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  • Blotter updated: 2016-01-30 Show/Hide Show All

File 145533906492.jpg - (168.88KB , 1920x1080 , firewatch.jpg )
57402 No. 57402 ID: 5ff4a9 hide watch expand quickreply [Reply]
Really can't recommend this enough.
Bought it on steam after seeing a short gameplay video of day 1 of the game.

Really good if you're into single player story games.
18 posts and 2 images omitted. Click Reply to view.
>> No. 57453 ID: bdae0c
Actually I just came back from Deadpool with some friends. €14 for a ticket, large popcorn and coke. So I'll buy Firewatch when it's (20-14) €6 on sale haha

Great film by the way.


More seriously though, I don't mind games that are on the line of possibly being in the wrong medium. Just as long as it is very clear what kind of game it will be so the consumer can make a good decision with their vidja bux.

Cinematic is a very annoying term though, usually just means "are game's a bit shit and wont have good frame rates".
>> No. 57454 ID: f2a66a
>>57451
>I can go to a matinee showing of Deadpool with a burger lunch and a beer delivered to my seat and pay the same, if not a dollar more than Firewatch at MSRP.

Yes, that's what I was getting at. You can go see a 2hr movie in theaters, or play a game like Firewatch, which is essentially an interactive movie, for 4-6.

>Firewatch is a game with all the right elements poorly executed

Nothing is really poorly executed about it other than the fact that it isn't long enough to really be good value compared to other videogames.
>> No. 57455 ID: 53e7c0
>>57454
>nothing poor about it
well that's your subjective view, but then you go on and admit that...

>isn't...good value compared to other videogames.

Exactly his point. It's failed at it's medium; and intended audience. This is the same reason 10 or 15 minute cartoons at movie theaters, and you don't have a waiter at McDonald's.
>> No. 57458 ID: f2a66a
>>57455

>It's failed at it's medium

There isn't a correct way to use a creative medium. That's a non-sequitur. Barnett Newman and Van Gogh are both equally successful and critically acclaimed painters and to rail against that is just to be bitter that history got written without your input.

Firewatch has recieved glowing reviews from both critical reviewers and players, and no doubt been commercially successful, so really it's egotistical to say that it's failed anyone other than the handful of people that wanted a more traditional videogame experience.
>> No. 57474 ID: b86cd3
>>57428
But like >>57424 said, adventure games tend to use puzzles just to pad out game length (and pre-GameFAQs, make more money off of players), take for example, the maple syrup cat hair mustache in Gabriel Knight 3, or (IIRC) the hidden fusion reactor you need to solve a puzzle in a Space Quest game that is never once mentioned beforehand.


File 14397644134.jpg - (74.60KB , 1920x1080 , xcom_2_header.jpg )
55847 No. 55847 ID: 8aafcd hide watch expand quickreply [Reply]
So how excited is OpChan for the upcoming Xcom2 release? Was the first remake OPERATOR enough for you guys, or is the original X-Com: Enemy Unknown (or the more loyal Xenonauts remake) the only good version in your mind? How about Terror From the Deep and Apocalypse?

Personally, I liked the original, didn't like Terror From The Deep, hated Apocalypse, never played Xenonauts, loved the remake more than I did the original (heresy, I know), and love everything I hear about Xcom2 except the revealed storyline that Xcom losing in the first game is the canon they are going with. Call my weird but I would've preferred a "You won but things went to shit anyway" scenario.
23 posts and 3 images omitted. Click Reply to view.
>> No. 57408 ID: 9723b1
>>57397
Game AI have an OODA loop it's just really fast, that's why speedrunning games works. It's worse on modern games for some reason.

I think you just about got inside the AI OODA loop.
>> No. 57415 ID: 3d25a3
>>57408
I actually had similar results on that one. More wounded due to grenade hits, but most of my "reinforcements" never even got to engage, despite my original six being so badly outnumbered.

I honestly think the AI just isn't very good at dealing with a relatively large head to head engagement where both parties know what they're running into.
>> No. 57443 ID: bbadd8
Finished the game on commander. Had to retry the last mission several times to get shit done.

