For the Springfield, I just used the default rules. As for the Sharps, I gave it more range since it apparently had that IRL despite being of a smaller caliber (.52 vs .58).
The Henry Rifle was tricky. Going off the statistics I found for the .44 Henry round, it has slightly more muzzle velocity than the Springfield, but almost half the muzzle energy. I also wasn't sure how fast I wanted to make it to reload one round compared to the other guns, since it lacks a loading gate.
Handgun: Firearm | RNG7 | MTN7 | Ld18 | Ball, Rifle Ball | 9p | 0 | 20sp
>For pistols with rifled barrels
Single-Action Revolver: +80%. Can Rapid Shot if a handgun/pistol, but requires both hands to use and has +2 Missile TN.
Breechloading Caplock: -1 MTN, -7 Load. Requires a Percussion Cap for each shot. (Percussion Caps cost 1cp each). | Paper Mache, Brass | 4gp
.22 Short (Brass): -4p, -2 Range | C%9/10 | LdTN3 | 200CP/10 (15SP & 5CP)
.44 Henry (Brass): -2p, AP2, -1MTN, -10Ld | C%8/10 | LdTN3 | 1000cp/10 (4GP)
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