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No. 57804 ID: 9723b1 hide watch quickreply [Reply]
  Like Kerbal except for airplanes, it's cheaper and a much lighter build that lets it be used on phones.
>> No. 57805 ID: 9723b1
>> No. 57806 ID: 9723b1
>> No. 57810 ID: 82a3e8
Yeah I watched a bunch of that guys vids this morning and some of those creations are hysterical.
>> No. 57813 ID: e9c0bd
at first i was excited... but the physics look like shit so ya naw im out

No. 57665 ID: 576963 hide watch expand quickreply [Reply]
  So this just happened and it's looking better than I thought.
11 posts and 2 images omitted. Click Reply to view.
>> No. 57733 ID: 369bd6
I either don't recall or blocked those moments from memory. I recall the frantic firefights of Sea Rigs, the blackhawks coming in under heavy fire over Lost Village (no Para), a night map were the CAR-15 and VSS reigned supreme, I remember holding a small isolated flag on El Al against a combined ground and air attack. Also the A-10 was fun.
>> No. 57792 ID: 0014cb
Bought RO2/Rising Storm during Christmas 2014 Steam sale.

Downloaded, installed, played about 2 hours worth of matches where I would simply spawn and die in under 5 seconds because I'd immediately get cut down by MG fire upon spawning. Promptly uninstalled, tried to get a refund, couldn't.

For all the praising I saw about RO2, that game can go fuck itself. RO1, despite Arad being seemingly the only map ever played, was infinitely superior. Bought Insurgency on a whim and it's better than RO1/2 could ever hope to be while getting a fraction of the recognition.
>> No. 57794 ID: 4c768d
>played about 2 hours worth of matches where I would simply spawn and die in under 5 seconds because I'd immediately get cut down by MG fire upon spawning

that's my exact experience with RO1 lol
>> No. 57796 ID: 576963
  >I should NJP all of you
>> No. 57800 ID: 53e7c0
I think you guys are being a little critical. That's been my experience in just about any combat-oriented FPS type game for years.
It's why I'v kind of gravitated to more "hardcore" type stuff like ARMA, and am interested in Squad, etc. and don't play arcadey shit lie CoD, TF, etc. anymore.
If you can literally throw a knife/axe/grenade from the spawn without taking a step, and hit enemies; your maps are too fucking small.

Battlefield 4 was a shitstorm of shitty coding and botched decisions and management. I'm still shot feet behind cover, near 10-15 seconds after I ran behind it, on a Cable modem.

Plus they make a point of advertising these games as so "tactical" and "realism mechanics" then it's all look at this sooper awesome gun never made, Desert Eagle bullshit; oh look we're Swedish so we'll make the AK5 amazing even though the last time Sweden was involved in a war we paid Nazis not to invade; full auto fire while sprinting nonstop around the map; but an LMG is worthless unless prone and with a bipod; you can carry only 2 grenades, an either a defibrillator or an undermount grenade launcher, but an engineer can carry a full combat loadout, 5 AT4s, and an EOD bot or C4, etc.
and what's backblast lol? especially in a scout helo? So that a scout helo can have triple the firepower of an attack helo?

I don't mind not necessarily "not true to life" but at least be consistent (in BF4 the Desert Eagle did 80 dmg when first dropped IIRC but main infantry rifles do about 30) .

Also they need to find some sort of mechanic where spawn camping can't happen, like you guys suggested, and you can't just be swamped by a mass of X fresh spawns all at once just appearing out of thin air and wrecking someone who has been fighting hard to cap a point just by virtue of he can't aim and fire in 7 different directions simultaneously. It's 2016 guys. We can do better than the same map mechanics with the same problems as BF1942 (released 2002).

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54467 No. 54467 ID: c60bbc hide watch quickreply [Reply]
Some preview videos

>> No. 57797 ID: c1c101

So...anyone still playing KSP? I'm playing on Career Mode, and fuck I'm having a hard time of it. Build shit that as far as I can tell should be flying straight up gets pulled off at an angle early into the flight, but there shouldn't be any sources of drag to cause that. In a lot of my builds I've resorted to angled fins to stabilize via rotation, but that basically means I'm stuck with a totally vertical first stage, or whenever I'm out of atmo.

Also, goddamn reentry is a BITCH now. Drogue cutes are so far down the line, and because of problem A, my reentries are too vertical.

It's fun to try and problem solve this shit...but damn if it isn't frustrating sometimes.
>> No. 57798 ID: 06a0fb
watch scott manley's videos.


He has tutorials, does a weekly hour+ long stream on twitch, and actually knows orbital mechanics and orbital science calculations.

He also recommends mods like Ferrum Aerospace for better aerodynamics, B9 Aerospace for more parts, Scatterer for better atmospheric renderings.

As far as your stability issues, could be inconsistencies in mods, some formerly massless parts now have mass in post 1.0 release, could be your reaction wheels arent strong enough for your rocket, etc. Aerodynamics arent the greatest either in stock KSP, so a lot of players recommend Ferrum Aerospace, an improved aero calculation system which is coded by a guy who actually studies aero as a profession.
>> No. 57799 ID: e07445
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Try using a space plane as a first stage and then trying to dock with a refueling station, the fucking package clips through the plane half the time, exploding.

