-  [WT]  [Home] [Manage]

[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting mode: Reply
Subject   (reply to 56364)
File URL
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, WEBM
  • Maximum file size allowed is 5120 KB.
  • Images greater than 300x300 pixels will be thumbnailed.
  • Currently 565 unique user posts.

  • Blotter updated: 2017-02-04 Show/Hide Show All

PBE Shield Stickers and Deagle Boltface Patches On Sale Now!

No. 56364 ID: 0a0a1a
  Just FYI, the cold-war to modern day World of Tanks went open beta today, for those of you that are interested. Seems less grindy than War Thunder, also there's a really solid co-op game type as well, instead of just PVP.
63 posts omitted. Last 50 shown. Expand all images
>> No. 56555 ID: f2400b

That would be why I stated 'in PVE'. I just had a metric fuckton of assholes kill things after I specifically told them to just leave it be.
>> No. 56579 ID: 9dc901

And they would leave it be because...?
>> No. 56582 ID: f2400b

Okay, I'm going to explain this in the smallest words possible.

There is a tank called the Chieftain.

To unlock it you must bounce a large amount of damage with your armor.

The best way to do this is to get shot by autocannons in PVE.

The best way to do this is to find an autocannon NPC off on its own that you can pin against something so it will fire at you repeatedly and do nothing except bounce.

To make sure that people don't come kill it while you're using it, one can ask in chat that you please do not shoot this NPC, simply go on with the mission as normal.

People are retarded and do not read the chat, kill the NPC you are using to unlock the Chieftain, and leave you without any progress towards the unlock.

Do you understand now?
>> No. 56602 ID: 9dc901

Let me explain to you how things work.

Telling people something does not make you the big boss man.

They are under no obligation to even look at you, let alone mind what you say.

Do you understand now?
>> No. 56604 ID: 369bd6

In unrelated news, the Swingfire is pretty awesome as a fire support vehicle and for harassing the enemy and forcing them to seek cover.
>> No. 56609 ID: f2400b

That would be why it is a request, and people are dicks for intentionally doing the opposite of a polite request. This is how society works, you stupid cunt.

This isn't World of Tanks and if you want to bring that mentality over, go fuck yourself with a knife.
>> No. 56611 ID: 9dc901

>I just had a metric fuckton of assholes kill things after I specifically told them to just leave it be.

That is a direct quote from you. You TOLD them their place boss.

If you want to avoid misconceptions in the future about what you mean, you might want to learn the language a bit chief.

>This is how society works, you stupid cunt.

>go fuck yourself with a knife.

Somehow I think people are right to not listen to you.
>> No. 56662 ID: fd7157
Or you could just not be a dick over a guy wanting to unlock a new tank. You didn't get to blow some shitty APC up, boo hoo. Big deal.

Played this for 2 days and love it. Currently working on getting the m60, maxed out my Patton, still working on unlocking the new tree though. Love how the grind doesn't even really feel like a grind, ie WoT
>> No. 56663 ID: a36556
File 144713580651.jpg - (58.88KB , 689x568 , 1416536059648.jpg )
>Or you could just not be a dick over a guy wanting to unlock a new tank.

Unlocking the Chieftain is literally trivial. Boo hoo some guy killed your APC in a PVE match. Now go play 10 games in the T-64 like everyone else.


>This isn't World of Tanks

>> No. 56664 ID: 254d85
Yeah getting the Chieftain is pretty trivial if you just play the T-62/T-64 normally in PVP and focus on going hull down.

And speaking of, the T-62 Veteran is going to be awarded to anybody who logs in from the 11th to the 22nd. Apparently it's a premium T-62 with camo paint and a gun that does slightly more damage but fires slightly slower.
>> No. 56690 ID: 9638f7
>it's a premium
They specifically said it's fucking not. Also I don't seem to have gotten one. Not like I care too much.
>> No. 56710 ID: 278d52

Exactly, don't know what he's even crying about, it's easy getting the required deflects.

If he should cry about anything it's upgrading the artillery.
>> No. 56714 ID: 9638f7
The arty commanders are getting moved to AFVs/LTs anyway. Possibly the retrofits too, and thank god for that, I might add - at least skycancer will get played by people that are actually interested in it, which means less MBT cancer on PvP and less wasted slots on PvE).
>> No. 56716 ID: 9dc901

I could. But why wouldn't I be a dick to a dick? It's a natural response to not treat impolite people politely.


I don't get it, what's that going to do?

