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Patches and Stickers for sale here

No. 58774 ID: 576963 hide watch quickreply [Reply]
  7.1 was finally released adding the Russians with a nice blend of Battle of Berlin maps. You only need RO1 to play just find Darkest Hour on steam for download.
>> No. 58775 ID: 576963
  More footage.
>> No. 58781 ID: 0f0fa8
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Went ahead and played a bit, I forgot how difficult it can be to engage people at range in this game.

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58778 No. 58778 ID: aca251 hide watch quickreply [Reply]
Who would be interested in buying a stalker monolith coin featuring these graphics?
>> No. 58779 ID: aca251
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58756 No. 58756 ID: 454a4b hide watch expand quickreply [Reply]
The Tyranny RPG game releases in a few hours.

You get to play a judge/jury/executioner "Fatebinder" working for a brutal warlord. You can be horrendously evil, or try to minimize damage as a goody two shoes.

Seems interesting.

http://store.steampowered.com/app/362960 but also on GOG.
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>> No. 58767 ID: 454a4b
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I find it weird that a game that's marketed as being "mature" and "dealing with mature content" talks about rape a lot, but never allows the player character to partake in it?

A lot of people are also bothered by how many women warriors & leaders there are and are blaming SJW. :)
>> No. 58768 ID: 454a4b
File 147905061039.png - (3.46MB , 1920x1200 , kyros.png )
Finished my first playthrough in 27 hours. Following the Disfavored questline because at first glance it was the most "orderly" thing to do.
I never got to visit the burning library (I did set it ablaze during conquest, but I had hoped to visit it later). Maybe I missed something like having to fire off a counter Edict to be able to visit the place? Or maybe it's just due to my Conquest choices.

I got Tunon and Ashe to bend the knee to me. Had to kill the Archon of Shadows sadly...
Killed Nerrat (or well, is he really dead?).
Was disappointed that I had to level an Edict against Kyros' capital. I kinda figured I'd just put an Edict on the borderlands to keep Kyros' troops at bay?

I wonder, if you go for the independent path, are you spared from having to pick a side initially (for taking the first Spire under Kyros' Edict of mutually assured destruction)? Or can you only go independent afterwards?
>> No. 58770 ID: 82a3e8
>A lot of people are also bothered by how many women warriors & leaders there are and are blaming SJW. :)
IIRC in this game world women are the ones who can own land, and men are the ones who can own ships/the sea.

As such owning land will lead to having power. Having power means being in positions of power. Hence, tons of women in power in the game.

As for the rest, im not too far into it. I barely have the will to play it after I get done spending 10 hours dealing with complete retards at work. Also old people.
>> No. 58773 ID: 454a4b

In the north, ruled by Kyros the Overlord, everyone is equal (except the Archons, which are more equal than others ;)). In the "barbaric south" (a tiny outcrop of land compared to Kyros' lands), women enherit the land ownership while men enherit the sea related property. This doesn't mean men can't be kings (here "Regent") or that women can't captain a ship.
It's a kinda matriarchal society mostly, but this is not true in all southern countries. Stalwart has male Regents who govern the land.

>Hence, tons of women in power in the game.

The main objection I hear is that women here are not exceptions in heavy combat roles. You'd expect women in magical, support, ranged (javelin & bow) or lance related roles mostly. Not shock troops in heavy armor. Nor would you expect a woman as the second in command for Graven Ashe.
The scarlet furies make sense, since they gracefully slaughter with dexterity, not necessarily brute force.

Much can be explained away, but there seems to be a disproportionate number of lesbians in the south and they do rub your nose in it sometimes. You get the feeling they genderswapped people at the end of development. There's even people who refer to themselves as male in conversation, but have female character models... Sloppy.

They also try to explain that female soldiers are "welcome" to get pregnant. Yeah... Being out of the fight for 6 months to a few years. I guess that's a great strategy to lose wars.
>> No. 58776 ID: b86cd3
>women in any sort of position of power

still enough to cause fedora combustion

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58737 No. 58737 ID: 6ca38e hide watch quickreply [Reply]
So...I've never been a big audiophile and I'm behind the times when it comes to gaming audio technology. My PC specs aren't top of the line, but they're not bad, but what is bad is the Cyber Accoustics 2.1 system I have and the Dyne keyboard I picked up as an emergency replacement that I never bothered to replace.

