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File 14396185456.png - (600.59KB , 501x853 , Viv Emails.png )
55827 No. 55827 ID: cbf3af hide watch expand quickreply [Reply]
I haven't tried making one of these since the trouble with the last one, but we have a major happening coming up that kind of demands it, I think.

Tomorrow the GamerGate panel at the Society for Professional Journalists will be streaming the live debate on modern media ethics and the GG cause.

The Countdown:

https://www.timeanddate.com/countdown/generic?iso=20150815T10&p0=156&msg=SPJ+AirPlay&font=sanserif&csz=1

Present will be Mark Ceb, a /v/ regular and oldschool #GG supporter, as well as Breitbart reporter Milo Yiannoupolis and Christina Hoff Sommers of the Factual Feminist channel. The event is styled as a presentation and debate of the journalism issues encompassed by the GamerGate scandal, and is to date, the first formal, professional hearing of our grievances to be had in the public square.

Updates and the livestream link will be made available via the SPJ's Airplay site at: http://spjairplay.com/guide/

As an aside, we got some good coverage by a neutral reporters from GamePolitics the other day, one Brad Glasgow, who did a series of interviews on our Reddit hub over the last month.

http://www.gamepolitics.com/2015/08/12/challenge-accepted-interviewing-internet-hashtag#.VcsUj_lVikp
Message too long. Click here to view the full text.
24 posts and 9 images omitted. Click Reply to view.
>> No. 55946 ID: 66d1a0
>>55937
>like means only

Are you even trying anymore?
>> No. 55961 ID: 0faf0a
>Anti-white, anti-straight gay black man (seriously) shoots 2 news reporters dead.

>A member of Million Dollar Extreme (a troll group if you dont already know) gives the media a complete bullshit tip that the shooter was a avid GamerGate supporter.

>Media spreads the "info" with no proof and doesnt bother to check if its legit info in the slightest.

>All while still completely covering up that the shooter is anti-white & anti-straight.

Media at its finest.
>> No. 55962 ID: a34477
  >>55961
Story is a little off for million dollar extreme had no connection to the creating of said video.

https://www.youtube.com/youhadtodoit
That channel were the ones who made it happen and only name dropped million dollar extreme and Sam Harris

"This video is by: https://www.youtube.com/youhadtodoit

...hat tip to this channel and also to the hacker known as "Anonymous" for the name drop, thank you and cheers :)"

But yeah fuck the media these days if it doesnt work towards the companies bottom line they will not report on it.

-Video in question, description posted in quotes above
>> No. 56109 ID: 9aea35
Literally Who #? made another video where she lied a lot
>> No. 56110 ID: 360825
>>56109
Literally who cares?


No. 55953 ID: 8f3926 hide watch expand quickreply [Reply]
  Satellite Reign has been released today (dev through Kickstarter, released through Humble Bundle & Steam).

The team worked on Syndicate & Syndicate Wars. It's supposed to be its spiritual successor.

Hope it'll be neat, but looks a lot less dark than the originals.
1 post omitted. Click Reply to view.
>> No. 55971 ID: 8f3926
File 144092798174.jpg - (99.51KB , 1280x720 , maxresdefault.jpg )
55971
Just cleared the first district. Decent so far, not stellar.

So far, the game is somewhat repetitive. Missions often bring you back to something that you already did before.

Most annoying to me is how weak/inaccurate the standard gun is. I was expecting a more Syndicate War style FUCK EVERYTHING approach, minigun style. Even the standard Syndicate & Syndicate wars weapons were pretty effective when you have 4 guys with SMGs focus fire onto a single enemy. That's pretty much the end of the enemy right there & then. In Sat Reign, the enemies don't go down quite as fast, even when you focus fire.

That's probably because they aim to make the game more stealth oriented than what S/SW was. Which isn't bad, but somewhat awkward at first.
>> No. 55974 ID: 76b35f
File 144094331466.jpg - (182.83KB , 2000x1250 , dc88d636460511435987bf2a1dc17a4f_jpeg.jpg )
55974
Tactical intense squad managing in dark dystopian world like in Blade runner? yes, please. YES!
>> No. 56046 ID: 92bd8b
Once you get the miniguns and beam guns, shit does get easier to fuck around with when coupled with various abilities (like EMP etc).
What's somewhat weird is that the early grenades keep owning just as hard through the entire game.

