what diablo 3 was supposed to be, check out Path of Exile and Grim Dawn.

PoE is everything diablo 3 should have been with a fucking nuts final fantasy 10 style skill tree.

Grim Dawn is made by the people who did titan quest, so its similar to that.
>> No. 57190 ID: 53e7c0
I was playing PoE on and off until they revamped it. Yes. much better. Feels much more like DII, which in my mind is SUPERIOR to D3 in all respects.

My buddy just got grim dawn and I've been watching him stream over steam. Looks pretty cool.
>> No. 57197 ID: 06a0fb
Seeing that in posts, I can't help but think Point of Existence rather than Path of Exile.

Point of Existence was awesome. Would pay heartily for a VR vietnam shooter.

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56965 No. 56965 ID: c743e8 hide watch expand quickreply [Reply]
Any of you faggots ever play DayZ Standalone? Its probably the worst early access game to ever get so far, the devs are incompetent as all hell, and it was supposed to be going into Beta this month or the next but thats nowhere near happening as they are at least a year behind schedule.

With that out of the way, its fun as fuck if you have a couple of guys who understand the mechanics of it. Best gunfights in any game ever.

Picture related, these are the moments that make the game worth playing, we created a community outside the Berezino police station, a community of cannibals with broken legs.
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>> No. 56990 ID: 087d66
I always heard how shitty people were in this game.

Only now do I understand.

Major props to the few people who were cool though.
>> No. 56992 ID: 53e7c0
Yeah. I really like DayZ and the concept but the morality mechanic is fucked. There's literally no incentive to not shoot on sight.

But anyway it's a definite illustration of the same thing as Walking Dead and games like The Last of Us portray; zombies are shitty, but the survivors are worse.

Cuz really, imagine what people who trample, mace, or shoot each other for a TV on Black Friday would do when we run out of food...
>> No. 56994 ID: 38f673
The edge on the Steam community forums is prime example of actual edginess. By no means is it the autistic bullshit with teleporting behind you to backstab you, but it's there alright. It doesn't fucking help that with every new update for SA that seemingly feeds into that mentality.

But if there's one thing that just makes me fucking hate SA all the more is how everyone attempts to justify the idiotically empty cities and "veteran" players wanting everyone else to go out hide out in the woods and farm. Would it fucking kill the devs and community to not have you on the verge of starvation when you first spawn?

Yeah, I'm disgruntled and shit.
>> No. 56995 ID: 53e7c0
Yeah. Totally agree. From what I understand virtually all dev time as of late has been used to make console ports rather than actively work on the game itself.
>> No. 57192 ID: 23df7a
Too many people sham at Day Z because a) it's a shitty game to play on the lowest of low graphics, and people would rather play Roblox alternatives or b) it's just really shitty in terms of community.

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57173 No. 57173 ID: 82a3e8 hide watch expand quickreply [Reply]
The humble bundle of the week is worth looking into.


If you pay $10 you get
Rainbow Six.
Rainbow Six 3 Gold (raven shield / athena sword)
Rainbow Six Vegas
Splinte Cell Chaos Theory
Ghost Recon
Rainbow six vegas 2
The Division beta code (main reason I ponied up)
Splinter Cell Conviction Deluxe Edition
Splinter Cell
Splinter Cell Blacklist
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>> No. 57177 ID: b5e216
File 145258824589.jpg - (7.19KB , 230x219 , Sad frog.jpg )
>The Division beta code (main reason I ponied up)

I was hyped for The Division but after I played the abomination that was the Rainbow Six: Siege beta all my hype for it was killed.
>> No. 57178 ID: 3bde88
What is the problem with Siege? It seems to be a fun game for me.
>> No. 57179 ID: 82a3e8
Weird, I enjoyed The Siege. In fact, most of the people I know who played it, enjoy it.
>> No. 57188 ID: 9dc901

Mnyeh, I'll pass.
>> No. 57189 ID: 7eee47
Surprised Sum of All Fears isn't on here

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57057 No. 57057 ID: b906d2 hide watch expand quickreply [Reply]
>GF and I playing w/ starter deck I got her for Christmas
>this happens
>not sure what happens to attached artifact
> end up spending a good 20 min on Google trying to figure it out
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>> No. 57116 ID: 82a3e8
Pretty much any time I play MtG with the GF, she ends up winning.
>> No. 57127 ID: 2fddc5
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Doesn't matter. Played Magic.
I don't play much anymore since no one really plays around me. Can't stand the online client.
>> No. 57130 ID: 5d1757
I haven't played in a while either.

