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File 145560378798.jpg - (49.92KB , 356x369 , sandman.jpg )
57440 No. 57440 ID: 38f673 hide watch quickreply [Reply]
Welp, pre-purchased Dark Souls 3 deluxe edition. Just hope that certain terrible aspects of Dark Souls 2 don't carry over too much. I'm already worried how much the host will be coddled if the network stress test multiplayer mechanic is here to stay.
>> No. 57441 ID: 82a3e8
One of my friends was trying to explain to me that a different team worked on Dark Souls 2. The original dark souls team was doing bloodborn at the time. So friend thinks dark souls 3 will be good.
>> No. 57442 ID: 38f673
File 145564848779.jpg - (364.02KB , 1920x1080 , Frigid Dancer.jpg )
57442
>>57441
Pretty much spot on. So far, it looks like Dark Souls 3 will take significantly after Bloodborne but with Dark Souls 1's art direction. Granted, everything seems way too fast, IE a Wandering Knight with the Greatsword in the stress-test has no problem fast-rolling. It's probably going to change in the actual game, but I fear the first few months will be as bad as Dark Souls 1 when the Darkwood Grain Ring allowed everyone to flip.
>> No. 57445 ID: adbbc9
File 145566239848.jpg - (182.55KB , 1280x720 , maxresdefault.jpg )
57445
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File 145232782986.jpg - (662.90KB , 1044x805 , 14275488907.jpg )
57150 No. 57150 ID: 90a126 hide watch expand quickreply [Reply]
After beating Fallout 4 again I'm at a loss on what to play to fill the time between sleeping and work. Now I could go out and have a social life or play some of the game in my Steam backlog like the Arkham games but fuck all that, gonna play me some more STALKER.

But probably I don't want the mainly vanilla STALKER I've played so far.

I'm looking for some mod recommendations, both for an improved vanilla-ish play through and some full conversions.

I'd like some weapon mods, preferably compatible with Stalker Complete. Also I'd like some character mods. Some shit that does to the rather crappy character models as Complete does to the environment textures. The character models are pretty bad, like I've noticed while playing through Postal 2 recently the character models of the soldiers wouldn't look out of place in STALKER.

I'm also looking for some full conversions. Stuff that might make the Zone fell a bit more fresh. I'd like to try some but still have Complete, hopefully with some improvements, to fall back in if I don't like them like I did Misery.

Of course any of the mods being relatively stable is a must.
22 posts and 5 images omitted. Click Reply to view.
>> No. 57209 ID: dd78be
>>57205
Hardcore mode alone was fucking OP in New vegas.

While I do feel like it wouldn't be as necessary in Boston, because boston is more built up, it was still an excellent game mechanic that made you feel alot less like a badass and alot more like a vulnerable meatbag who could quite easily get fucked up - while not making enemies bullet sponges.
In contrast I hate fallout 4's higher difficulties - Bullet sponge enemy garbage
>> No. 57362 ID: 576963
  Been playing Call of Chernobyl lately with the Warfare mod and Arsenal Overhaul mod. HOLY SHIT THIS IS GREAT

>Choose Military
>Grab some soldiers to follow me
>Go through Yantar
>OH SHIT EMISSION
>Get into Dead City
>MERCS EVERYWHERE
>Call in support and 3 squads show up
>Fighting Grozni style until it crashes
>> No. 57368 ID: dd61ca
When did CoC release get unfucked? I remember having loads of fun with the leak, but release felt broken in many regards, especially the economy.
>> No. 57371 ID: 576963
  >>57368

Since Arsenal Overhaul and Warfare mods were made compatible for it.
>> No. 57439 ID: d41f3a
Started up a game as a Bandit.

I am the Cheeki

I am the Breeki


No. 57363 ID: de0bec hide watch quickreply [Reply]
  OpenRA, the open source engine meant to make old C&C games playable once again, has advanced to the point where a rough but working RA2 mod is being developed.
>> No. 57366 ID: d8ab9d
Theres nothing unplayable about any of the C&C games.

