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Patches and Stickers for sale here

No. 58677 ID: d4c8ee hide watch quickreply [Reply]
  This came out a couple days ago. It's so damn good. Basically everything from the last game taken to the next level, and the guns aren't crap now. Haven't tried out multiplayer yet though.

Also a tip: Be sure to search around each side mission before finishing it, there's likely a miniboss somewhere who will drop a unique weapon or skill. Typically after a locked gate but in the opposite direction of the objective.

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58430 No. 58430 ID: 67a968 hide watch quickreply [Reply]
I'm think about running an online campaign of Mechnoir based on the rules of Technoir - anybody have experience with that system? The mechanics of adjective assignment sounds very interesting.

Also, tabletop gaming thread.
>> No. 58673 ID: cc91ac
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Played Technoir once or twice, but we never really got far into it. Not that there was anything bad with it, but we went back to Shadowrun as usual.

I do remember Technoir being an interesting system. Shame we never went further with it.

If you want a diceroller for IRC, then consider Servator bot. Mostly made for Derp Heresy, but it has other useful functions.

No. 58659 ID: d4c8ee hide watch quickreply [Reply]
  I've played their previous game (Atlantic Fleet) and thought it was pretty fun for a port of a mobile game, so I have great hopes for this.
>After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?

>Inspired by the 1988 classic “Red Storm Rising”, take command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

>You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

>Major Features:
>- Real-time naval combat
>- Over 40 classes of ships and submarines all meticulously researched
>- Dynamic Campaign where your performance matters
>- Realistic sonar model
>- Authentic Soviet combat tactics
>> No. 58672 ID: 6ca38e
I put a lot of hours into RSR back in the day. I didn't really know what I was doing in the campaign mode, but I sure loved the single missions.

Will def keep an eye on this.

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58662 No. 58662 ID: 86d09e hide watch expand quickreply [Reply]

Wasteland 3 is kicking off, and will be set in frozen Colorado.
Aside from all the stuff in WL2, it will be more involved in base upkeep and you will have limited multiplayer (2 players with each their range squad, synchronous or asynchronous multiplayer). On the tactical side, you'll be more able to exploit heights to lay waste to enemies. Vehicles will now also be included (unarmed & armed).
The guys from STATIS jumped in and will be spicing up the graphics.

Less than two days in:
$2,182,861 OF $2,750,000 GOAL

>FIRST 48 HOURS ONLY: All backers of Wasteland 3 ($20 or more) will receive a FREE copy of either the old-school turn-based post-apocalyptic cRPG UnderRail or the point-and-click horror adventure game STASIS.
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>> No. 58664 ID: 86d09e
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>> No. 58665 ID: 86d09e
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>> No. 58666 ID: d4c8ee
>The guys from STATIS jumped in and will be spicing up the graphics.

And their moms said they would never get anywhere with those games.
>> No. 58670 ID: 82a3e8
I remember that commercial!

>> No. 58671 ID: 86d09e
File 147600227894.gif - (2.37MB , 320x348 , WL3original.gif )
Got funded, now going for stretch goals.


Well, they're "touched up" obviously. Let's hope the real deal is half as nice & that their interface design doesn't make things ugly as fuck.

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50848 No. 50848 ID: cc5b23 hide watch expand quickreply [Reply]
I don't know how many people know of this games existence but its essentially a large BF2 mod that implements some ultra-realistic components into a massive (2-5km) maps that allows for some large scale warfare. The community is very much still alive usually with a full server in either PvP or Cooperative. Loads of fun, and nobody can appreciate it as much as OPERATORs.

The mod itself is free and is about 6GB.
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>> No. 54785 ID: 890faa
>Insurgency made harder for Blueforce for (I think) the 5th content patch in a row despite a "majority" of Blue losses according to one of the devs a few weeks ago.

Good to know game balance continues to be a low priority. Why can't they drag this shit out behind the woodshed and shoot it. There's an open grave next to Extraction.

Of course, why would they care? People only play Muttrah or that Kashan replacement anymore.
>> No. 54788 ID: ca37e4

To be fair, Insurgency has always been a shit game mode that is impossible to balance.

The problem is that, primarily because of the spawn mechanics, squad coordination isn't a high priority. Spawn on a cache, camp a window and mow down some imperialists, and as long as the blufor team isn't working like a well-oiled machine then you're probably set.

