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Deagle Boltface Patches On Sale Now!



File 14262961682.png - (717.04KB , 1000x1000 , artic-cheetah-concept.png )
53777 No. 53777 ID: 2fe518 hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Old thread has slipped over the horizon. Pour one out, or don't. I'm not a cop.

Anyway, here are some new bits.

Zeus and Grasshopper in-game screenshots are out there somewhere on the internet. Maybe like two pages back. It's a mystery. They drop for people with walking around money on the 17th.

Get it? Because they're robots.

Shut up, it's funny.

There is a special event this weekend. http://mwomercs.com/news/2015/03/1126-pot-gold-event-starts-march-13th
Basically, get a minimum of 30 points in end of game score and you get extra cbills (100,000 -150,000 per match depending on type of mech) to be doled out at a later date.

Lastly, the art for the Arctic Cheetah is out. I think it kind of looks like the guy from marathon or Samus' power armor.
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>> No. 56291 ID: 06a0fb
>>56289
>I'm running into shit like ravens that try to duel my ac-10 packing panther at point blank, while torso twisting. With an xl.

You've got the 10P Panther, the one fucking non-all energy variant that they didn't give out for the Resistance packs. All the others, the only difference is whether you want 3 or 4 energy hardpoints in your right arm, and then one or two missile slots for 6 tubes in your torso. I swear, My stats on my jenners suck but that's because I bought lights first thinking "cheapest is easiest" and lost sooo fucking many rounds. Panther's, I just can't get to work well with my playstyle (and, sadly, my impatience and forgetting to torso twist and use that shield arm.)

Although I did zombie a fucking Jager and Nova 2 on 1 to win a match with only 1 srm 4 left in m CT once. Maybe I should just build one to focus on SRM damage more.
>> No. 56298 ID: fa080e
>>56291
I actually prefer the one with the er-ppc and quirks. The ballistic variant is a joke mech, hence me having an ac-10 for a primary on a 35 ton machine.
>> No. 56310 ID: 06a0fb
preapre your anuses.
http://battletechgame.com
25 hours as of posting.
>> No. 56361 ID: 06a0fb
HBK-4J is treating me well. The dual LRM-10s are very nice.

EBJ is a bit harder for me, for some reason. Following BTDT's build pretty much to the letter right now, but havent broken 350 damage in a map yet. Maybe its been bad teams with everyone rushing to mater their Resistance 2 mechs, maybe I'm just not used to the profile of it and keep sticking shit out from cover when I think i am well protected. Either way, I'm liking them both. Tried out my VTR-9K last night too. Still works very well, but it's definitely not a frontline assault at all, especially post quirkening. Still pulls very respectable damage, with 600, 700 damage maps easily.
>> No. 56382 ID: 06a0fb
made it to tier-3 for like 5 minutes, then my teams proceeded to suck ass, and I suck in panthers and died with low damage dealt, and now I'm like 6 matches away from tier 3 again.


No. 56035 ID: f2dc1f hide watch expand quickreply [Reply]
  So we got a MGS5 thread already, but I hid it out of fear of spoilers, and wanted something more focused anyway.

What music are y'all using for custom music? If you don't know, you can use custom music in game by pasting it into the "Customsoundtrack" folder in the game's directory.

I was never really into 80s music, so I'm struggling to think of anything to use in this. All I got that's period appropriate is some Queen, but It's Raining Men is a great fulton-crazy soundtrack.
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>> No. 56347 ID: c25f25
>>56337
The Fox Engine has been used for Pro Evolution Soccer since 2014, nothing on third party titles yet because Konami hates money.
>> No. 56348 ID: 2404e6
  I have two entries for custom music.

1/2
>> No. 56349 ID: 2404e6
  2/2.