Two of the three local game shops for MtG closed so all the salty EDH players have funneled into the one store, which would be fine I suppose but I don't like EDH.

I used to play it a lot in tech school.
>> No. 57172 ID: d8ab9d
File 145255396916.jpg - (183.69KB , 887x1200 , carta-pokemon-charizard-ex-full-art-xy-flashfire-i.jpg )
>playing mtg

Actually have an MTG commander deck, and some really old YGO stuff, but playing multiple cardgames at the same time gets real expensive real quick, so I'm just a huge casual when it comes to those two.
>> No. 57183 ID: 53e7c0
I got into it around Revised/4th Edition, Antiquities/Legends/Dark/Fallen Empires/Homelands/Ice Age... etc.

Quit around Urza's Saga. Chceked it out a couple times since, not really interested cuz of crap like OP, indestructible artifacts, etc.

You guys just made nostalgia typing out all the old sets. Wish I had all that money I spent on cards back too.

No. 57169 ID: 963c4b hide watch quickreply [Reply]
  War Thunder PS4 control tips?
Playing War Thunder is getting exasperating because it is a PC game meant to fly by mouse pointing and they ported this to the PS4 but the PlayStation controller feels glitchy and imprecise. The worst is the game uses a round direction cursor that will drift off to where you are trying to fly towards and this focus takes you away from the nose and gun crosshairs of your plane. Even when viewing the game in the virtual HUD, that bastard direction cursor will drift off the HUD and you will not look in the direction that you are flying.

War Thunder's ancestral game for the PS3 in 2012 was Birds of Steel (both made by Gaijin Entertainment) and that had good controls, although realistically buffeting around to the point where it was difficult to line targets up. At least it stayed focused on the plane's nose even when pulling sharp turns.

Do you have any tips for better PS4 control settings? Tips that do not include connecting a mouse to my PS4, thanks.

Here's one guy's tips:
War Thunder PS4 Controller settings for sim https://youtu.be/eAfUvdrJUHs
>> No. 57170 ID: 963c4b
  War Thunder PS4 DS4 Controller Settings https://youtu.be/QzsVP71BmeI
A quick video showing how to change default controls to a scheme with full pitch roll control like you would get on a keyboard and mouse.

You can effectively pull snap rolls, scissors and other moves with this set up which you would otherwise be unable to do with the default controls.

Basically clear all controls set to simple and modify x, square, circle, and triangle to use shift button (L1) and you can then set up pitch and roll on the same keys (without shift button).

Credit to Maj_fox for pointing me to this set up.

No. 56988 ID: cfe73e hide watch expand quickreply [Reply]
  But why didn't he make functional gun turrets to go with it?
Fallout 4: The Force Awakens. Star Wars Settlement Build. https://youtu.be/XZeCvNfQmps
Fallout 4 Player Builds Huge AT-AT in the Wasteland
With Star Wars: The Force Awakens coming to theaters in just a matter of days, one Fallout 4 player is got in the mood by building an AT-AT using the RPG's settlement tools. This impressive structure comes from YouTuber Ops_Specialist (via Kotaku), who says the AT-AT is also "fully functional."

As you'll see in the video below, the builder created a series of stairs so they could actually climb atop it or go inside. There are multiple rooms inside, too, complete with beds and plant life.