In my opinion, they should remove the incoming warning tanks get when you're shooting at them. Since arty shells do so little damage anyway, between that and the constant counterbattery, enemy scout vehicles trying to rush-bum-fuck you (with the team obviously rushing forward and leaving you to fend for yourself), and the easy ways to take cover from arty, it's really not that useful in the game.
>> No. 56720 ID: 9638f7
Exactly what I wrote in my post: many less arties taking space in the queue which means that the people actually interested in playing it will not have to wait 5+ minutes for getting a match, the shitters that play it only because of the commanders and retrofits will stop playing it and shitting things up since they're goddamn awful, leaving only the people that are interested in it actually playing it, which are actually good at it or are at least trying to get good.

>In my opinion, they should remove the incoming warning tanks get when you're shooting at them.
Either that plus giving away the arty location to everyone in the enemy team (since the enemy arty will ping the sector you're in anyway), and/or giving arty the possibility of changing the shell's travel arc and travel time according to it.

>it's really not that useful in the game.
It has its uses, in maps that aren't total shit you can use it for making faggots weave off/rout. Try coordinating yourself with your team too, I usually ask my teammates to lure MBTs out of cover and it works. Smoke grenades are also useful.
>> No. 56722 ID: 9dc901

Don't know, never found the queue times to be that long. Because they lump you in with level 7 tanks if there's none in your level avalible. Which only exacerbates the low damage problem.

I don't mind the location giveaway, I think that should stay like it is now with artillery duels. Arty doesn't get the warning they are being targeted, and it makes the arty player move every time he gets the warning. Should be same with the tanks, you see arty shooting, better gtfo or risk getting hit. Tanks would get less incentive to camp and it would remove the need for your team to pin down a target so you can engage it.

Smoke grenades are useful, but coordination with the team never worked for me. I kept telling them not to rush forward, and at least half the team always does and dies.
>> No. 56725 ID: 9638f7
>Don't know, never found the queue times to be that long. Because they lump you in with level 7 tanks if there's none in your level avalible. Which only exacerbates the low damage problem.
>coordination with the team never worked for me
Let me guess, you play on NA.
>> No. 56730 ID: 9dc901

Nope, Europa.

Few days ago we had a brilliant match where at the end it was like 6 or 7 of us versus the one remaining guy. Two of our team were artillery.

So he's taking cover (that map with the highway bridge on one side) behind some rocks where artillery can't easily hit him. So I tell the team artillery is moving into position to hit him. And instead of that being a signal to wait it out and jointly take out the guy with little risk to themselves, I guess that signalled to everyone that I wanted to get the kill. They all start driving into that guy and he takes out all of them. So in the end it was 2 arty versus an MBT. Soon it was just one arty with the tank closing in on me, I dived into the river committing seppuku to the foaming texts from the rest of the team calling me an idiot.

Like I give a fuck, if they're too dumb to wait out a guy camping, they deserve to lose.
>> No. 56732 ID: da34c8
still better than NA, where most people driving high tier MBT don't even understand the basic concept of "always face your front to your enemy, because the armor is the thickest there." Most will seemingly purposely face the enemy with their side armor showing at a nice 90 degree angle. I don't know if its laziness or just stupidity
>> No. 56835 ID: df12a0
>I guess that signalled to everyone that I wanted to get the kill.

Did you further tell the team to wait/hold, or did you just let them die piecemeal?
>> No. 56838 ID: 254d85
File 14485908264.jpg - (49.81KB , 732x305 , vfm-merc.jpg )
[cobra commander intensifies]
>> No. 56964 ID: 3d25a3
Holy shit.

The fucking m60 is a god. damn. BEAST.

5 kills last match, 2k damage bounced-and I was the last man alive for three of those kills. Surviving enemeis were on average one shot from eating it.

Before that, killed three mbts at close range.

I'm also enjoying the fuck out of the x800. It does a ludicrous amount of damage played right.

Shit, so far, everything does. I've yet to encounter a vehicles or class that I don't enjoy.
>> No. 56971 ID: 9dc901

You going to blame me if I didn't?
>> No. 56980 ID: 38f673
File 145014577042.png - (152.80KB , 500x438 , Thick and Broad.png )
>he hasn't gotten to the M60A2 yet
>> No. 56981 ID: 254d85
I didn't think it was a huge pain.

But then again I played the KV-2 a lot.
>> No. 56997 ID: 3d25a3
>> No. 56998 ID: 963c4b
File 145069179027.jpg - (0.96MB , 3840x2160 , US M60A2 Starship tank CG drawing 1.jpg )
Starship no good?
>> No. 56999 ID: 963c4b
File 145069180878.jpg - (0.96MB , 3840x2160 , US M60A2 Starship tank CG drawing 2.jpg )
>> No. 57000 ID: 963c4b
File 145069182287.jpg - (830.53KB , 3840x2160 , US M60A2 Starship tank CG drawing 3.jpg )
>> No. 57001 ID: 963c4b
File 145069184114.jpg - (1.17MB , 3840x2160 , US M60A2 Starship tank CG drawing 4.jpg )
>> No. 57002 ID: 963c4b
File 145069191239.jpg - (778.04KB , 3840x2160 , US M60A2 Starship tank CG drawing 5.jpg )
>> No. 57003 ID: 963c4b
File 145069197320.jpg - (825.30KB , 3840x2160 , US M60A2 Starship tank CG drawing 6.jpg )
>> No. 57004 ID: df12a0

Your preceeding post seemed to indicate your acceptance of blame; be that as it may, the point remains that you didn't have to tell them to wait for the arty to reposition.