While some people seem to love hacking oriented specialists, I've had horrendous fucking luck with them (even when using the skulljack to boost hacking stats). In the end game, I'd probably just take an extra magi instead.
Maybe it's just my horrendous luck with the RNG, but even with double hacking stat to the hacking difficulty, I still got owned constantly when hacking.

I doubt I'll continue playing XCOM2 (though I will no doubt play the expansion when it's out). I played XCOM:EU/EW many times through, but I won't with XCOM2.
>> No. 57444 ID: c48f78
>>57443
Mages and tech-priests are the two best units in the game. Mages can double your team. The other powers like null lance and soul fire, combat protocol, capacitor discharge all ignore armor.

I breezed through the last mission without any of my team even being hit. When you have a gatekeeper, three archons, and a sectopod you don't really have to worry that much about anything.
>> No. 57456 ID: bbadd8
>>57444

My little tech priest had 160 or 165 hacking skill and he did not do any successful hack throughout the entire fucking mission.
Must be just my luck.
My magi on the other hand kick serious ass.

Also, your Sectopod would leave your control in a few rounds... Mind controlled enemies don't. (though you can get many hacks for only one mind control)


File 145560378798.jpg - (49.92KB , 356x369 , sandman.jpg )
57440 No. 57440 ID: 38f673 hide watch quickreply [Reply]
Welp, pre-purchased Dark Souls 3 deluxe edition. Just hope that certain terrible aspects of Dark Souls 2 don't carry over too much. I'm already worried how much the host will be coddled if the network stress test multiplayer mechanic is here to stay.
>> No. 57441 ID: 82a3e8
One of my friends was trying to explain to me that a different team worked on Dark Souls 2. The original dark souls team was doing bloodborn at the time. So friend thinks dark souls 3 will be good.
>> No. 57442 ID: 38f673
File 145564848779.jpg - (364.02KB , 1920x1080 , Frigid Dancer.jpg )
57442
>>57441
Pretty much spot on. So far, it looks like Dark Souls 3 will take significantly after Bloodborne but with Dark Souls 1's art direction. Granted, everything seems way too fast, IE a Wandering Knight with the Greatsword in the stress-test has no problem fast-rolling. It's probably going to change in the actual game, but I fear the first few months will be as bad as Dark Souls 1 when the Darkwood Grain Ring allowed everyone to flip.
>> No. 57445 ID: adbbc9
File 145566239848.jpg - (182.55KB , 1280x720 , maxresdefault.jpg )
57445
.


File 145232782986.jpg - (662.90KB , 1044x805 , 14275488907.jpg )
57150 No. 57150 ID: 90a126 hide watch expand quickreply [Reply]
After beating Fallout 4 again I'm at a loss on what to play to fill the time between sleeping and work. Now I could go out and have a social life or play some of the game in my Steam backlog like the Arkham games but fuck all that, gonna play me some more STALKER.

But probably I don't want the mainly vanilla STALKER I've played so far.

I'm looking for some mod recommendations, both for an improved vanilla-ish play through and some full conversions.

I'd like some weapon mods, preferably compatible with Stalker Complete. Also I'd like some character mods. Some shit that does to the rather crappy character models as Complete does to the environment textures. The character models are pretty bad, like I've noticed while playing through Postal 2 recently the character models of the soldiers wouldn't look out of place in STALKER.

I'm also looking for some full conversions. Stuff that might make the Zone fell a bit more fresh. I'd like to try some but still have Complete, hopefully with some improvements, to fall back in if I don't like them like I did Misery.

Of course any of the mods being relatively stable is a must.
22 posts and 5 images omitted. Click Reply to view.
>> No. 57209 ID: dd78be
>>57205
Hardcore mode alone was fucking OP in New vegas.