In Fallout 4, you can create your own settlements and tailor them to your liking--there are basically no rules. This Minecraft-like open-endedness will undoubtedly lead to more and more amazing creations in the future

Fallout 4 got its first official patch across all platforms last week. It fixed a number of bugs and put an end to the infinite money exploit, among other things. For more on it, check out this technical analysis of how the patch affected the game's frame rate on PlayStation 4 and Xbox One.

What kinds of settlements have you made in Fallout 4?
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>> No. 57118 ID: 3d25a3
The brotherhood are right though. Synths can't be trusted, certain phrases could make them go berserk.

Ghouls aren't people anymore, and will eventually go feral.

The average moron can't be trusted with high technology.
>> No. 57119 ID: f2400b

>The brotherhood are right though. Synths can't be trusted, certain phrases could make them go berserk.

I've never actually seen a code phrase in F4 that made a Synth go apeshit, just ones that made them pass out. It's possible I just never saw it as I stopped playing a while back to wait for the GECK, but still. It's also a case of there's no reason you couldn't try to figure out how to remove those code phrases and just treat the ones that are already made as people. The Brotherhood doesn't want to do that.

>Ghouls aren't people anymore, and will eventually go feral.

The issue here is that it's never clear when a Ghoul will go feral, and many of them have lasted perfectly fine for hundreds and hundreds of years. If the Brotherhood wanted to heal the Ghouls that they could, make them human again, that would be a different case; giving them back their appearances and health would be undeniably a good thing. But they don't want to do that, they just want to kill 'em all.

>The average moron can't be trusted with high technology.

If we're talking all the various sorts of weapons of mass destruction that exist in the universe they might have a point, but what the Brotherhood practically ends up doing is preventing settlements from having easy access to medical technology, water purification, and the means to protect themselves from Raiders. If they followed the Midwestern style of trading basic firearms, ammunition, armor, and medical supplies that they can create in-house in exchange for food, water, and basic natural resources... they'd be a lot more sympathetic. But they don't, they just kinda show up, declare 'we are not your enemy' and then shoot anyone that gets in their way while taking all the best salvage regardless of what it is.
>> No. 57120 ID: 3d25a3
>It's also a case of there's no reason you couldn't try to figure out how to remove those code phrases and just treat the ones that are already made as people.
They're literal robots. You can watch them being shit out off an assembly line.

>If the Brotherhood wanted to heal the Ghouls that they could
That would be none.

>If we're talking all the various sorts of weapons of mass destruction that exist in the universe they might have a point, but what the Brotherhood practically ends up doing is preventing settlements from having easy access to medical technology, water purification, and the means to protect themselves from Raiders

Excpet there's little to support this.

What you actually SEE paladins take form people is along the lines of power armor and lasers. And sure enough, the people you see running around with them outside the brotherhood most often are... gunners, who are a fucking menace. Or raiders. Hell, even the van graffs.

There's really no examples of a village having all their guns taken, stimpaks confiscated, and water purifiers shot to pieces. They don't want people haivng shit they could end the world with again.
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>> No. 57121 ID: 90a126
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I know the Brotherhood have always been assholes but the Outcasts and the Baby Maxson Brotherhood have become assholes willing to spread their shit onto everyone else. The Brokeass Hills Bros were mostly content to stay in their basement bunker and jack off.

And they are Enclave 2.0 because they have many of the same goals and attitudes as the somewhat nicer non-genocidal version of the Enclave. People in the Enclave like Colonel Autumn didn't want to exterminate everyone, just every one who didn't look human except the experiments they made themselves. They wanted to use their advanced technology to dominate the peoples of the wasteland though unlike the Brotherhood they were more willing to share, like them trading laser pistols to New Reno mobsters.

The Baby Maxson Brotherhood is the same, arguably worse. The same genocidal views towards everyone who doesn't meet their standard of human, and willing to use their tech to dominate the people. They are arguably worse because the Enclave had intentions of using their tech to rebuild America, to help the wasteland fucks who weren't ghouls or mutants while the Brotherhood is content to use the wastelanders as resources for food and recruits but not to actually give any help back.

>The brotherhood are right though. Synths can't be trusted, certain phrases could make them go berserk.