GUNSHOTS ARE THE BEAT!
>> No. 56350 ID: 2404e6
>>56349
Oh, friends bought me MGSV for my birthday (in a week or two). So come at my bases bros.
>> No. 56363 ID: 095a2b
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56363
>>56334
>>56333

Check it out, I can use custom music on my 360 version of Ground Zeroes but apparently this feature doesn't work with the XB1/PS4 versions of GZ/TPP which is a kick in the nuts


No. 55584 ID: e57a3d hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
  Just a heads up if you're a metal gear fan. Some Arab on 4chan got his hands on an early review copy of MGS5 and he's started posting spoilers.

Avoid /v/ like the plague if you don't want the game spoiled for you, I know I will.
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>> No. 56437 ID: df12a0
The in-game descriptions of the classes are misleading; the Infiltrator is what most people have been playing until MGSV's MP came out, so damn near everyone is proficient (or at least should be) in its playstyle.
Scout is an easy way to rack up points for a high score, spamming E.Locator grenades & popping Fultons.
The Enforcer class is most difficult, as its lack of speed is a MAJOR hinderance in the absence of a decent team.

Also, the Scout's & Enforcer's "specialty weapons" are practically shit compared to the initial-issue pseudo-M4.
>> No. 56438 ID: 38f673
>>56437
>Enforcer's defensive capability is just a placebo to give a false sense of security

Not surprising.
>> No. 56440 ID: df12a0
>>56438

Literally. Playing the Enforcer is like playing Goddamn Cowadooty; you can spray Infiltrators with the highly inaccurate LMGs all day, not get a hit once, get flipped onto your face, then Fultoned.

MAYBE if the Mines were worth a shit. MAYBE if the LMGs were slightly better than water hoses, MAYBE if the "armor" was more than just cosmetic window dressing. Maybe THEN, the class would be worth taking.

As it is, I selected it as my avatar's/primary class, because it looks cool. The Scout's "specialist" outfit looks like ass, and who the hell wants to play "easy mode" Infiltrator?
>> No. 56441 ID: 254d85
>>56354
konami is the new H&K
http://www.neogaf.com/forum/showthread.php?t=1124682
>I just realised something, don't know if anyone else noticed, but Konami appears to have patched in an offline tax.

>I just realised this today. Whenever I boot the game, and ever since mission 22 (MB rescue mission) I always go offline before anything else, so I'm even bypassing the FOB tutorial.

>Very recently, as soon as I do this, I get subtracted 250000 GMP, all my placement guns are automatically limited to 6 of each and all my vehicles to 3 of each. Basically, all sorts of things that took a long time to collect in game, and offline, just disappear.

>The only reason I noticed this is because I normally start in the ACC, but when I restarted my game while Snake was in Motherbase, a prompt in the corner informing me of a 250000GMP expense showed up, and I then noticed a pattern. I later realised that the "tax" is also paid even if you are in the ACC, there is just no warning about it.
>> No. 56522 ID: df12a0
I find it interesting that the MGO UN-ARC is semi.


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55481 No. 55481 ID: 254d85 hide watch expand quickreply [Reply]
http://www.dereksmart.org/2015/07/interstellar-citizens/
It's a bit long and there's obviously some sour grapes because "why aren't people giving this money to me, Derek Smart?", but he basically goes through a laundry list of why Chris Roberts is probably going to either end up getting investigated by the SEC.
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>> No. 56345 ID: 62da2a
>>56344

Are you simply name-dropping with AFF or have you actually played it?

I bought it yesterday and it's still in a very early alpha state: horrible netcode, non-existent balance between any of the guns (instant kill "Hunting Rifle" vs all the auto ARs that fire at like 300rpm needs 20+ hits). I wouldn't consider it to have "come out" yet, any more than Star Citizens dogfight demo thing. They're both still pre-alpha products that aren't impressive at all in their current implementation.
>> No. 56346 ID: 385f49
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56346
>>56345
It just came into my view and I liked the look of it, however I'm not all that eager to play it as of yet, unless some of my steam friends will dig it really hard.