While I do feel like it wouldn't be as necessary in Boston, because boston is more built up, it was still an excellent game mechanic that made you feel alot less like a badass and alot more like a vulnerable meatbag who could quite easily get fucked up - while not making enemies bullet sponges.
In contrast I hate fallout 4's higher difficulties - Bullet sponge enemy garbage
>> No. 57362 ID: 576963
  Been playing Call of Chernobyl lately with the Warfare mod and Arsenal Overhaul mod. HOLY SHIT THIS IS GREAT

>Choose Military
>Grab some soldiers to follow me
>Go through Yantar
>OH SHIT EMISSION
>Get into Dead City
>MERCS EVERYWHERE
>Call in support and 3 squads show up
>Fighting Grozni style until it crashes
>> No. 57368 ID: dd61ca
When did CoC release get unfucked? I remember having loads of fun with the leak, but release felt broken in many regards, especially the economy.
>> No. 57371 ID: 576963
  >>57368

Since Arsenal Overhaul and Warfare mods were made compatible for it.
>> No. 57439 ID: d41f3a
Started up a game as a Bandit.

I am the Cheeki

I am the Breeki


No. 57363 ID: de0bec hide watch quickreply [Reply]
  OpenRA, the open source engine meant to make old C&C games playable once again, has advanced to the point where a rough but working RA2 mod is being developed.
>> No. 57366 ID: d8ab9d
Theres nothing unplayable about any of the C&C games.

OpenRA is a fucking awful piece of shit.
>> No. 57398 ID: 5ad515
>>57366

Except for the part where a bunch of them have issues running on newer operating systems and the fact that running a game at low res 4:3 on high resolution widescreen monitors (see: anything made in the last decade) is a fucking massive eyesore.

But you can be a contrarian if you want to, that's fine too.
>> No. 57421 ID: d8ab9d
>>57398
Nigga those games run fine on win10 at any resolution, bar some visual glitches when the map is smaller than the res.
>> No. 57423 ID: 5ad515
>>57421

You're wrong, even a cursory Google search would show you that. Speaking personally, Tiberian Sun doesn't render any menus, which is a known issue for a lot of people, caused by some shit Nvidia driver released in the last 8 months. I have seen no shortage of other issues as well, and Tiberian Sun + W10 has so many issues it isn't even funny. Also, just because they can be forced to run 16:9 high resolutions doesn't mean it comes without bugs like shit being cropped out of the screen because of it.

And you still haven't explained what exactly is wrong with OpenRA, which makes me think you're just being contrarian instead of offering any actually valid justification for that opinion.
>> No. 57425 ID: cb5ffa
  This is pretty sick. I've been looking for a working torrent for the C&C for awhile but to no avail. Been wanting to LAN them with buddies. I don't have the CD's anymore and last thing I'm going to do is download EA's piece of shit software and pay them to get it. The fact it comes with Dune too is just icing on the cake.

Thanks OP.


No. 57372 ID: 3bf2ae hide watch quickreply [Reply]
  Okay, I'm actually starting to get excited for the potential of this game.

Cool shit seen in the video:

Animations for firing gun without magazine (with and without a round in the chamber), persistence of ammo in magazines and chamber, weapons malfunctions (stovepipes, misfires) and clearing the weapon, various reloads (drop, with retention, etc.), animated weapon internals, incremental stance height, STALKER-like inventory management, procedural animations based on weapon length for maneuvering along walls/in cramped quarters, procedural animations for looting, including opening every fucking orifice of a car, including doors, hood, trunk, and possibly glovebox.

TBH I have high hopes for this thing.
>> No. 57377 ID: c1c101
There's supposed to be a beta later this month. Make an account on their site and get registered for it, if you haven't already.


No. 57361 ID: 3052f4 hide watch quickreply [Reply]
  It's like i'm really in finland.

Simulator thread


No. 57220 ID: 095a2b hide watch expand quickreply [Reply]
  Discuss...
8 posts and 1 image omitted. Click Reply to view.
>> No. 57241 ID: 9eea57
>>57228
That behaviour seems pretty standard for modern society.
>> No. 57255 ID: 095a2b
>>57240
Yeah man, in 5 they all just run up and say the same thing 'looks like we're too late', stand for a bit, then drive away, every time.
>> No. 57326 ID: 4b75da
The thing I really hate about GTA V that is relevant here is that basically any damage to a pedestrian kills them. Even the taser is lethal, ridiculously enough.