A better insurgency mode would just be regular AAS with weapon cache side objectives to drain tickets faster, but not required. But having weapon caches as the primary objective is just fucking dumb, you'd never throw away hundreds of lives just to brute force your way inside some house to knock out a fucking RPG crate. It allows the Ins team to play completely defensively, so it's like playing Counter-Strike or some BS, with an arbitrary objective and a boring offense/defense team setup.

Which is why I'm scared for Squad or whatever that successor game is, because it looks like they're just going full-steam-ahead in the Ins department which has always been PRs weakest offering by a long shot.
>> No. 54789 ID: 0cb322
Right. What this team fails to grasp time and again is to be a "game", any sort of game, be it a sport, boardgame, pnp, etc. there has to be a rule set that makes sense and you have to streamline realism and challenge with gameplay.

When you ramp up the complexity, you also ramp up the tediousness of gameplay and the learning curve. Essentially these guys have worked themselves into a corner, and are trying to sell Axis and Allies to RISK players, or Settlers of Catan is to Monopoly players(ie the CoD and Battlefield crowd).

Add in their limited abilities of the team and their refusal to address core brainstorming problems with the game and rules, like Insurgency mode, the game gets in the way of the game itself.

It's like when I would try and play Axis and Allies with my old group of friends and stuff; everyone would be on their cellphone and not paying attention, some guys would take forever and so on, insist they knew the rules then tried to do things that were against the rules, and after 3 hours we'd made one complete round of turns.
>> No. 58668 ID: 3bc818
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Any of you fucks still playing this?
>> No. 58669 ID: 369bd6
I still have it installed and play infrequently. Mostly a factor of time and a faulty microphone.

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58661 No. 58661 ID: cc91ac hide watch quickreply [Reply]
Gooey, stop wasting heavy ammo and get off of my Moon.

No. 58649 ID: 4c768d hide watch expand quickreply [Reply]
  Basically a spiritual successor to Advance Wars with tacticool anime characters

Looks pretty sweet and they have a playable demo on their kickstarter game. https://www.kickstarter.com/projects/studio34/tiny-metal
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>> No. 58653 ID: 4c768d
yeah I've never backed a kickstarter before, tried to buy the digital download package but my card wouldn't work so guess i'll wait and see
>> No. 58654 ID: 82a3e8
Ive backed two. One turned out to be massively successful and some of you have probably played the end product (Path of Exile).

The other was massively successful by kickstarter standards and is current nearing beta I think. (Camelot Unchained)
>> No. 58655 ID: ec7ed1
  Advance Wars for the Nintendo Game Boy Advance was a good turn-based strategy game for that old handheld. Played it a lot on the flip-screen GBA-SP (a new one sells for around $500 on Amazon!).

Too bad they did not have anything really comparable for the Sony PSP, aside from Field Commander, Metal Gear Acid, Final Fantasy Tactics and a whole lot of turn-based RPGs.

CGRundertow ADVANCE WARS for Game Boy Advance Video Game Review https://youtu.be/_Io-sVIviO8
Advance Wars Review. Classic Game Room presents a CGRUndertow review of Advance Wars, developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. Addicting, cute, and compelling, Advance Wars is a bite-sized tactical warfare adventure that provides for hours and hours of replay value and a tremendous fun factor. Take control of the Orange Star Army and attack and defend against the archnemesis Blue Moon Army with the help of various commanding officers through over 100 battle maps. This video review features video gameplay footage of Advance Wars and audio commentary from Classic Game Room's Eric.
>> No. 58656 ID: d4c8ee
Their team doesn't list any programmers, just a couple story people and a bunch of artists, and nobody on it has worked on the previous Advance Wars games.
>> No. 58657 ID: 4c768d
they have a playable demo on their kickstarter page, and from what I've played, it's pretty solid

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58530 No. 58530 ID: 9dcda2 hide watch expand quickreply [Reply]
It's out. First hour has been pretty cool. Fools think they can get me with floor based traps. Don't you know, I've got light step!

