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No. 59256
ID: df12a0
Currently in a two-party campaign, with one party comprised mostly of locals, and the second containing players that live out of state or at least 3+ hours from the GM's house (one party plays from noon to 6, the second plays from 6 to midnight).
One of the long-distance players is playing a straight Paladin, with a focus on damage output and whose character basically wants to kill everything and powertrips (which is why he's leader of the evening party).
I'm leading the afternoon party, based solely upon the fact the DM and I are prior-service Army, so he can think of no one else more competent to lead them.
Evening party has D&D veterans in it, while my team has newbs.
Since the newbs have new to the 5E mechanics, I'm pushing them towards roleplay and simple tactics; threat avoidance.
We head out to meet some baddies to parley with, and the Powertripper decides to join us, bringing along a half dozen hired NPCs.
Myself and the player with the highest CHA in the afternoon team, win initiative and open negotiations.
The rest of my team make up the rest of the initiative.
The Pallie and his hireling go after the monsters.
Pallie attacks monsters.
DM: "Well, you rolled well on your persuasion/negotiation. If only he hadn't attacked them..."
The Paladin's player also likes to take a long time talking about what his character's doing, then complains while watching my team play, that my guys aren't doing anything, or that we waste time.
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