OpenRA is a fucking awful piece of shit.
>> No. 57398 ID: 5ad515
>>57366

Except for the part where a bunch of them have issues running on newer operating systems and the fact that running a game at low res 4:3 on high resolution widescreen monitors (see: anything made in the last decade) is a fucking massive eyesore.

But you can be a contrarian if you want to, that's fine too.
>> No. 57421 ID: d8ab9d
>>57398
Nigga those games run fine on win10 at any resolution, bar some visual glitches when the map is smaller than the res.
>> No. 57423 ID: 5ad515
>>57421

You're wrong, even a cursory Google search would show you that. Speaking personally, Tiberian Sun doesn't render any menus, which is a known issue for a lot of people, caused by some shit Nvidia driver released in the last 8 months. I have seen no shortage of other issues as well, and Tiberian Sun + W10 has so many issues it isn't even funny. Also, just because they can be forced to run 16:9 high resolutions doesn't mean it comes without bugs like shit being cropped out of the screen because of it.

And you still haven't explained what exactly is wrong with OpenRA, which makes me think you're just being contrarian instead of offering any actually valid justification for that opinion.
>> No. 57425 ID: cb5ffa
  This is pretty sick. I've been looking for a working torrent for the C&C for awhile but to no avail. Been wanting to LAN them with buddies. I don't have the CD's anymore and last thing I'm going to do is download EA's piece of shit software and pay them to get it. The fact it comes with Dune too is just icing on the cake.

Thanks OP.


No. 57372 ID: 3bf2ae hide watch quickreply [Reply]
  Okay, I'm actually starting to get excited for the potential of this game.

Cool shit seen in the video:

Animations for firing gun without magazine (with and without a round in the chamber), persistence of ammo in magazines and chamber, weapons malfunctions (stovepipes, misfires) and clearing the weapon, various reloads (drop, with retention, etc.), animated weapon internals, incremental stance height, STALKER-like inventory management, procedural animations based on weapon length for maneuvering along walls/in cramped quarters, procedural animations for looting, including opening every fucking orifice of a car, including doors, hood, trunk, and possibly glovebox.

TBH I have high hopes for this thing.
>> No. 57377 ID: c1c101
There's supposed to be a beta later this month. Make an account on their site and get registered for it, if you haven't already.


No. 57361 ID: 3052f4 hide watch quickreply [Reply]
  It's like i'm really in finland.

Simulator thread


No. 57220 ID: 095a2b hide watch expand quickreply [Reply]
  Discuss...
8 posts and 1 image omitted. Click Reply to view.
>> No. 57241 ID: 9eea57
>>57228
That behaviour seems pretty standard for modern society.
>> No. 57255 ID: 095a2b
>>57240
Yeah man, in 5 they all just run up and say the same thing 'looks like we're too late', stand for a bit, then drive away, every time.
>> No. 57326 ID: 4b75da
The thing I really hate about GTA V that is relevant here is that basically any damage to a pedestrian kills them. Even the taser is lethal, ridiculously enough.

Meanwhile, in GTA IV, you could shoot a cop until he fell and writhed in agony on the ground and sometimes they would actually get back up. I wish more games would have dynamic health of NPCs. Perhaps leave it so that a proper headshot is instant and guaranteed death, but let the NPCs absorb hits sometimes and struggle and adapt. Instead of a rifle bullet to the leg killing a guy, have him crawl and roll around while still being a threat.
>> No. 57328 ID: 095a2b
>>57326
So true, GTA 4 was great for that. People would often 'wake up' after being knocked out if it wasn't from gunfire or an explosion, meanwhile in 5 you hit some one once and they basically die. I think the physics engine had alot to do with it too.

I hope R* sees this video and literally takes notes.
>> No. 57351 ID: 9eff3a
>>57240
I remember when it was only on PS3/360, that the police would actually take quite a few shots to go down, and most of the time, would sit up and keep shooting, and another one, would come form behind a car/cover, and try to drag the injured one back...what ever happened to that after the next-gen/PC release? I never saw them do it after that.