Also new fallout general.
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>> No. 58568 ID: 721241
One word:

I love you for this, bethseda.
>> No. 58569 ID: 90a126
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One thing you can say about Fallout 4 compared to Fallout 3 is its tries far more to connect to earlier games. From things like company name, like Poseidon Energy and Wattz, to mentioning Shady Sands and the NCR. Spoiler alert but the character Kellogg actually is from the NCR, during a flashback they have on the radio the forming of the NCR and later have him working for the Shi in San Fran with the Golden Gate bridge shown.

The X-01 power armor is the just the MK1 Enclave Power armor (even though I would have preferred the Beth style MK2 or the glorious Hellfire). Alongside that Enclave reference they reference the Oil Rig. There are a few references to New Vegas including a mention of Fixer, some of the Nuka Cola's from that game being mentioned and apparently returning in Nuka World, the crazy scientist guy mentioning wanting to dig up cities in the Mojave (not meaning Vegas though, ancient alien cities, you know I'm sure I would have noticed those tromping around the Mojave but maybe I didn't have high enough Perception) and the New Vegas sign appearing in the Atomic Command game (not the Las Vegas, the post war New Vegas, thus confirming in the Fallout universe game mods exist).

Certainly an improvement from Fallout 3 where they practically tried to act like the previous games didn't exist even though they referenced Fallout Tactics.
>> No. 58607 ID: 9dcda2
File 147361834723.jpg - (491.97KB , 1920x1080 , Fallout4 2016-09-10 20-04-29-76.jpg )
Ha. Did you put in 3 fusion cores or 4? I put in 4 and was... uh... surprised by the result.
>> No. 58608 ID: 721241
Just started their second quest. Walking around their camp for 30 seconds was enough to make me happy.
>> No. 58624 ID: 721241
I put three in for that sweet, sweet ammo reward.... and then popped the fourth in on my way out and closed the lid to the fuze box.

Suck it, Hubbard.

No. 58457 ID: 9dcda2 hide watch expand quickreply [Reply]
  Initial release date: August 23, 2016

Who's hyped?
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>> No. 58559 ID: 86d09e
Haven't played Breach yet, should I even bother?

>So would you say that Mankind Divided is the Invisible War to HR's Deus Ex?

I guess that I wouldn't go that far.
If you really enjoyed HR, then you probably will enjoy MD just as well.

>the ammo system was stupid

Oh my god, the new crafting system. You take random junk parts and turn them into high tech biocells and autohack multitools? Hell, Adam could retire on that alone. Go to a junk yard and get rich.

>But seriously fuck Megan and her traitorous ass.

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>> No. 58560 ID: 86d09e
  take this as you will
>> No. 58578 ID: d0041a
100% guarantee the ending is in one of the paid DLC's they were just trying to get something to market and ran outta time
>> No. 58581 ID: 7e827c
Oh, I know. That's another thing that pisses me off.
>> No. 58609 ID: 629c61
Just wait 2-3 years and buy the directors cut goty gods foreskin edition with all the shebang for 1,99 on winter/summer sale on steam.

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58368 No. 58368 ID: 4b3eed hide watch expand quickreply [Reply]
Does anyone play arma(3)? battle royale, exile, any of that?
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>> No. 58536 ID: 642da4
Bob dole and this operator have been operating on g4 wasteland.
the $10000 start makes for fairly common launchers, so people cant just vehicle whole with impunity.
>> No. 58570 ID: c1c101
Have started playing some in the mornings. Banked an MBT and about 150k so far.
>> No. 58573 ID: 77ffc9

Ayy another UO player. Whose you?

I like it but it seems to have dwindled in playercount a lot since the end of summer. Seemed like for a few weeks in July and August you had +30 every day, now it only reaches peak on Friday/Saturday/Sunday and for a match or two.

I'm looking for a group right now to augment UO, it's fun but I find it's empty when I am hankering for some Arma. Problem is finding one that isn't full on autismal with the whole OOC ranking.
>> No. 58583 ID: c1c101
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James Yaeger was on an Altis Wasteland server last night. Kinda cool.
>> No. 58591 ID: 3f5192
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>Hauling ass to LZ after completing 4+ hour mission
>7 guys in a UAZ
>No hostiles in sight, chopper touches down ~25 meters from our truck
>Begin to move finger to command key to tell everyone to board chopper
>UAZ randomly explodes killing everyone
>Mission failed

Quality ARMA experience.

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