The Bros don't distrust the Synths because they sometimes get a BSOD and kill a bunch of people (fucking Windows ME) but hate them because they don't fit their definition of life. They hate the Synths because they don't believe a machine can have free will, don't believe something that wasn't crapped out a mom's cooch can be really alive, and most certainly hate the fact the tech is in someone elses hands.

>Ghouls aren't people anymore, and will eventually go feral.

Ghouls are people still, just really, really ugly zombie looking people. And there is no evidence that all ghouls eventually go feral considering there have been pre-war ghouls around throughout the series that remained sane despite constant exposure to rads or little rad exposure.
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>> No. 57122 ID: 38f673
>They are arguably worse because the Enclave had intentions of using their tech to rebuild America, to help the wasteland fucks who weren't ghouls or mutants while the Brotherhood is content to use the wastelanders as resources for food and recruits but not to actually give any help back.

Except the BoS hasn't made any attempts to bring the Commonwealth under its control in any meaningful way. The only "settlements" they fucking curbstomp into the ground are factions ones, the Institute and Railroad. Hell, if they were complete genocidal Enclave assholes like you claim them to be, they would have already set out to annex Diamond City , take over Vault 81, and have Liberty Prime shit nukes atop of Good Neighbor. Admittedly, this could change with future DLCs but we have yet to see.

If anything, the Commonwealth as a whole is quicker to gain benefits from the BoS destroying raider & super mutant camps, feral ghoul infestations, and not kidnapping people at random to turn into BoS soldiers.

>The Bros don't distrust the Synths because they sometimes get a BSOD and kill a bunch of people (fucking Windows ME) but hate them because they don't fit their definition of life. They hate the Synths because they don't believe a machine can have free will, don't believe something that wasn't crapped out a mom's cooch can be really alive, and most certainly hate the fact the tech is in someone elses hands.

While the definition of real life vs synthetic life is a part of the BoS's justification of purging synths, it's not the main motivator when compared to the Institute literally restarting the whole process of destroying the world again. Have you not heard the Institute hijacking the radio to broadcast shitty polarizing propaganda?

>And even if the average wastelands can't be trusted with power armor, lasers, or mini-nukes (they can have my Fat man tactical nuclear catapult when they pry it from my warm, radioactive charred fingers) that doesn't excuse denying life saving medical technology or tech that could improve lives.

I don't think they really care about the tech you can carry around on yourself, even if it is mini-nukes. They're more concerned about Mass Fusion and Institute tech running amok.

File 144972041959.jpg - (63.31KB , 633x583 , Gamestop PS4 & Xbox One bundles.jpg )
56948 No. 56948 ID: cfe73e hide watch expand quickreply [Reply]
Consoles for Christmas?
Gamestop, Best Buy, Walmart, Amazon, etc. are offering discounts and bundles of PS4 & Xbox One consoles this Christmas season.
I just got an email coupon from Gamestop for a $299 deal on a 500 GB PS4 bundled with Star Wars Battlefront. Looks like I am finally getting one of those things.

What console deal would you recommend?
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>> No. 57091 ID: cfe73e
But I have heard the opposite from PC kit builders who say doing it on the cheap will bite your ass as it will have compatibility and speed problems. Buying a PC that costs double what a PS4 costs and not knowing if it will work properly with the new games? I'll give that a miss. You can have fun with that, but gaming PCs are just too expensive for my tastes and they go obsolete quickly. I still play PS1 and PS2 favorites on my obsolete but serviceable consoles.