Meanwhile, in GTA IV, you could shoot a cop until he fell and writhed in agony on the ground and sometimes they would actually get back up. I wish more games would have dynamic health of NPCs. Perhaps leave it so that a proper headshot is instant and guaranteed death, but let the NPCs absorb hits sometimes and struggle and adapt. Instead of a rifle bullet to the leg killing a guy, have him crawl and roll around while still being a threat.
>> No. 57328 ID: 095a2b
>>57326
So true, GTA 4 was great for that. People would often 'wake up' after being knocked out if it wasn't from gunfire or an explosion, meanwhile in 5 you hit some one once and they basically die. I think the physics engine had alot to do with it too.

I hope R* sees this video and literally takes notes.
>> No. 57351 ID: 9eff3a
>>57240
I remember when it was only on PS3/360, that the police would actually take quite a few shots to go down, and most of the time, would sit up and keep shooting, and another one, would come form behind a car/cover, and try to drag the injured one back...what ever happened to that after the next-gen/PC release? I never saw them do it after that.


File 145364906316.jpg - (132.76KB , 1500x1500 , SCB43215-X-55-Rhino-001-lg.jpg )
57246 No. 57246 ID: bbadd8 hide watch expand quickreply [Reply]
I intended to wait for Star Citizen to release, but there's an itch that needs scratching & I want to buy a joystick now.

The question is, do I go the budget route (Thrustmaster T.16000M, Thrustmaster T.Flight Hotas X & Logitech extreme 3D pro), the screw it route (Saitek X-55 Rhino) or the hipster route (CH fighterstick & throttle)?

Which path should I go down?
If I go the budget route, I can always splurge later if I really get into Star Citizen or Elite:Dangerous.
If I go with the expensive route, I'll obviously want to stick with my choice.
10 posts and 2 images omitted. Click Reply to view.
>> No. 57292 ID: 06a0fb
>>57288
If you're dead set on an integrated throttle, the Thrustmaster HOTAS X is one of the preferred products on a budget for both Elite and Star Citizen.

Like I said, though, most people are suggesting T.16000M and the CH standalone USB throttle. Yeah, the CH throttle costs a lot more than the T.16000, but it gives you better control over mapping of craft movement on the yaw or strafe profiles with the 4 hatswitches and front side buttons.
http://www.simw.com/hardware/throttle-quadrant/ch-pro-throttle-usb.html

The main downside is that it's light for a standalone throttle, so I've read, and that it's a slider, it pushes forward and backward in the movement slot rather than pivoting forward and back over a fixed point. makes it tricky to move without fixing it in place somehow.

There's also this if you want to get an all-in-one:
http://www.simw.com/hardware/stick-throttle/pacific-av8r-flightstick-pc.html
>> No. 57311 ID: 644af8
I had a Thrustmaster HOTAS setup circa '08 for about a week.

Overall, I was not impressed.

Weight was good. It felt like a good stick, had a fair amount of mass to it. It felt substantial and durable. However, something like 1/8 of the controls were broken to some degree. Research online at the time showed that enthusiasts were essentially saying "Yeah, buy one if you want to replace all the guts." I ended up sending it back and going with a $45 cheapass joystick that was a much, MUCH better value for the price.

Given that it was almost 8 years ago, maybe Thrustmaster has gotten their shit together in the meantime, but I'd suggest a bit of research to be sure.

Personally, I'm in the market for a good controller setup but haven't really started digging too deep yet. It's mostly going to be for Star Citizen / ED, but I'm thinking the way to go is 3-axis joystick, throttle, and then 2-axis pedals. Pedals are planar movement up/down & L/R, throttle is forward/retro thrust and a shit-ton of systems management buttons, and then the joystick is targetting/fire control/rotational movement. The CH throttle looks pretty hot for the thumb joystick and button layout, the pedals look...well...adequate, I guess, but the joystick is a total nonstarter on that front.

Honestly, I'm sort of surprised that the pickings are as slim as they are. Figured there'd be some pretty clear suites out there for just this sort of thing.
>> No. 57314 ID: 5ad515
One other thing to keep in mind about going the joystick or HOTAS route for E:D or Star Citizen, is that both these games really control better with a mouse and keyboard, especially for targeting with non-gimballed weapons.