>horrible netcode, non-existent balance between any of the guns
>I wouldn't consider it to have "come out" yet, any more than Star Citizens dogfight demo thing.
This is not a demo, this is a full game, right there, without additional warm-up. It is still upgradable and configurable, but of course because there are no Big Money behind it, even if it's successful, it won't be long until someone overcomes it. Time will tell. There's a distinct possibility that idea of combined carrier + fighter + trooper gameplay will be reincarnated in some form of BF2142 Titan mode, and at this point, all other games will implode really hard.
>> No. 56352 ID: b86cd3
>>56343
Yeah so clearly he has no idea what he's talking about and there's no possible way that BLESSED ROBERTS could possibly not deliver a game. (you know, like when he had to sell Freelancer to Microsoft because he ran out of money and quit the devteam) Just like how you should ignore Peter Molynux if he tells you not to over-promise on things.
>> No. 56353 ID: 8aafcd
>>56344
>At the point where it came to actual ships and hangar reveal I said - oh, this needs a popcorn bowl. I need a big one. I have opinion on a much larger picture of all this process, but I doubt somebody would be interested.

I'm interested. Share with us, please.
>> No. 56356 ID: 385f49
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56356
>>56353
There was a similar process about 15 years ago, and modern people of respectable age with money were kids back then, but they still not too old and they probably still want to play games. So they most likely have no idea what a dotcom is, and so do I. But my basic grasp of it is that it is an online enterprise, where the owners of some international brand are funneling money into promising projects, only to achieve a pile of barely-working garbage at the end. Most of the money goes into advertisements and creation of nice picture, and development itself is being put on the bus. Gathered money start to live their own life on their own. Years later customer's dreams are shattered, the money are gone and the idea is dispersed into nothing, but there are some guys who got off much better.

Current sort of bubble is actually called "pre-purchase", and as far as I can tell, it's not going to be too big to cause a complete disaster, but apparently some people have been trying to use this type of strategy already, probably to hop on the bandwagon. Homeworld Shipbreakers and Remastered, which is not even a remake per se, a giant sinkhole without purpose. No Mans Sky, which looks like a stupid benchmark. Colonial Fucking Marines. Battlefield to some extent, dropped that game right after PREMIUM bullshit came out. Ok, I'm not going to talk about Steam trade system itself, I hope Gabe knows what he is doing, amirite? Some people are spending money they don't own on games that they ain't going to play and buy them because they are on sale. People ready to give money to certain projects that promise to get big, but don't really contain any original idea. The whole idea for donation for cool items does not lack certain sense in it so it is probably fail-proof. Probably. I perceive there was some outrage of some towards the structure of big gaming companies or something, but it was so jumbled I never really bother to read through any part of it. I learned to live through all of it without putting too much hope on anything.

But this game, this game, this game is an icing on the cake. Where is the gameplay? Where is the kinesics of the fight? Where is the order of a battle? Is there something behind these flashy animations? What does it mean, "community powered", are we going to think these conceptions for developer so he can put this into the game with his horde of hired hands and get away with it? This whole block of the fund-rising campaign by RSI is like a big thick smokescreen that falls on your eyes and prevents you from seeing anything around. A random guy comes to me in Steam and tells me "this new and very promising thing I
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56048 No. 56048 ID: 92bd8b hide watch expand quickreply [Reply]
A bit of a shameless plug, but:

>What if FALLOUT 4 was 2D Isometric? From the developers of Stasis! To celebrate the release of STASIS I wanted to do something special! Fallout was a HUGE influence on STASIS, even with Mark Morgan signing on to do the games beautiful soundtrack! Here is our take on FALLOUT 4 - keeping it in the original 2D Isometric view!
>If you are a fan of 2D isometric games, please check out STASIS now!
http://store.steampowered.com/app/380150

Of course, STATIS has fuckall to see with Fallout, but here you go.
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>> No. 56160 ID: 2404e6
>>56159
Yeah the one that comes to mind with many disks is baldurs gate.