As for the Nintendo 3DS handhelds, I looked at the games, but they seem to be mostly kids games; puzzle, party, platform, Pokemon, Mario, Zelda, and a bunch of other cartoony stuff. Sure, the Vita has a Zelda-like game with crude graphics, but it's The Binding of Isaac: Rebirth and it's... disturbing (and a favorite). I just did not find many good 3DS games that are not so juvenile. Shooters, air combat, war games, sword fighting, fist fighting, survival horror, etc. are not Nintendo's forte. Sure, I have tried juvenile games, but I just don't like most of them. Some are good, though. Spyro the Dragon for the PS1 (also ports to the PSP) is fun and challenging to collect 100% of the gems. LocoRoco is a colorful kid's 2D platformer for the PSP and is also a fun distraction, but for the most part I just don't like adolescent games. Shooters, survival horror, air combat, and fighting games like SOCOM Fireteam Bravo 2, Resident Evil 2, Ace Combat: Joint Assault, and Gladiator Begins are PSP favorites. The games displayed in the Nintendo handheld section of the stores did not seem to have anything like these.

Can you swell folks recommend any good 3DS games to justify buying that handheld?

PC Parts Video To Build My Own GabenStation! https://youtu.be/bDaizxxLCjg
>> No. 57101 ID: 223a41
For me, the DS brought back some of the old final fantasy games, chrono trigger, harvest moon, etc. A lot of people really like monster hunter, there's also mario kart, I think its largely a nostalgia box, most of my friends got them for office down time. I wasn't a Resident Evil fan but at least one of them was released for DS.

Also the 3DS doesn't come with a charger, so add another $15 I think it was. I spent almost $300 for a new one plus charger and game at best buy, but I think you could get all that used for about half that these days.

Get what suites you. It's you're gaming hobby after all. There's not enough of a difference between PS4 and XB1 to matter aside from personal preference and a few games. Though if you have a bunch of reverse compatible games you might take that into consideration. Since eventually the motors in the disc drives of your systems are going to fail.
>> No. 57102 ID: 963c4b
You're right when you say those Monster Hunter games have a dedicated fanbase. One was telling me about the 2009 PSP game, Monster Hunter Freedom Unite, and that he has invested more than 3000 hours playing it. Jeez... I thought I squandered a lot of time playing hundreds of missions of SOCOM Fireteam Bravo 2. That's nothing compared to his score! I restarted playing the 2010 PSP favorite, Ace Combat: Joint Assault, and playing through all the missions on all the difficulties, online and offline, unlocking everything and continuing to play it took around 74 hours.

And the Nintendo 3DS came without a charger?? Was this console only for fans who already had a 2DS and the chargers work with both (assuming this is the case)?

The problem with handheld consoles is that they can be pretty expensive. The 3DS cost $250 in 2011. The Sony PSP cost $250 at launch in 2005 and customers balked that this was more than $100 higher than the recently launched Nintendo DS. The Sony PS Vita cost $300 at launch in 2012, but the price dropped to $200 a year later.

CGR Undertow - MONSTER HUNTER 3 ULTIMATE review for Nintendo 3DS
Published on Apr 27, 2013 https://youtu.be/ZtaFr2_Hgfg
Monster Hunter 3 Ultimate review. Classic Game Room presents a CGR Undertow review of Monster Hunter 3 Ultimate for Nintendo 3DS developed and published by Capcom.

Monster Hunter 3 Ultimate brings you back to that familiar little fishing village, on the edge of the Moga Woods, where you first learn to kill and dismantle local wildlife for the advancement of society and your own armor and weapons. It seems like a simple concept... but it draws the player in, applies a trap to the player's feet, maybe offers a slab of tainted meat to paralyze said player, and slowly consumes their soul. It's the law of the jungle, man. Best make sure your weapons are sharp.
>> No. 57103 ID: f1cf6d
Whats your PSN tag bats?
>> No. 57104 ID: 963c4b
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Really should change that...

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57092 No. 57092 ID: cfe73e hide watch quickreply [Reply]
Here Are the Top 100 Countries, Ranked in Terms of Game Revenue
China tops the United States for the first time.
October 16, 2015 http://www.gamespot.com/articles/here-are-the-top-100-countries-ranked-in-terms-of-/1100-6431484/?ftag=YHRe6a6b70
A new report ranking the top 100 countries in the world based on video game revenue has been released, and it's China, not the United States, that's come out on top.

