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File 145652207489.jpg - (51.05KB , 1280x720 , maxresdefault.jpg )
57512 No. 57512 ID: 4b268a hide watch expand quickreply [Reply]
Anyone else playing SUPERHOT?
I will say first off the 'Story' is very short for the price tag but I would argue it makes up for it with the Challenges and alternate modes.

For those of you who don't know it is a first person shooter that moves mostly in slow motion. It speeds up time when you do actions like moving, punching, picking up objects and the sorts.
It lets you do some crazy stuff that is border line Matrix. Throwing a keyboard at a guy to disarm him of his gun and snatching it out of midair before spinning around to shoot his buddy while dodging between his bullets, spinning back around to see the last guy to shoot him when a katana wielding bad-ass tries to cut you up but you throw your empty gun at him and taking his sword to slice a bullet in half right before it hits you and throwing your katana across the room into him.

I can completely see some people would think the price tag is a bit hefty but I would say it is worth it. There is an early version you can play on their website unless you are using Chrome. The story is short yet decently interesting, though I would put the gameplay above the story any day of the week. It is one of the most innovative shooters I've seen in years.
3 posts omitted. Click Reply to view.
>> No. 57516 ID: 82a3e8
>>57515
Put an hour or three into super hot earlier.

Its quite fun, and Im enjoying the cerebral aspect of it.

Also watching the replays in real time is quite fun to see how operator you are.
>> No. 57522 ID: adbbc9
  .
>> No. 57525 ID: 6d6cb1
>>57515
The Path was the opposite of that:

"Stay on the path and go to grandma's house, you little shit"
>fuck that, Imma explore this forest, mother fucker.
>> No. 57570 ID: 33338c
It looks neat, and when I played the demo it was decent enough...but I'm not paying $35 for a fucking Unity game, especially not a crowdfunded one.
>> No. 57576 ID: 037541
  >>57512
I played the Demo a while back and had a lot of fun. Really like how this game plays. Thinking about buy it but also money is a serious issue for me right now.

This video made me laugh for some reason.


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57518 No. 57518 ID: 793e55 hide watch expand quickreply [Reply]
Soup. Are there any decent coop RPG's out lately? I want something I can play with mai waifu. MMO's are even fine though ideally I don't want to pay a monthly subscription. I'm fine with just some generic fantasy one.
4 posts omitted. Click Reply to view.
>> No. 57536 ID: c1c101
Torchlight 2. Coop oriented, cheap, and very reminiscent of Diablo 2.
>> No. 57561 ID: 254d85
>>57536
Diablo 3 is apparently pretty good now too, but I haven't picked it up myself.

Grim Dawn also just left early access and is basically Titan Quest 2: Grimdark Boogaloo.
>> No. 57562 ID: 793e55
>>57536
I remember reading about that game I think.

>>57561
I've played D3 semi-recently (not the newest patch however). Way better than at launch I've got to say.
>> No. 57563 ID: cb5ffa
  Path of Exile, its free, no pay2win, and its basically D2 on adderall. Also a whole new expansion introducing a new Act and prestige classes comes out tomorrow.
>> No. 57565 ID: 82a3e8
>>57563
I can fully back this suggestion. Its a fantastic fucking game.


File 145567171343.jpg - (862.83KB , 1920x1200 , 42569-1-13747006232.jpg )
57446 No. 57446 ID: 90a126 hide watch expand quickreply [Reply]
Fallout 4 publisher Bethesda Softworks announced the first details of its downloadable content schedule for the game today, saying that it has plans for "more than $60 worth" of add-ons coming in 2016 — and therefore, an increase in the price of the DLC season pass.

Bethesda originally announced the Fallout 4 season pass in September at $29.99. At the time, the company said that the season pass "get you all of the Fallout 4 DLC we ever do for just $30," and added, "We know that [the DLC] will be worth at least $40, and if we do more, you'll get it all with the Season Pass."

Fallout 4 - Automatron DLC art 1000

That will no longer be the case as of March 1, when, "given the expanded DLC plan," Bethesda will raise the price of the Fallout 4 season pass from $29.99 to $49.99 in North America (and from £24.99 to £39.99 in the U.K.). Bethesda noted that anyone who already purchased the season pass, or who buys it before March 1, will get all of Fallout 4's paid add-ons for the original $29.99 price.

Of course, Fallout 4 players will be able to purchase add-ons individually if they don't want to commit to the season pass. The game's first piece of paid DLC is Automatron, which is set for release in March for $9.99 in North America and £7.99 in the U.K. Automatron is a mod-focused expansion that will let you harvest parts from evil robots, including the Robobrain, to build custom robot companions.