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57246 No. 57246 ID: bbadd8 hide watch expand quickreply [Reply]
I intended to wait for Star Citizen to release, but there's an itch that needs scratching & I want to buy a joystick now.

The question is, do I go the budget route (Thrustmaster T.16000M, Thrustmaster T.Flight Hotas X & Logitech extreme 3D pro), the screw it route (Saitek X-55 Rhino) or the hipster route (CH fighterstick & throttle)?

Which path should I go down?
If I go the budget route, I can always splurge later if I really get into Star Citizen or Elite:Dangerous.
If I go with the expensive route, I'll obviously want to stick with my choice.
10 posts and 2 images omitted. Click Reply to view.
>> No. 57292 ID: 06a0fb
>>57288
If you're dead set on an integrated throttle, the Thrustmaster HOTAS X is one of the preferred products on a budget for both Elite and Star Citizen.

Like I said, though, most people are suggesting T.16000M and the CH standalone USB throttle. Yeah, the CH throttle costs a lot more than the T.16000, but it gives you better control over mapping of craft movement on the yaw or strafe profiles with the 4 hatswitches and front side buttons.
http://www.simw.com/hardware/throttle-quadrant/ch-pro-throttle-usb.html

The main downside is that it's light for a standalone throttle, so I've read, and that it's a slider, it pushes forward and backward in the movement slot rather than pivoting forward and back over a fixed point. makes it tricky to move without fixing it in place somehow.

There's also this if you want to get an all-in-one:
http://www.simw.com/hardware/stick-throttle/pacific-av8r-flightstick-pc.html
>> No. 57311 ID: 644af8
I had a Thrustmaster HOTAS setup circa '08 for about a week.

Overall, I was not impressed.

Weight was good. It felt like a good stick, had a fair amount of mass to it. It felt substantial and durable. However, something like 1/8 of the controls were broken to some degree. Research online at the time showed that enthusiasts were essentially saying "Yeah, buy one if you want to replace all the guts." I ended up sending it back and going with a $45 cheapass joystick that was a much, MUCH better value for the price.

Given that it was almost 8 years ago, maybe Thrustmaster has gotten their shit together in the meantime, but I'd suggest a bit of research to be sure.

Personally, I'm in the market for a good controller setup but haven't really started digging too deep yet. It's mostly going to be for Star Citizen / ED, but I'm thinking the way to go is 3-axis joystick, throttle, and then 2-axis pedals. Pedals are planar movement up/down & L/R, throttle is forward/retro thrust and a shit-ton of systems management buttons, and then the joystick is targetting/fire control/rotational movement. The CH throttle looks pretty hot for the thumb joystick and button layout, the pedals look...well...adequate, I guess, but the joystick is a total nonstarter on that front.

Honestly, I'm sort of surprised that the pickings are as slim as they are. Figured there'd be some pretty clear suites out there for just this sort of thing.
>> No. 57314 ID: 5ad515
One other thing to keep in mind about going the joystick or HOTAS route for E:D or Star Citizen, is that both these games really control better with a mouse and keyboard, especially for targeting with non-gimballed weapons.

I alternate playing E:D with my T.16000M and mouse and I usually end up greatly preferring the mouse for everything except the immersion factor. Flight sims are one thing (can't even imagine trying to do DCS with a mouse, if it were even technically possible in the first place), but space games usually have a substantial amount of flight assistance that makes a mouse the preferred for precision targeting.

That's not to say that a stick is noncompetitive or anything, but it's definitely got a higher skill floor and a lower ceiling than the mouse, at least in E:D. Star Citizen's a bit harder to tell because the combat goes through so many revisions with such rapidity, but it's shaping up to be a similar deal.
>> No. 57341 ID: 0dcdc8
File 145437865455.jpg - (2.89MB , 5215x3475 , JT3A0261-Version-2.jpg )
57341
>>57246
I went down the full tilt path...