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57729 No. 57729 ID: 629c61 hide watch quickreply [Reply]
After finishing NV for the milionth time, I caught a slight nostalgia to repeat F3.
What mods to get to make the experience better? Im interested in graphical improvements foremost.
Also, where does one get mods other than nexus and moddb?
>> No. 57731 ID: 71cd0c
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>Make Fallout 3 great again

But that would imply it was ever great, anon.

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57679 No. 57679 ID: 2cd162 hide watch quickreply [Reply]
any operators still playing destiny on ps3?

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54764 No. 54764 ID: 46335a hide watch quickreply [Reply]
Hey so I was told to post here, 4chan's /v/ and /b/ are currently playing this game and we are looking for allies and members.

The game is a horror survival mmo/simulator. You play as a character stuck in the quarantined city of serling. You can play as a human, vampire or zombie and try to fight it out and survive. It has gameplay similar to Urban dead except with more options like trading/crafting and 73 skills to buy rather than 40.

Anwyays give it a try if you want
Here is the group join if you want
>> No. 54772 ID: 6d6cb1
>urban dead
Ages since I last played.

Mite bee cool, except why would we want to join /b/ when we can make our own?
>> No. 57649 ID: ac0e21
Then just make your own group
>> No. 57656 ID: 6d6cb1
Holy necropost, Batman!
>> No. 57658 ID: 46335a
Yeah man I dropped off the face of the internet for a while

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57637 No. 57637 ID: 6d6cb1 hide watch quickreply [Reply]
>On March 15, 2016 Crytek announced a new version of Cryengine dubbed "Cryengine V". It features Direct3D 12 and VR support and a new licensing model which allows you to pay as much as you want to use it. The money which you'll pay can be split between the further development of the engine and funding "promising" Indie titles. From now on the company releases the engine's full source code.
I haven't actually seen any of their code or what it is licensed under, but this seems interesting considering how you can choose to spend your monies.

>> No. 57638 ID: bdae0c

I wonder will this help the linux side of things.

Desperately want to dump windows fully (near fully at least).
>> No. 57641 ID: 6d6cb1
It might make some more competitive developments versus the usual 3D stays of Darkplaces and Unity.

As for dumping Windows, have either [DETERMINATION] or patience.

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57630 No. 57630 ID: 5e1aab hide watch quickreply [Reply]
Releasing October of this year with an MSRP of $399. You'll need one of those playstation cameras to use it, so tack on another $50 or so.

I'm really looking forward to playing Ace Combat with one of these things on.


Also, i'm hoping for support of thing like GTA as the first person mode in GTA V would be really cool with something like this.

I know a few of you have already ordered a Vive or Rift, this seems a bit more my speed at the moment as i'm really hesitant to splurge on the first generation of what I anticipate to be a rapidly evolving technology. Anyone else in the same boat?
>> No. 57631 ID: 53e7c0
Now that is proper use of one of those goofy ass Oculus Rift things.

I was following this blog where a guy was trying to get old skool BATTLEZONE, green wirefram goodness, to work on his Rift but he suddenly stopped updating...
>> No. 57633 ID: 385f49
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>You'll need one of those playstation cameras to use it, so tack on another $50 or so.
Pre-order says $549, right?

I'm totally ok with any VR set that comes up, but..
>960 x 1080 per eye (single 1920x1080 screen)
>only PS4 (right?)
Stay in your peasantry.
>> No. 57634 ID: 5e1aab
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>Pre-order says $549, right?
That's for some kind of launch bundle with all the toys, as far as I can tell. The headset it'self will be $400.

>Stay in your peasantry.
The PC headsets, while preferable, are more expensive and are more likely to be replaced by better performing variants much faster. That and I don't have to upgrade my PC along with buying a headset.

Also, Ace Combat.
>> No. 57640 ID: e9c0bd
do you like being motion sick? because this is how you get motion sick, im really worried people are going to buy this have a shit experience and label all vr as shit, also i dont own a play station so i would be spending as much as a oculus and stuck on their platform

No. 57614 ID: 254d85 hide watch quickreply [Reply]
  Obsidian's got a new game. Looks moderately more interesting than PoE's brownie batter D&D setting.

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57401 No. 57401 ID: 254d85 hide watch quickreply [Reply]
A while back you may have heard about some new Descent game that was a FPS MOBA made by some nobodies from the Star Citizen forums who managed to obtain the license.

Well this isn't that. A bunch of former Parallax/Volition people have gotten together and are doing a proper sequel.
>> No. 57414 ID: 6d6cb1
I didn't read whatever the title is or the text. I only saw the image and got a massive boner.

Just keep posting more. I'll be in muh bunk.
>> No. 57416 ID: bbadd8
Interesting. Backed.
>> No. 57574 ID: 254d85
  The developers have released a teaser demo. It really feels like a Descent game IMO.

However they're only at $175,000 with 3 days left, so I'm hoping it picks up over the last couple days or that they've got some angel investors waiting in the wings.
>> No. 57600 ID: 254d85
And it got funded. It was a pretty close thing too, they hit $300k with 2 hours left and only went $6500 over their goal. (and hopefully they weren't lowballing like some kickstarters.)

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