Next up is "Wasteland Workshop," which introduces the ability to design cages for capturing enemies "from raiders to Deathclaws." You'll be able to "tame them or have them face off in battle, even against your fellow settlers." The add-on will also offer new design options for settlements. "Wasteland Workshop" is coming in April for $4.99 in North America and £3.99 in the U.K.

The third Fallout 4 add-on Bethesda announced today is Far Harbor (screenshot above), which is a full story expansion and is priced to match at $24.99 in North America and £19.99 in the U.K. Here's the full description from Bethesda:

A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
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>> No. 57469 ID: 9dcda2
File 14558527085.png - (3.05MB , 1920x1080 , Fallout4 2015-12-29 21-26-02-72.png )
57469
>> No. 57470 ID: 9dcda2
File 145585280087.png - (1.89MB , 1920x1080 , Fallout4 2015-12-28 02-54-58-41.png )
57470
KL-E-O is probably my favorite character in the game. And Cricket.
>> No. 57471 ID: 9dcda2
File 145585292633.png - (2.11MB , 1920x1080 , Fallout4 2015-12-21 02-05-47-03.png )
57471
>> No. 57472 ID: 90a126
File 145585432344.jpg - (191.23KB , 1920x1080 , 2016-02-11_00001.jpg )
57472
>>57470
I liked Cricket until I read....spoiler alert....that she was an Institute spy. Pretty much all the Caravan people are. And snitches get stitches.

I may not like the Railroad, that Watts woman from Fallout 3 being a cunt kinda soured that relationship for me and the F4 RR with their "help synths, fuck humans" attitude doesn't do them any favors, but I like the Institute even less.

At their very core they are kidnappers. The game starts with them kidnapping your kid. Throughout the game you hear about dozens of people who have been replaced. You run into a person being replaced. Thats fucked up. They are killing people and replacing them with slave copies that they don't even have the decency to care about.

And thats not all. That doesn't even get into the probably hundreds of people they kidnapped and experimented on with FEV. People that once infected they just tossed out into the Commonwealth creating the current super mutant menace there.

Then there is the whole towns they wiped out with their earlier robit synths. Places like University Point and various settlements they launch raids on. People in those settlements they replace.

So anyone who works with the Institute willingly is the enemy.
>> No. 57476 ID: 9dcda2
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57476
>>57472
Ahhh spoilers. I'm only 161 hours into the game!


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57402 No. 57402 ID: 5ff4a9 hide watch expand quickreply [Reply]
Really can't recommend this enough.
Bought it on steam after seeing a short gameplay video of day 1 of the game.

Really good if you're into single player story games.
18 posts and 2 images omitted. Click Reply to view.
>> No. 57453 ID: bdae0c
Actually I just came back from Deadpool with some friends. €14 for a ticket, large popcorn and coke. So I'll buy Firewatch when it's (20-14) €6 on sale haha

Great film by the way.


More seriously though, I don't mind games that are on the line of possibly being in the wrong medium. Just as long as it is very clear what kind of game it will be so the consumer can make a good decision with their vidja bux.

Cinematic is a very annoying term though, usually just means "are game's a bit shit and wont have good frame rates".
>> No. 57454 ID: f2a66a
>>57451
>I can go to a matinee showing of Deadpool with a burger lunch and a beer delivered to my seat and pay the same, if not a dollar more than Firewatch at MSRP.

Yes, that's what I was getting at. You can go see a 2hr movie in theaters, or play a game like Firewatch, which is essentially an interactive movie, for 4-6.

>Firewatch is a game with all the right elements poorly executed

Nothing is really poorly executed about it other than the fact that it isn't long enough to really be good value compared to other videogames.
>> No. 57455 ID: 53e7c0
>>57454
>nothing poor about it
well that's your subjective view, but then you go on and admit that...

>isn't...good value compared to other videogames.

Exactly his point. It's failed at it's medium; and intended audience. This is the same reason 10 or 15 minute cartoons at movie theaters, and you don't have a waiter at McDonald's.
>> No. 57458 ID: f2a66a
>>57455

>It's failed at it's medium

There isn't a correct way to use a creative medium. That's a non-sequitur. Barnett Newman and Van Gogh are both equally successful and critically acclaimed painters and to rail against that is just to be bitter that history got written without your input.