I have Saitek combat pedals as well.
http://store.madcatz.com/brands/saitek/Saitek-PRO-Flight-Combat-Rudder-Pedals.html

All should be good though. Unless you have dollars to blow on potential paper weights, go with a budgeted choice.

As a player of SC, I can tell you this now. You will need a full hotas setup to not get full raped.

There are simply too many controls for any single stick setup to manage your ship adequately.

I would recommend the Saitek X-55 or even the 52 for budget reasons.
>> No. 57342 ID: 06a0fb
>>57341
so jelly. wish i had enough desk space for that thing, and the spare dosh. Would love to get one for IL-2 and Rise of Flight.


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57318 No. 57318 ID: 5ad515 hide watch quickreply [Reply]
Fractured Space is free this weekend on Steam. I've been watching it for awhile and wasn't really sure what to expect, but I'm pleasantly surprised so far.

It has obvious parallels to games like World of Tanks/Armored Warfare, in its economy and ship progression (you grind different factions and gradually progress to new ships through that, as well as grinding better/alternate equipment on certain ships), and also some aspects of the gameplay (you have to swing your turret around, fight bloom, deal with guns with different effective ranges, balancing different armor values on each side of your ship, etc).

It also has certain aspects that feel similar to a MOBA, like the maps possessing different lanes, each team fighting for control of the enemies main base, and each ship possessing different unique abilities that are best used to synergize with other ships. For example, one ability on one of the starter ships is a dual purpose AOE heal and missile countermeasure that works really well at giving your "tank" a few seconds longer to live when under a particularly heavy barrage. There's also a "return to base to reequip" mechanic, though unlike most MOBAs, it boils down to choosing one attribute to increase every 3 levels, rather than a huge selection of individual pieces of gear (which would be weird for a spaceship game anyway).

The teams are also small (5v5 currently) which further stresses the necessity of proper teamwork and good positioning, similar to a MOBA.

It's pretty damn fun and the only complaint I can muster against it so far is that pretty much every match turns into a steamroll for one side or the other. But this is really a problem endemic to every MOBA-style game I've ever played, so I'm not really sure what the solution is.
>> No. 57320 ID: a4acc8
What do you mean free???
>> No. 57322 ID: 5ad515
>>57320

It's a Steam "free weekend" meaning you can install and play it without buying it until late Sunday/early Monday (depending on where you are in the world).
>> No. 57323 ID: 5ad515
>>57322

Actually I rescind that, apparently if you join during the free weekend you get to keep the game. That's pretty neat, though considering the games economy is clearly modeled on other F2P titles (like WoT/AW) I imagine releasing it for free is just the next step in their development cycle.
>> No. 57330 ID: 33338c
File 145430888934.jpg - (208.98KB , 1280x768 , 304650_screenshots_2016-01-06_00001.jpg )
57330
I'm a bit late to the free weekend party, but I'd be much more inclined to suggest Sunless Sea, particularly if you like story and roguelike gameplay. Plus eldritch abominations, some excellent dark and dry humor, and having to manage crew terror as well as supplies and fuel.


No. 57229 ID: 3d25a3 hide watch expand quickreply [Reply]
  Is anyone else still playing this?

finally unfucked my router, and have been playing mwo.

And jesus christ, and I doing well.

I just dropped into a CW attack with 8 of my fellow Steiner PUGs, and 3 random unit members. This was the song I played at the start. Glory ensued.

>3 pugs on other team
>the rest are in a pair of units
>it'ss not Jade Chicken trash either, but ghost bear and smoke jaguar
>fuck me
>drop in king crab
>pug in a helmet, 8 bit sunglasses, and glorious cameron star warhorn
>painted comstar white
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21 posts and 1 image omitted. Click Reply to view.
>> No. 57279 ID: 06a0fb
>>57276
Double posting again, sorry. Forgot to offer advice on the whole mech purchase question.