Fuck was flopping disks constantly a pain in the ass sometimes.

also

"You must gather your party before venturing forth"
>> No. 56163 ID: 7f7712
File 144211840640.png - (13.95KB , 225x218 , HIYA.png )
56163
>>56160
HIYA IM IMOEN!
>> No. 56165 ID: 2404e6
  >>56163
BOO!
>> No. 56208 ID: d5e5a4
>>56159
BG1 was indeed 5 CD's, plus 1 more for Tales of the Sword Coast expansion. BG2 had 4 CD's, plus 1 more for Throne of Bhaal.
>> No. 56275 ID: 9ae0c2
>What if FALLOUT 4 was 2D Isometric?
>Those "screenshots"
ALL MY MONEY!.


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55434 No. 55434 ID: 6d6cb1 hide watch expand quickreply [Reply]
·•ROLE PLAYING GAMES GENERAL•·

What tabletop RPGs are you playing, running, or want to play?

Talk about characters, discuss stats, argue about systems (3 vs 3.5 vs 4 vs PF vs 5 vs urmom), upload PDFs, post images, link resources, et cetera.


~≈Useful links≈~
General tabletop stuff:
http://1d4chan.org/wiki/Main_Page - I swear to Sol Invictus, if you fucks don't know about this site...
http://learntabletoprpgs.com/ - Bro, do you even roll dice? Do you even role characters?

Images and moving images:
http://grognard.booru.org/index.php - Good images which can assist in character development or mood setting.
TheSpoonyOne/SpoonyExperiment - Sage of our modern era. Good guides on how not to be "that guy".
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>> No. 55915 ID: 6d6cb1
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55915
Picked up CoC. Time for SAN loss!
>> No. 55919 ID: 630f2b
Currently playing Palladium superheroes. (I'm the team's wizard; he's built as an explorer, but is turning out to be more of a medic/buffer/debuffer type. Because one of the tanks is the ninja already.) PPE burnout is annoying.

Want to play/GM Dungeons: The Dragoning, but need to get some playtesting in first and define adventures in the setting/figure out what shenanigans would involve themselves in the player's business.)
>> No. 55951 ID: e6fbee
So as it stands now I don't have enough time left in the Marine Corps to deploy and my unit doesn't have any major DETs coming up in the near future that I'm on. That means I'm mostly free for gaming.

Is anyone here still doing a game on roll20?

If not does anyone want to start one?
>> No. 55952 ID: 2404e6
>>55951
Im down for whatever.
>> No. 56274 ID: 360825
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56274
Finally picked up Unhallowed Metropolis.

:3


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56136 No. 56136 ID: 7be7df hide watch quickreply [Reply]
Already had these games.

Fucked with the keys a bit to stop bots.
Crimsonland: A6E6W-42P4J-366P last character is 0
Neverending Nightmares: LR0E9-6IDDR-WI0I last character is T
Beatbuddy: Tale of the Guardians: E96F0-L83FC-Z04F last character is R
Strata: W6MPK-FGYBQ-528Z last character is Z
Deadly Premonition: The Director's Cut: 8E0QD-FPZLG-8CZM last character is F
>> No. 56137 ID: 2404e6
>>56136
I was gonna post to say crimsonland is fantastic until I realized I didnt have it. So I took it. Muwhah.
>> No. 56147 ID: 202b56
Grabbed Deadly Premonition, thansk m8.
>> No. 56149 ID: 9c0b51
>>56136
I took Neverending Nightmare because I've been looking for a good horror game that I can run on my laptop.

Thanks, man!


No. 53936 ID: cdc549 hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
  Unfortunately I was busy this entire weekend since I just bought a new (used) car and wanted to get some maintenance done.

TS Sabin (Arturo Sanchez) is probably best overall player. Who knew he had a rushdown Dhalsim?