I alternate playing E:D with my T.16000M and mouse and I usually end up greatly preferring the mouse for everything except the immersion factor. Flight sims are one thing (can't even imagine trying to do DCS with a mouse, if it were even technically possible in the first place), but space games usually have a substantial amount of flight assistance that makes a mouse the preferred for precision targeting.

That's not to say that a stick is noncompetitive or anything, but it's definitely got a higher skill floor and a lower ceiling than the mouse, at least in E:D. Star Citizen's a bit harder to tell because the combat goes through so many revisions with such rapidity, but it's shaping up to be a similar deal.
>> No. 57341 ID: 0dcdc8
File 145437865455.jpg - (2.89MB , 5215x3475 , JT3A0261-Version-2.jpg )
57341
>>57246
I went down the full tilt path...

I have Saitek combat pedals as well.
http://store.madcatz.com/brands/saitek/Saitek-PRO-Flight-Combat-Rudder-Pedals.html

All should be good though. Unless you have dollars to blow on potential paper weights, go with a budgeted choice.

As a player of SC, I can tell you this now. You will need a full hotas setup to not get full raped.

There are simply too many controls for any single stick setup to manage your ship adequately.

I would recommend the Saitek X-55 or even the 52 for budget reasons.
>> No. 57342 ID: 06a0fb
>>57341
so jelly. wish i had enough desk space for that thing, and the spare dosh. Would love to get one for IL-2 and Rise of Flight.


File 145420201423.jpg - (496.87KB , 1920x1080 , fractured-space-corvette.jpg )
57318 No. 57318 ID: 5ad515 hide watch quickreply [Reply]
Fractured Space is free this weekend on Steam. I've been watching it for awhile and wasn't really sure what to expect, but I'm pleasantly surprised so far.

It has obvious parallels to games like World of Tanks/Armored Warfare, in its economy and ship progression (you grind different factions and gradually progress to new ships through that, as well as grinding better/alternate equipment on certain ships), and also some aspects of the gameplay (you have to swing your turret around, fight bloom, deal with guns with different effective ranges, balancing different armor values on each side of your ship, etc).

It also has certain aspects that feel similar to a MOBA, like the maps possessing different lanes, each team fighting for control of the enemies main base, and each ship possessing different unique abilities that are best used to synergize with other ships. For example, one ability on one of the starter ships is a dual purpose AOE heal and missile countermeasure that works really well at giving your "tank" a few seconds longer to live when under a particularly heavy barrage. There's also a "return to base to reequip" mechanic, though unlike most MOBAs, it boils down to choosing one attribute to increase every 3 levels, rather than a huge selection of individual pieces of gear (which would be weird for a spaceship game anyway).

The teams are also small (5v5 currently) which further stresses the necessity of proper teamwork and good positioning, similar to a MOBA.

It's pretty damn fun and the only complaint I can muster against it so far is that pretty much every match turns into a steamroll for one side or the other. But this is really a problem endemic to every MOBA-style game I've ever played, so I'm not really sure what the solution is.
>> No. 57320 ID: a4acc8
What do you mean free???
>> No. 57322 ID: 5ad515
>>57320

It's a Steam "free weekend" meaning you can install and play it without buying it until late Sunday/early Monday (depending on where you are in the world).
>> No. 57323 ID: 5ad515
>>57322

Actually I rescind that, apparently if you join during the free weekend you get to keep the game. That's pretty neat, though considering the games economy is clearly modeled on other F2P titles (like WoT/AW) I imagine releasing it for free is just the next step in their development cycle.
>> No. 57330 ID: 33338c
File 145430888934.jpg - (208.98KB , 1280x768 , 304650_screenshots_2016-01-06_00001.jpg )
57330
I'm a bit late to the free weekend party, but I'd be much more inclined to suggest Sunless Sea, particularly if you like story and roguelike gameplay. Plus eldritch abominations, some excellent dark and dry humor, and having to manage crew terror as well as supplies and fuel.


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