Firewatch has recieved glowing reviews from both critical reviewers and players, and no doubt been commercially successful, so really it's egotistical to say that it's failed anyone other than the handful of people that wanted a more traditional videogame experience.
>> No. 57474 ID: b86cd3
>>57428
But like >>57424 said, adventure games tend to use puzzles just to pad out game length (and pre-GameFAQs, make more money off of players), take for example, the maple syrup cat hair mustache in Gabriel Knight 3, or (IIRC) the hidden fusion reactor you need to solve a puzzle in a Space Quest game that is never once mentioned beforehand.


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55847 No. 55847 ID: 8aafcd hide watch expand quickreply [Reply]
So how excited is OpChan for the upcoming Xcom2 release? Was the first remake OPERATOR enough for you guys, or is the original X-Com: Enemy Unknown (or the more loyal Xenonauts remake) the only good version in your mind? How about Terror From the Deep and Apocalypse?

Personally, I liked the original, didn't like Terror From The Deep, hated Apocalypse, never played Xenonauts, loved the remake more than I did the original (heresy, I know), and love everything I hear about Xcom2 except the revealed storyline that Xcom losing in the first game is the canon they are going with. Call my weird but I would've preferred a "You won but things went to shit anyway" scenario.
23 posts and 3 images omitted. Click Reply to view.
>> No. 57408 ID: 9723b1
>>57397
Game AI have an OODA loop it's just really fast, that's why speedrunning games works. It's worse on modern games for some reason.

I think you just about got inside the AI OODA loop.
>> No. 57415 ID: 3d25a3
>>57408
I actually had similar results on that one. More wounded due to grenade hits, but most of my "reinforcements" never even got to engage, despite my original six being so badly outnumbered.

I honestly think the AI just isn't very good at dealing with a relatively large head to head engagement where both parties know what they're running into.
>> No. 57443 ID: bbadd8
Finished the game on commander. Had to retry the last mission several times to get shit done.

While some people seem to love hacking oriented specialists, I've had horrendous fucking luck with them (even when using the skulljack to boost hacking stats). In the end game, I'd probably just take an extra magi instead.
Maybe it's just my horrendous luck with the RNG, but even with double hacking stat to the hacking difficulty, I still got owned constantly when hacking.

I doubt I'll continue playing XCOM2 (though I will no doubt play the expansion when it's out). I played XCOM:EU/EW many times through, but I won't with XCOM2.
>> No. 57444 ID: c48f78
>>57443
Mages and tech-priests are the two best units in the game. Mages can double your team. The other powers like null lance and soul fire, combat protocol, capacitor discharge all ignore armor.

I breezed through the last mission without any of my team even being hit. When you have a gatekeeper, three archons, and a sectopod you don't really have to worry that much about anything.
>> No. 57456 ID: bbadd8
>>57444

My little tech priest had 160 or 165 hacking skill and he did not do any successful hack throughout the entire fucking mission.
Must be just my luck.
My magi on the other hand kick serious ass.

Also, your Sectopod would leave your control in a few rounds... Mind controlled enemies don't. (though you can get many hacks for only one mind control)


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57440 No. 57440 ID: 38f673 hide watch quickreply [Reply]
Welp, pre-purchased Dark Souls 3 deluxe edition. Just hope that certain terrible aspects of Dark Souls 2 don't carry over too much. I'm already worried how much the host will be coddled if the network stress test multiplayer mechanic is here to stay.
>> No. 57441 ID: 82a3e8
One of my friends was trying to explain to me that a different team worked on Dark Souls 2. The original dark souls team was doing bloodborn at the time. So friend thinks dark souls 3 will be good.
>> No. 57442 ID: 38f673
File 145564848779.jpg - (364.02KB , 1920x1080 , Frigid Dancer.jpg )
57442
>>57441
Pretty much spot on. So far, it looks like Dark Souls 3 will take significantly after Bloodborne but with Dark Souls 1's art direction. Granted, everything seems way too fast, IE a Wandering Knight with the Greatsword in the stress-test has no problem fast-rolling. It's probably going to change in the actual game, but I fear the first few months will be as bad as Dark Souls 1 when the Darkwood Grain Ring allowed everyone to flip.
>> No. 57445 ID: adbbc9
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57445
.


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57150 No. 57150 ID: 90a126 hide watch expand quickreply [Reply]
After beating Fallout 4 again I'm at a loss on what to play to fill the time between sleeping and work. Now I could go out and have a social life or play some of the game in my Steam backlog like the Arkham games but fuck all that, gonna play me some more STALKER.

But probably I don't want the mainly vanilla STALKER I've played so far.

I'm looking for some mod recommendations, both for an improved vanilla-ish play through and some full conversions.