Smug vs. Daigo for hypest match. If Smug hadn't whiffed the EX uppercut I really think he could have taken it to third round for the second set.

Kazunoko repping r/Kappa, along with Infiltration and KitasenjuDJ. Kazu fought his way out of Loser brackets and made top 8 winner's side, but Infiltration lost to Ricky Ortiz, which is no big deal considering how him and Poongko performed at Cannes Winter Clash (France) and the Nine States tourney (Japan). Speaking of Kappa, Tampa Bison beat LPN 2-0. He's probably the most improved player besides Arturo Sanchez.

SaltySuites got a little too salty and somebody punched and stuck a knife in a wall, so they got removed from the venue.

Other matches I'm aware of:
Xian beat Filipinoman, and Dafeetlee of all people beat PR Balrog. Biggest upset other than the fact that Empire Arcadia is still relevant is probably Snake Eyez beating Bonchan with E. Ryu instead of his usual Zangief, and the west coast scene is never going to let anyone forget it. Momochi apparently has a pocket Elena.

Justin Wong, GamerBee and NuckleDu seem to have underperformed this time around.

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>> No. 55596 ID: 798a48
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55596
Those of you who've seen the LTG vs Viscant video might be entertained to see Yung Viscant.

I knew he had that Tim Buckley 90s-kid hair look later on, but dem locks.
>> No. 55606 ID: 798a48
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55606
Photographer is Robert Paul.
http://gallery.rmpaul.com/Esports/Evo-2015

The crowd reaction shots and player pair shots have a bit less of the oomph that last year's photos (also from Robert Paul, and David Zhou) did, but I really like the closeups for individual players and announcers, color and b&w.

David Zhou's 2014 album: http://imgur.com/a/BPC1y?gallery
Robert Paul's 2014 album: http://gallery.rmpaul.com/Esports/Evo-2014
>> No. 55654 ID: 798a48
  Alpha for Rising Thunder was released a couple of days ago. It's a new fighter in the works with Seth Killian and the Cannon brothers attached to it, so you know it's genuine.

http://www.pcgamer.com/rising-thunder-a-pc-only-fighting-game-from-experts-in-the-genre/

Those of you who believe inputs to be one of the greatest barriers to executing combos and by extension, preventing a wider fighting game audience, you might have what you want here.

See if you can recognize which characters these robots take some of their moves from.

http://www.risingthunder.com/
>> No. 55696 ID: 798a48
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55696
Kreygasm
>> No. 55726 ID: 798a48
http://dreamcancel.com/2015/08/06/snk-playmore-acquired-by-chinese-company/

Quite frankly since their latest KOF/FF release is some stupid mobile game, I think it's an improvement.


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55827 No. 55827 ID: cbf3af hide watch expand quickreply [Reply]
I haven't tried making one of these since the trouble with the last one, but we have a major happening coming up that kind of demands it, I think.

Tomorrow the GamerGate panel at the Society for Professional Journalists will be streaming the live debate on modern media ethics and the GG cause.

The Countdown:

https://www.timeanddate.com/countdown/generic?iso=20150815T10&p0=156&msg=SPJ+AirPlay&font=sanserif&csz=1

Present will be Mark Ceb, a /v/ regular and oldschool #GG supporter, as well as Breitbart reporter Milo Yiannoupolis and Christina Hoff Sommers of the Factual Feminist channel. The event is styled as a presentation and debate of the journalism issues encompassed by the GamerGate scandal, and is to date, the first formal, professional hearing of our grievances to be had in the public square.

Updates and the livestream link will be made available via the SPJ's Airplay site at: http://spjairplay.com/guide/

As an aside, we got some good coverage by a neutral reporters from GamePolitics the other day, one Brad Glasgow, who did a series of interviews on our Reddit hub over the last month.

http://www.gamepolitics.com/2015/08/12/challenge-accepted-interviewing-internet-hashtag#.VcsUj_lVikp
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>> No. 55946 ID: 66d1a0
>>55937
>like means only

Are you even trying anymore?
>> No. 55961 ID: 0faf0a
>Anti-white, anti-straight gay black man (seriously) shoots 2 news reporters dead.