The new list comes from research group Newzoo and accounts for revenue estimates in 2015, but doesn't include things like hardware sales or online gambling. China was number one, but only by a very small margin--it accounted for $22.23 billion, compared with $21.96 billion for the US.
>> No. 57093 ID: cfe73e
File 145159724696.png - (481.26KB , 1200x850 , Newzoo_Top_100_Countries_by_Game_Revenues_nam.png )
A chart breaking down all of this information also lists the respective countries' population and "Internet population," both of which are significantly larger in China. Taken on a per-person basis, the US generates far more revenue. Regardless, China is now the world's largest games market, something that Newzoo said could turn out to be the case earlier this year. It's no surprise why Microsoft and Sony have hoped to expand into the region.

Chart: http://www.newzoo.com/free/rankings/top-100-countries-by-game-revenues/
>> No. 57094 ID: cfe73e
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Japan follows both countries, but it's a pretty large dropoff, with its total revenue being $12.33 billion. It's another steep drop to the number four spot, with South Korea responsible for just over $4 billion in revenue. Germany, the UK, France, and Canada all make the top ten, which you can see below.

According to Newzoo's data, the worldwide games market accounts for $91.5 billion in revenue. $83 billion of that--roughly 91 percent--comes from the top 20 countries alone.
>> No. 57095 ID: cfe73e
File 145159732218.png - (565.69KB , 1200x850 , Newzoo_Top_100_Countries_by_Game_Revenues_w-eu.png )
Here's how the top ten looks:

Top 10 Countries by Game Revenue (in USD):

China -- $22,227,194,000
United States of America -- $21,962,491,000
Japan -- $12,328,860,000
South Korea -- $4,022,366,000
Germany -- $3,654,669,000
United Kingdom -- $3,533,493,000
France -- $2,460,172,000
Canada -- $1,811,271,000
Spain -- $1,564,223,000
Italy -- $1,505,800,000
>> No. 57096 ID: cfe73e
File 145159738750.png - (544.30KB , 1200x850 , Newzoo_Top_100_Countries_by_Game_Revenues_e-eu.png )
Growth Countries Overtaking Western European Nations

The overall Western European games market will reach $15.6 billion this year. While this represents a steady year-on-year increase of 1.9%, individual countries are losing their positions in the top 100 to the faster growing regions of Southeast Asia, Latin America and Middle East and Africa. Notably, the Netherlands will lose two spots, while Belgium and Norway will lose five positions each. Mexico will gain one place to be the 13th largest games market in 2015, while further down the ranking, Argentina and Colombia will also see slight gains. Brazil remains Latin America’s leader at $1.5 billion. In Middle East and Africa, Turkey, Saudi Arabia and Iran will also climb the ladder and overtake Western European countries in the process. Meanwhile, Germany will maintain its spot as the largest Western European games market and generate $3.7 billion, with TV/Console gaming taking the biggest share of the market. http://www.newzoo.com/insights/newzoos-top-100-countries-by-2015-game-revenues/
>> No. 57097 ID: cfe73e
File 145159746848.png - (572.49KB , 1200x850 , Newzoo_Top_100_Countries_by_Game_Revenues_mea.png )
India Soars into the Top 20

The most notable climber in the top 20 is India, gaining five ranks this year to be the 18th largest games market in the world. Indian consumer spending is growing rapidly. In 2015, India will have 159 million gamers who will generate revenues of $428 million, up +62.0% from 2014. By 2018, the Indian games market, driven primarily by the mobile segment, will break the billion dollar mark, representing an impressive compound annual growth rate (CAGR) of +49.2% for 2014-2018. This makes India one of the fastest growing games markets in the world and on its way to being a major global player. Increasingly, international companies are turning their focus to India, especially following recent news that Apple and Google have lowered the minimum price for apps and in-app purchases there.