Most annoying bugs so far:
- Civilians walking through check points using a wrong wandering path, causing guards to open fire & checkpoint doors to malfunction. 2 of my agents got caught in the crossfire and it all went to shit.
- After getting caught in an enemy grenade blast, my infiltrator somehow got stuck after being knocked back and briefly stunned. Could swap weapons but nothing else. I had to lure guards in with my other agents to kill my infiltrator to remove the effect. Bummer.
>> No. 56069 ID: 92bd8b
Finished. Ending was somewhat predictable. But OK game overall.

Vid: let's go oldskool:
>Every satellite in UTOPIA's network of geo-synchronous orbital platforms is equipped with a stockpile of tungsten-uranium alloy rods on a steerable mounting. When these rods are launched, the process of atmospheric re-entry heats them to the point at which they liquefy, producing a plasma rain with true battlefield potential. We can now successfully over-ride the system lockouts triggered by Harbinger. By transmitting re-initialisation protocols, the system can be placed at your agents' disposal. This can be done using a hand-held activator but caution should be exercised; the cost of firing this system is extremely high.
>> No. 56070 ID: 92bd8b
  >>56069


No. 55972 ID: 3a7d83 hide watch quickreply [Reply]
  Any of you niggas play this?

It's a mafia simulator directly inspired by ShackTactical's Dark Business mission.

You enroll in a corp, get missions to trade with other corps, exchange cash for sensitive data on a floppy... Or just give them an empty suitcase and hope they hesitate to check inside.

Or maybe you do give them the money, but you want it back, so you set up an ambush close to their base, kill them all and bring the money back.

It's still alpha but fucking amazing already. Video is old, guns seem a bit more lethal in the latest version.

http://steamcommunity.com/app/272230/discussions/0/611702631214592214/
>> No. 55973 ID: 67a968
I played a good amount of the early alpha and loved it. One of the most high-stress video games I've played.
>> No. 56039 ID: 432d17
>>55972
Anyone from Europa playing it? I really want to try it but doing it solo is probably not so much fun.
>> No. 56042 ID: bbfe61
I tried to figure out if development was actually active and it doesn't seem like it, but I like the idea.

I don't actually mind the blocky no texture graphics, but the reason for that kind of trade off should be a heavily populated world, and this seems fairly empty.

Would be nice to see what could be done with a copy of some portion of New York City with a population of NPCs on the order of 100,000.
>> No. 56061 ID: 432d17
>>56042
It seems active to me:
http://store.steampowered.com/news/?appids=272230
>> No. 56064 ID: bbfe61
>>56061
Ah, the steam news is updated more regularly than their website and google+, makes sense, but a bit confusing, also I should have checked reddit of course.

I'll wait at least 6 months before I check this out.


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55957 No. 55957 ID: 7a816c hide watch expand quickreply [Reply]
https://www.oculus.com/en-us/rift/

I don't know if anyone else is looking forward to this, but it has me really excited.

Starting out, I suspect there won't be many games that can make great use of the immersive capabilities, but I bet we'll see some really great things in the near future.

So how about you? What are you most excited about? Or are you? Where do you think this will lead in terms of game play?
12 posts and 4 images omitted. Click Reply to view.
>> No. 56022 ID: 56a253
Three words make me jmoygasm at the thought of the Oculus:

Rogue Squadron VR.

Make it happen, Disney.
>> No. 56023 ID: de0bec
>>55967
I don't really play games any more, but reading this makes me hunger for a "Tie-Fighter: Oculus edition"
>> No. 56024 ID: 06a0fb
>>56023
>>56022
I'd much prefer Rise of Flight and IL-2 series, Ilya Muromets, etc. Racing games as another OPERATOR said would be awesome, like the Sim Bin Race games, and then the obvious stuff with basic head tracking integration already like Elite and Star Citizen.

There are a few first person shooters i'd love converted to IR compatibility, namely the Hitman series, Killing Floor, and Quake and Doom series.
>> No. 56025 ID: 7a816c
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56025
>>56024
>survival horror

>Amnesia: The Dark Descent or P.T. with rift support.

Jesus...
>> No. 56026 ID: 2404e6
>>56025
I would absolutely love a survival horror game on oculus.