>A member of Million Dollar Extreme (a troll group if you dont already know) gives the media a complete bullshit tip that the shooter was a avid GamerGate supporter.

>Media spreads the "info" with no proof and doesnt bother to check if its legit info in the slightest.

>All while still completely covering up that the shooter is anti-white & anti-straight.

Media at its finest.
>> No. 55962 ID: a34477
  >>55961
Story is a little off for million dollar extreme had no connection to the creating of said video.

https://www.youtube.com/youhadtodoit
That channel were the ones who made it happen and only name dropped million dollar extreme and Sam Harris

"This video is by: https://www.youtube.com/youhadtodoit

...hat tip to this channel and also to the hacker known as "Anonymous" for the name drop, thank you and cheers :)"

But yeah fuck the media these days if it doesnt work towards the companies bottom line they will not report on it.

-Video in question, description posted in quotes above
>> No. 56109 ID: 9aea35
Literally Who #? made another video where she lied a lot
>> No. 56110 ID: 360825
>>56109
Literally who cares?


No. 55953 ID: 8f3926 hide watch expand quickreply [Reply]
  Satellite Reign has been released today (dev through Kickstarter, released through Humble Bundle & Steam).

The team worked on Syndicate & Syndicate Wars. It's supposed to be its spiritual successor.

Hope it'll be neat, but looks a lot less dark than the originals.
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>> No. 55971 ID: 8f3926
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55971
Just cleared the first district. Decent so far, not stellar.

So far, the game is somewhat repetitive. Missions often bring you back to something that you already did before.

Most annoying to me is how weak/inaccurate the standard gun is. I was expecting a more Syndicate War style FUCK EVERYTHING approach, minigun style. Even the standard Syndicate & Syndicate wars weapons were pretty effective when you have 4 guys with SMGs focus fire onto a single enemy. That's pretty much the end of the enemy right there & then. In Sat Reign, the enemies don't go down quite as fast, even when you focus fire.

That's probably because they aim to make the game more stealth oriented than what S/SW was. Which isn't bad, but somewhat awkward at first.
>> No. 55974 ID: 76b35f
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55974
Tactical intense squad managing in dark dystopian world like in Blade runner? yes, please. YES!
>> No. 56046 ID: 92bd8b
Once you get the miniguns and beam guns, shit does get easier to fuck around with when coupled with various abilities (like EMP etc).
What's somewhat weird is that the early grenades keep owning just as hard through the entire game.

Most annoying bugs so far:
- Civilians walking through check points using a wrong wandering path, causing guards to open fire & checkpoint doors to malfunction. 2 of my agents got caught in the crossfire and it all went to shit.
- After getting caught in an enemy grenade blast, my infiltrator somehow got stuck after being knocked back and briefly stunned. Could swap weapons but nothing else. I had to lure guards in with my other agents to kill my infiltrator to remove the effect. Bummer.
>> No. 56069 ID: 92bd8b
Finished. Ending was somewhat predictable. But OK game overall.

Vid: let's go oldskool:
>Every satellite in UTOPIA's network of geo-synchronous orbital platforms is equipped with a stockpile of tungsten-uranium alloy rods on a steerable mounting. When these rods are launched, the process of atmospheric re-entry heats them to the point at which they liquefy, producing a plasma rain with true battlefield potential. We can now successfully over-ride the system lockouts triggered by Harbinger. By transmitting re-initialisation protocols, the system can be placed at your agents' disposal. This can be done using a hand-held activator but caution should be exercised; the cost of firing this system is extremely high.
>> No. 56070 ID: 92bd8b
  >>56069


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