With 23 million you can kit out a pretty good MadCat and begin grinding out mech skills and stuff. This is where choosing cheaper mechs from the IS side might be an advantage though.

To move on to the second tier of the Mech Skill/Pilot Skill tree, you need to hit basic proficiency on three variants of the same chassis. That means if you want to get the mech skills maxed for T-Wolfs, you need to save up the 15+ million credits for another 2 variants as well.

Buying a BL-KNT is cheaper per chassis, leaving more money for weapons and upgrades like DHS, Endo or FerroFib armor, and engines. Then you still have money left to buy an entire other IS mech, or another BL-KNT, or whatever.

Both will serve you well, its more a matter of do you want to be able to try out more mechs besides the one you are grinding and the trial mechs, or is one mech for the moment ok? Oh, that's another thing. Aside from the Origins Clan mechs, Clan Mechs are locked to a single engine and you can't upgrade the speed at all unless you get to Tier 2 Proficiency and unlock Speed Tweak. Take that into consideration too. You're going to be travelling a lot slower in a Clan mech, generally, than IS mechs in your same weight class because they can switch engines at will.
>> No. 57280 ID: 3d25a3
>>57278
They're winning now, too. Clan space is currently cut into isolated pockets, and i've been having a blast shitting on jade falcon players whenever I can.

>>57276
IS mechs are ultimately more cusotmizable, and SOME of the weapons are actually better in practice.

As far as meta goes, clan mechs win.

If you're not going full meta, fuck clan mechs. Dicking with loadouts is the true joy of mechwarrior.

Buy an IS mech, poke around reddit/the forums/here, and buy different things as it strikes your fancy.

>>57276
Bear in mind, i'm actually low tier. I'll see if I can upload me dueling a moron in an enforcer in my crab-equal weight and similar loadout-he lost because he didn't twist in between firing.

Message too long. Click here to view the full text.
>> No. 57308 ID: 3d25a3
>>57280
Short video.
Should show just how fucking useful torso twisting is-I wlak out with my profile red, but no structure damage.

we have roughly the same firepower, but the other guy isn't twisting, so I can core him out faster than he he can kill me.
http://plays.tv/s/Kel1JitEYWlj
>> No. 57310 ID: bdae0c
  >>57308

I have finally started to get that reflex procedure into my skull. It's helped massively. Especially with waiting for cooling because I am sort of shit for managing my heat sink lacking mech.

I recorded a video of a match testing software and hardware. I was pleasantly surprised at the end of the round when I have a load of points, considering it was a mess at times.

I'll post it unlisted on youtube. Please excuse the laggy/juttery quality as my HDD is a touch too slow I think for recording. Enjoy my disgusting slideshow basically.
>> No. 57315 ID: 3d25a3
>>57310
You may want to make a heat efficient weapon group, especially if you're brawling a lot.

Anytime i'm using LPLs, I set two to an independent group. Reason being that LPLs are super heat efficient for the damage they put out, so I know I can shoot them consistently and keep fighting


No. 56364 ID: 0a0a1a hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
  Just FYI, the cold-war to modern day World of Tanks went open beta today, for those of you that are interested. Seems less grindy than War Thunder, also there's a really solid co-op game type as well, instead of just PVP.
108 posts and 15 images omitted. Click Reply to view.
>> No. 57043 ID: 3d25a3
>>57039
I managed to get good with the starship, but most people will justifiably find it to be total shit.

Tumor is still in effect and will fuck you.
>> No. 57226 ID: 9dc901
Camouflage system came out in the latest update.
>> No. 57232 ID: 360765
Wasn't the tank shit in real life? If so Armored Warfare should be praised for their approach to realism...
>> No. 57239 ID: 3d25a3
>>57232
It is worse than it should be.
>> No. 57249 ID: 9dc901
The tank actually isn't that bad. It'll dish out a decent amount of damage, and protect against shot placement well enough, but the reload times and speed of the tank itself are awful.

Positioning is all, don't be the one who rushes forward with no scouts in the open.


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