So, I'm shopping for both replacement speakers and a new keyboard. Not looking to spend a ton but I'm willing to invest a bit for quality gear. The main thing I'm looking at is audio pass-throughs for my headset. I'm still running 3.5mm jacks on my headset, mostly because my Gamescom is still fucking awesome and I have a spare already and am not really looking to switch to USB just yet with a few years of headsets already in my possession. Problem with my current setup is I'm using a headphones splitter in kinda a backwards setup, so the audio output is being split to both my speakers and headset. Doesn't do much for my sound quality or volume levels. But the convenience of being able to just put my headset on when I start gaming and just turn my speakers off is amazing, and something I'd like to preserve if I can.

So, I guess I'm left with a few options. Switch to a USB sound system for my speakers and keep the 3.5 jacks, or a speaker system with both mic and headphone jacks on the sub or one of the speakers. The keyboards with the headset jacks intrigue me but they all are just basically extensions that plug into the 3.5 jacks on my PC, which means they don't do anything to solve the issues with splitting my audio output.

So, just looking for some ideas without having to switch to a USB headset. Whatchya got? Any specific suggestions?
>> No. 58739 ID: cd5ece
First, http://www.operatorchan.org/arch/res/5635.html#i5635

I leave the audio discussion to people who care more about it than I do. For a headphones I've got a set of AudioTechnica M50, and they're awesome. For a microphone I've got some $2 boom mic that I just put the head band around the back of my neck.

For the house I've got a Yamaha RX-V379 receiver and, I forget the brand of speakers now, but they're fucking nice. Home theater speakers that my buddy hooked me up with.

For keyboards, find a store, go there, type on some of the keyboards they have. I'm currently using this Best Buy house brand keyboard, and it works great for me.


"Mechanical" keyboards are bullshit. They're noisy as fuck, expensive, and offer no benefit. I've tried my buddys' Razor and Logitech keyboards and they are a complete waste of money.
>> No. 58740 ID: d4c8ee
>"Mechanical" keyboards are bullshit. They're noisy as fuck, expensive, and offer no benefit.

There's a distinct difference between the tactile feedback from a mechanical/bucking spring keyboard, and the cheaper rubber dome or scissor-switch ones.
>> No. 58741 ID: cd5ece
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I've never seen the benefit. I type around 65 WPM and play plenty of online FPSes and the occasional MMO. Now, when we made the switch from PS2/AT keyboards to USB, and you could press more than 3 buttons at time, that was good shit.

Mice, on the other hand, I have no problem spending money on.
>> No. 58742 ID: 6fa141
As I said, not really looking to replace my headset. And if I did I'd probably just get a USB version of the same one I have.

As for mechanical keyboards, its a pretty broad category and there are a lot of switches to choose from with different resistances, sound levels, and tactile feedback levels. And its all highly subjective.

I'm mainly trying to figure out a good way to have both speakers and headset be useful at the same time with minimal to no fuss switching between them.

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58678 No. 58678 ID: 26f146 hide watch quickreply [Reply]
World 90 has just opened and I'm in need of tribemates and allies. Let us pillage, rape and conquer.

No. 58677 ID: d4c8ee hide watch quickreply [Reply]
  This came out a couple days ago. It's so damn good. Basically everything from the last game taken to the next level, and the guns aren't crap now. Haven't tried out multiplayer yet though.

Also a tip: Be sure to search around each side mission before finishing it, there's likely a miniboss somewhere who will drop a unique weapon or skill. Typically after a locked gate but in the opposite direction of the objective.

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58430 No. 58430 ID: 67a968 hide watch quickreply [Reply]
I'm think about running an online campaign of Mechnoir based on the rules of Technoir - anybody have experience with that system? The mechanics of adjective assignment sounds very interesting.

Also, tabletop gaming thread.
>> No. 58673 ID: cc91ac
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Played Technoir once or twice, but we never really got far into it. Not that there was anything bad with it, but we went back to Shadowrun as usual.

I do remember Technoir being an interesting system. Shame we never went further with it.

If you want a diceroller for IRC, then consider Servator bot. Mostly made for Derp Heresy, but it has other useful functions.

No. 58659 ID: d4c8ee hide watch quickreply [Reply]
  I've played their previous game (Atlantic Fleet) and thought it was pretty fun for a port of a mobile game, so I have great hopes for this.
>After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?