Shit I still havent finished amnesia and I cant bring myself to get farther in alien isolation. I dont get nervous by gunfire, most spoopy things, etc. But jesus those games unnerve me when played with headphones in a dark room


No. 55888 ID: ae11c2 hide watch quickreply [Reply]
  Release day, chummers!
>> No. 55889 ID: bbfe61
I still haven't finished Dragonfall, time to power through the rest of that and then play Hong Kong a couple times.
>> No. 55898 ID: ae11c2
>>55889
>I still haven't finished Dragonfall, time to power through the rest of that and then play Hong Kong a couple times.

Why power through it? It's not like SR:HK will run away on you? Enjoy the games at their own pace while it lasts, they're not exactly very long.
>> No. 55913 ID: ae11c2
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55913
And done.

My playthrough took around 25 hours.
Overall a pretty decent game. As you get nearer to the end there are more and more bugs and sloppy design though. Too bad, but nothing really game breaking. I hope they'll patch it soon.

Certainly a $15 well spent on kickstarter. I'll play through it once more now and will probably come back to it later.

My first playthrough was with a decker, I think I'll go melee this time. I also suspect mage would be pretty good since there isn't an NPC mage with a storyline available afaik. Maybe I'll do a physical mage?
>> No. 55914 ID: f0bd12
>>55913
25 hours, not bad, good to see it's a full campaign.
I guess holding off on playing this for a few weeks wouldn't be a bad idea, I can wait for the first few patches.

>>55898
I was having trouble with a fight that's why I stopped playing, I didn't want to have to change the way I was playing, but I couldn't make it through the fight very well as it was, meh, I'll do it some time this week and it will be fine, not far to go from the end I think.
>> No. 55920 ID: ae11c2
>>55914
>I was having trouble with a fight that's why I stopped playing, I didn't want to have to change the way I was playing, but I couldn't make it through the fight very well as it was, meh, I'll do it some time this week and it will be fine, not far to go from the end I think.

You can lower the difficulty "on the fly", if you want. It's in the options menu. Personally, I started playing SR:HK on Normal, but bumped it up along the way since I was barely taking damage. At the start, you feel kinda weak though, since your NPCs don't all contribute a whole lot in fights.

During the first section of SR:HK, there's a passage where I thought "well, that's going to suck if you use an adept or melee focused street samurai", but I just replayed that and it was pretty easy. The NPCs provided could pull it off without any help from you if you guide them right and use their skills correctly.

I also think near the end would suck without a good decker character, but I guess Is0b3l will do fine? We'll see, since in my current playthrough I'm going as adept instead of decker.


No. 55674 ID: 2404e6 hide watch expand quickreply [Reply]
  Hype train is full steam ahead mateys!
13 posts and 2 images omitted. Click Reply to view.
>> No. 55866 ID: 2404e6
>>55865
Dont over extend your military, dont over build your military to where your taxes cant afford it. Dont capture a shit ton of areas if you cant hold them and pay for the force holding them.


Conversely: Cheat to get all the moneys.
>> No. 55903 ID: abd539
>>55865
Slow down your expansion, become worth as much as possible in trade, and pigpile.

If somebody is at war with two or three factions, attack them. Even if you just declare war and never actually move towards them. Easy relations boosts and occasionally easy land.
>> No. 55906 ID: a4bc16
  But really though, next month Warhammer gets its last real game, set in the "end times" before the world eats itself and the Ground Marines show up.
>> No. 55907 ID: a4bc16
>>55906

Yes, its co-op warhammer left 4 dead skaven edition, and I am going to play the shit out of it.
>> No. 55912 ID: 2404e6
>>55906
>>55907
AND YOU HAVE MY AXE


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55790 No. 55790 ID: 8aafcd hide watch expand quickreply [Reply]
What's OpChan's general take on realistic shooter VS unrealistic shooters?

I know we all regularly sperg out over games that try to simulate real life firefights as closely as possible, but do we like games that intentionally present an unrealistic, stylized, even comical game mechanics attached to shooters? Games like Team Fortress 2, for instance.
25 posts and 3 images omitted. Click Reply to view.
>> No. 55885 ID: 4930b8
The biggest problem I have with simulation oriented games is the interface is usually too unwieldy. When literally every key is a different ability and there are god knows how many combinations of Ctrl+ I get irritated. Especially when there's multiple control settings in game like for tanks and helicopters and aircraft and shit.
>> No. 55894 ID: 23ad48
they should make a new silent scope.
also RP socom, operation flashpoint & conflict desert storm.
you will be missed.
>> No. 55895 ID: 23ad48
>>55894
RIP*
>> No. 55896 ID: 7d9420
File thisisthebestplanever.webm - (2.78MB )
55896
>>55894
This part has to be my favorite from the first game.
>"Calm down everyone, the criminals are *hiding* somewhere in this stadium"
>"Wow! What great action"
>"The players from both teams are chasing them, SHOWTIME!"
I ended up picking the harrier route because it was quicker, though.
>> No. 55901 ID: de0bec
File 144020750891.jpg - (238.92KB , 1024x768 , 2004-10-26-16-02.jpg )
55901
This unrealistic shooter is the only one I ever really cared for. I played the shit out of BZflag from 2002-2010, at which point I basically stopped playing games for the most part.