No. 57079 ID: cfe73e hide watch quickreply [Reply]
  Badass games?
I was looking for a sword fighting game like the 2010 PSP Gladiator Begins game where you learn attack moves and then assign them to your action buttons. I discovered this other PSP game, Kenka Bancho: Badass Rumble, that uses a similar mapping system for attacks. In Kenka Bancho, you become the top high school juvenile delinquent by beating up all the other thugs, gangsters, and ne're-do-wells on a school field trip.
Kenka Bancho: Badass Rumble is a PlayStation Portable beat 'em up video game released in 2008 in Japan and 2009 in the United States. It follows the efforts of a Japanese "bancho" (delinquent) and his efforts to become Japan's top bancho by beating up all the other regional banchos during a field trip.
Classic Game Room HD - KENKA BANCHO BADASS RUMBLE PSP review https://youtu.be/JOnRfYfFiB4
Classic Game Room HD reviews KENKA BANCHO BADASS RUMBLE for Sony PSP from Atlus. It's like GTA Vice City meets Tokyo Beat Down. You're on the best school field trip ever! The kind of field trip with no learning, only fighting! Beat rival banchos with pipes, baseball bats and your bare fists in Streets of Rage meets Japanese High School. Earn experience, find rice balls, mack on chicks in sailor's outfits and recruit peons to serve you in your massacre across Japan to claim the title of most bad-@ss guy ever. This CGR review of Kenko Bancho Badass Rumble for PSP has gameplay from Kenko Bancho Bad Ass Rumble showing game play in action.
>> No. 57080 ID: cfe73e
  Kenka Bancho: Badass Rumble is like somebody made a video game of the anime Cromartie High School!
Sakigake!! Cromartie Koukou https://animetosho.org/series/sakigake-cromartie-koukou.1099
Welcome to Cromartie High, the most notorious delinquent high school in Tokyo. Due to bad judgment, bad luck, or both, Kamiyama Takashi is now attending this academy of dunces. Here, his only homework will be defending himself against the foul-mouthed robots, semi-intelligent apes, a Freddy Mercury look-alike, and pencil-eating classmates.
Cromartie High School Episode 1 English Dubbed

Quick Look: Kenka Bancho: Badass Rumble https://youtu.be/Y_y2Bi1QqSU
>> No. 57081 ID: cfe73e
  Another bad-ass game that allows you to map learned fighting moves you your action buttons is God Hand.
God Hand (ゴッドハンド Goddo Hando) is an action beat 'em up video game developed by Clover Studio and published by Capcom for the PlayStation 2 video game console. The game was directed by Resident Evil designer Shinji Mikami, and was released in Japan and North America in 2006 and in 2007 for PAL territories; on October 4, 2011, it was re-released for the PlayStation 3 as a downloadable title on the PlayStation Network. Mikami's desire was to create an action game aimed at "hardcore gamers" intermixed with a large amount of comic relief. The game received an overall lightly positive response from critics and sold only modestly upon its release in Japan. It is Clover Studio's final video game.

The player takes control of Gene, a martial artist who wields one of the legendary "God Hands", a pair of divine arms that were once used to save the world from a demon, Angra. Gene and his companion Olivia are eventually caught up in an attempt by a group of demons known as the Four Devas to resurrect Angra for purposes of world domination. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features. These include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks. https://en.wikipedia.org/wiki/God_Hand

PS2 God Hand Trailer 1 https://youtu.be/XY90Jl-W6Bg
>> No. 57082 ID: cfe73e
  God Hand - This is why we can't have nice things
Published on Jun 30, 2012 https://youtu.be/MBgI76zBIGo
http://lparchive.org/God-Hand/ - Kung Fu Jesus playthrough of God Hand

This is why we can't have nice things is an irregular retrospective series talking about games which were sadly overlooked and did not enjoy commercial success.

In this episode we'll be discussing the last game Clover Studios ever made, God Hand for the Playstation 2.

- Well, if these guys were fired and reformed themselves and later made the PS3 game Vanquish, then kudos to them! Vanquish is one of the best third person cover shooters ever made (well, I had fun with it). An underrated hit that can be found for cheap. Check your local game stores' bargain bin for Vanquish. And look for Birds of Steel and Under Defeat while you're at it.

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