>Inspired by the 1988 classic “Red Storm Rising”, take command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

>You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

>Major Features:
>- Real-time naval combat
>- Over 40 classes of ships and submarines all meticulously researched
>- Dynamic Campaign where your performance matters
>- Realistic sonar model
>- Authentic Soviet combat tactics
>> No. 58672 ID: 6ca38e
I put a lot of hours into RSR back in the day. I didn't really know what I was doing in the campaign mode, but I sure loved the single missions.

Will def keep an eye on this.

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58662 No. 58662 ID: 86d09e hide watch expand quickreply [Reply]

Wasteland 3 is kicking off, and will be set in frozen Colorado.
Aside from all the stuff in WL2, it will be more involved in base upkeep and you will have limited multiplayer (2 players with each their range squad, synchronous or asynchronous multiplayer). On the tactical side, you'll be more able to exploit heights to lay waste to enemies. Vehicles will now also be included (unarmed & armed).
The guys from STATIS jumped in and will be spicing up the graphics.

Less than two days in:
$2,182,861 OF $2,750,000 GOAL

>FIRST 48 HOURS ONLY: All backers of Wasteland 3 ($20 or more) will receive a FREE copy of either the old-school turn-based post-apocalyptic cRPG UnderRail or the point-and-click horror adventure game STASIS.
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>> No. 58664 ID: 86d09e
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>> No. 58665 ID: 86d09e
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>> No. 58666 ID: d4c8ee
>The guys from STATIS jumped in and will be spicing up the graphics.

And their moms said they would never get anywhere with those games.
>> No. 58670 ID: 82a3e8
I remember that commercial!

>> No. 58671 ID: 86d09e
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Got funded, now going for stretch goals.


Well, they're "touched up" obviously. Let's hope the real deal is half as nice & that their interface design doesn't make things ugly as fuck.

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50848 No. 50848 ID: cc5b23 hide watch expand quickreply [Reply]
I don't know how many people know of this games existence but its essentially a large BF2 mod that implements some ultra-realistic components into a massive (2-5km) maps that allows for some large scale warfare. The community is very much still alive usually with a full server in either PvP or Cooperative. Loads of fun, and nobody can appreciate it as much as OPERATORs.

The mod itself is free and is about 6GB.
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>> No. 54785 ID: 890faa
>Insurgency made harder for Blueforce for (I think) the 5th content patch in a row despite a "majority" of Blue losses according to one of the devs a few weeks ago.

Good to know game balance continues to be a low priority. Why can't they drag this shit out behind the woodshed and shoot it. There's an open grave next to Extraction.

Of course, why would they care? People only play Muttrah or that Kashan replacement anymore.
>> No. 54788 ID: ca37e4

To be fair, Insurgency has always been a shit game mode that is impossible to balance.

The problem is that, primarily because of the spawn mechanics, squad coordination isn't a high priority. Spawn on a cache, camp a window and mow down some imperialists, and as long as the blufor team isn't working like a well-oiled machine then you're probably set.

A better insurgency mode would just be regular AAS with weapon cache side objectives to drain tickets faster, but not required. But having weapon caches as the primary objective is just fucking dumb, you'd never throw away hundreds of lives just to brute force your way inside some house to knock out a fucking RPG crate. It allows the Ins team to play completely defensively, so it's like playing Counter-Strike or some BS, with an arbitrary objective and a boring offense/defense team setup.

Which is why I'm scared for Squad or whatever that successor game is, because it looks like they're just going full-steam-ahead in the Ins department which has always been PRs weakest offering by a long shot.
>> No. 54789 ID: 0cb322
Right. What this team fails to grasp time and again is to be a "game", any sort of game, be it a sport, boardgame, pnp, etc. there has to be a rule set that makes sense and you have to streamline realism and challenge with gameplay.

When you ramp up the complexity, you also ramp up the tediousness of gameplay and the learning curve. Essentially these guys have worked themselves into a corner, and are trying to sell Axis and Allies to RISK players, or Settlers of Catan is to Monopoly players(ie the CoD and Battlefield crowd).

Add in their limited abilities of the team and their refusal to address core brainstorming problems with the game and rules, like Insurgency mode, the game gets in the way of the game itself.

It's like when I would try and play Axis and Allies with my old group of friends and stuff; everyone would be on their cellphone and not paying attention, some guys would take forever and so on, insist they knew the rules then tried to do things that were against the rules, and after 3 hours we'd made one complete round of turns.
>> No. 58668 ID: 3bc818
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Any of you fucks still playing this?
>> No. 58669 ID: 369bd6
I still have it installed and play infrequently. Mostly a factor of time and a faulty microphone.

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