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55719 No. 55719 ID: 0e0cc0 hide watch expand quickreply [Reply]
What, no talks about Dark Souls 3?
9 posts and 1 image omitted. Click Reply to view.
>> No. 55788 ID: 5effdd
>>55787
>-60fps issue (breaking hitboxes and enemys attack rate)
Also affects roll I-frames, weapon degradation, parry frames, possibly poison's effect too.
>> No. 55798 ID: 87a83f
>>55788
Poison effect and Weapon degradation not.
At least i haven´t noticed any difference after locking the game on 30fps with NVidia Inspector.
I was surprised how easily i could dodgeroll and parry the attacks then.
>> No. 55804 ID: 8ae717
>>55787
It's pretty unfortunate too since the level design and universe of the souls games is interesting and something I'd like to explore but aspects of the combat are objectively bad. It'd be pretty cool if it was a proper rpg too where being a dedicated spellcaster was a viable option as opposed to being a ner fed melee haracter with some spellcaster g ability.
>> No. 55811 ID: 5effdd
>>55798
>Weapon degradation not.
That was fixed in the last patch. Try an older build and see for yourself. Protip: attack dead bodies, they absolutely wreck your weapons.
>> No. 55887 ID: 10838f
>>55811
I havn´t played with the latest patch yet, but thanks for letting me know. But i assume, the i-frames bug on 60fps hasn´t been fixed?
Btw, is this bug fixed in Scholar of the first Sin? Or do i have to lock it on 30fps to not to get async attack animations?


No. 55828 ID: 254d85 hide watch quickreply [Reply]
  Anybody planning on picking up the new Act of War game? I ended up getting really burnt out on Wargame, so I'm hoping it'll be more fun.
>> No. 55829 ID: 2404e6
>>55828
Id certainly be tempted if I had the money to buy it.
>> No. 55831 ID: a12f91
I'll pick it up in 3 years for $7.50 during a sale but I have seen nothing to make me want to rush out and be able to play it online.
>> No. 55854 ID: f2dc1f
I'm really looking forward to it. The problem with most RTSes I've disliked is how dry they are. They just have no character. I feel lackluster sound design is often at fault. And that's when they aren't a pile of ass to control (I'm looking at you Men of War). I found Wargame to be incredibly dry and boring, but they've billed this game as more CnC-esque, so color me interested.

I've been doing nothing but play CnC Generals Zero Hour (the one game I've never stopped playing), Planetary Annihilation and Company of Heroes 2 lately. I'll be curious if Act of War is up to snuff.


No. 55808 ID: cb5ffa hide watch quickreply [Reply]
  https://www.taleworlds.com/en/Games/Bannerlord/Blog/13

>Siege weapons can be fully usable by players and AI. You can choose where to place them before the battle
>improved AI of lords and enemies
>village and castle system revamped
>improved UI
>Seasons which effect your troops and movement
>six different board games
>crafting system

I can't wait to start my own butter caravan company.
>> No. 55809 ID: 2404e6
Sort of hyped.
>> No. 55810 ID: 254d85
>>55809
Same. I really enjoyed Warband but I think I'll wait on Bannerlord for a few patches and then see how it's doing.
>> No. 55812 ID: 185883
Honestly only 3 things (aside from the graphics) I think they need to change/upgrade from Warband:

1) Battle AI. Fighting 5 enemies by yourself? Be prepared for all 5 of them to clump into a 3-square foot area and walk straight towards you, with no attempt to flank you or even to maneuver at all.

2) More/better sound effects. Specifically sound effect variety.

3) Make the "custom battle" mode not such shit. Same 3 or 4 maps, no ability to customize the battles at all, besides picking from one of like 8 pre-made characters and then the number/ratio of forces. Sometimes you just want a cheap, quick fight, without all the campaign complexity or multiplayer difficulty.


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