I'd like some weapon mods, preferably compatible with Stalker Complete. Also I'd like some character mods. Some shit that does to the rather crappy character models as Complete does to the environment textures. The character models are pretty bad, like I've noticed while playing through Postal 2 recently the character models of the soldiers wouldn't look out of place in STALKER.

I'm also looking for some full conversions. Stuff that might make the Zone fell a bit more fresh. I'd like to try some but still have Complete, hopefully with some improvements, to fall back in if I don't like them like I did Misery.

Of course any of the mods being relatively stable is a must.
22 posts and 5 images omitted. Click Reply to view.
>> No. 57209 ID: dd78be
>>57205
Hardcore mode alone was fucking OP in New vegas.

While I do feel like it wouldn't be as necessary in Boston, because boston is more built up, it was still an excellent game mechanic that made you feel alot less like a badass and alot more like a vulnerable meatbag who could quite easily get fucked up - while not making enemies bullet sponges.
In contrast I hate fallout 4's higher difficulties - Bullet sponge enemy garbage
>> No. 57362 ID: 576963
  Been playing Call of Chernobyl lately with the Warfare mod and Arsenal Overhaul mod. HOLY SHIT THIS IS GREAT

>Choose Military
>Grab some soldiers to follow me
>Go through Yantar
>OH SHIT EMISSION
>Get into Dead City
>MERCS EVERYWHERE
>Call in support and 3 squads show up
>Fighting Grozni style until it crashes
>> No. 57368 ID: dd61ca
When did CoC release get unfucked? I remember having loads of fun with the leak, but release felt broken in many regards, especially the economy.
>> No. 57371 ID: 576963
  >>57368

Since Arsenal Overhaul and Warfare mods were made compatible for it.
>> No. 57439 ID: d41f3a
Started up a game as a Bandit.

I am the Cheeki

I am the Breeki


No. 57363 ID: de0bec hide watch quickreply [Reply]
  OpenRA, the open source engine meant to make old C&C games playable once again, has advanced to the point where a rough but working RA2 mod is being developed.
>> No. 57366 ID: d8ab9d
Theres nothing unplayable about any of the C&C games.

OpenRA is a fucking awful piece of shit.
>> No. 57398 ID: 5ad515
>>57366

Except for the part where a bunch of them have issues running on newer operating systems and the fact that running a game at low res 4:3 on high resolution widescreen monitors (see: anything made in the last decade) is a fucking massive eyesore.

But you can be a contrarian if you want to, that's fine too.
>> No. 57421 ID: d8ab9d
>>57398
Nigga those games run fine on win10 at any resolution, bar some visual glitches when the map is smaller than the res.
>> No. 57423 ID: 5ad515
>>57421

You're wrong, even a cursory Google search would show you that. Speaking personally, Tiberian Sun doesn't render any menus, which is a known issue for a lot of people, caused by some shit Nvidia driver released in the last 8 months. I have seen no shortage of other issues as well, and Tiberian Sun + W10 has so many issues it isn't even funny. Also, just because they can be forced to run 16:9 high resolutions doesn't mean it comes without bugs like shit being cropped out of the screen because of it.

And you still haven't explained what exactly is wrong with OpenRA, which makes me think you're just being contrarian instead of offering any actually valid justification for that opinion.
>> No. 57425 ID: cb5ffa
  This is pretty sick. I've been looking for a working torrent for the C&C for awhile but to no avail. Been wanting to LAN them with buddies. I don't have the CD's anymore and last thing I'm going to do is download EA's piece of shit software and pay them to get it. The fact it comes with Dune too is just icing on the cake.

Thanks OP.


No. 57372 ID: 3bf2ae hide watch quickreply [Reply]
  Okay, I'm actually starting to get excited for the potential of this game.

Cool shit seen in the video:

Animations for firing gun without magazine (with and without a round in the chamber), persistence of ammo in magazines and chamber, weapons malfunctions (stovepipes, misfires) and clearing the weapon, various reloads (drop, with retention, etc.), animated weapon internals, incremental stance height, STALKER-like inventory management, procedural animations based on weapon length for maneuvering along walls/in cramped quarters, procedural animations for looting, including opening every fucking orifice of a car, including doors, hood, trunk, and possibly glovebox.

TBH I have high hopes for this thing.
>> No. 57377 ID: c1c101
There's supposed to be a beta later this month. Make an account on their site and get registered for it, if you haven't already.


No. 57361 ID: 3052f4 hide watch quickreply [Reply]
  It's like i'm really in finland.

Simulator thread


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