If they'd charged regardless of you notifying them arty was moving up, it would've remained their fault for rushing in like lemmings to the cliff anyway.
>> No. 57005 ID: 38f673
>no AP rounds, just HEAT
>missiles are reloaded once every quarter
>missiles suffer from low-tier HEAT being all around terrible
>poor armor layout and multiple weaknesses when compared to the T-62
>can't use its 20mm cannon to defend itself when reloading its main gun

AW suffers from the same bullshit as WoT, no multiple turret-support for tanks that have it. The MBT-70 and Starship being prime examples.

M60A3 is worth it, but my friend despises the XM1 for not having any penetration to speak of.
>> No. 57010 ID: 381ee6
>no AP rounds, just HEAT
>152mm L/10 or whatever
>AP rounds
Niggawat? Did it even have AP in real life?
>> No. 57011 ID: 3d25a3
doesn't matter. The lack makes it FUCKING USELESS in game.
>> No. 57013 ID: 5ad515

How, though? Any AP fired from a gun that short would have the same or worse shell velocity, and *abysmal* penetration (~100mm or potentially less at the muzzle). Not to mention that AP in AW does less alpha than HEAT generally speaking. So how on Earth would AP make the A2 any better?
>> No. 57014 ID: 38f673

Because from my experience so far, HEAT has significantly less reliable penetration when compared to AP equivalents. I don't even bother with using HEAT rounds unless it's the only thing available or I'm playing PvE, even then, AP is largely more reliable.

Regardless, there's nothing redeeming about the Starship unless they give it the 20mm gun to deal with non-MBTs when balancing its checkbook.
>> No. 57018 ID: 667a5a
For the same mass of gun it would have maybe a 40mm bofors, up to you if you think that's superior considering what its facing
>> No. 57023 ID: 3d25a3
I'd rather have that. 110% better, even for shooting at the front of LOWER TIER mbts.
>> No. 57025 ID: 9df540
>40mm bofors
The 152mm launcher is 1200 pounds, 40mm is 4300 pounds. It would have to be a cut down Bofors, with maybe 3x less penetration.

152mm is a beast for the weight.
>> No. 57028 ID: 5ad515

But like I said, you're looking at what is most likely sub-100mm of armor penetration (and given the barrel length, likely sub-80mm) were such a round even made (which AFAIK, it wasn't). Aside from perfectly perpendicular side-shots, this is wholly inadequate against any MBT. And given the A2s piss-poor worst-in-tier speed/maneuverability, you're not really going to be able to get many of those perfectly angled flanking shots anyway. So like I said, it would be literally just as useless of a vehicle even if it had an AP shell. A finicky HEAT shell is better than completely non-viable AP shell. At that point, just shoot HE. I would bet the penetration on HE would be comparable or even superior to this fictional AP shell, anyhow.

I'll concede that a 20mm would be nice, but it would require a bit of remodeling as well, as the in-game model has a the .50 installed, not the 20mm hispano.

Really what the A2 needs is to be dropped from the tree entirely. But drop it down a tier, play with a few of the stats (whether buff or nerf) to keep it balanced, and make it a premium. I could think of several replacements that would counter T-64s better.
>> No. 57037 ID: 9dc901

I don't see where I was indicating acceptance of blame. I am blaming the people who go into a prepared position peacemeal. Now if they would have went regardless of what I said, I don't know, as nobody replied to my message.

And again, I don't know what half the people are doing every damn match, they just rush forward in MBTs and get slaughtered by people with more sense than them who actually use spotters and hide in cover. Fucking retards then complain in the chat why the rest of us are "camping".

>> No. 57039 ID: bbab6e
Did they implement french and chinese tanks yet? Is the Starship still shit, and if so, did they at least fix the tumor weakspot? Did the T-72 armor get fixed?
>> No. 57042 ID: e59f1a

Type 59 is free if you log in right now. That's about it for Chinese tanks so far, but hey, it's free.
>> No. 57043 ID: 3d25a3
I managed to get good with the starship, but most people will justifiably find it to be total shit.

Tumor is still in effect and will fuck you.
>> No. 57226 ID: 9dc901
Camouflage system came out in the latest update.
>> No. 57232 ID: 360765
Wasn't the tank shit in real life? If so Armored Warfare should be praised for their approach to realism...
>> No. 57239 ID: 3d25a3
It is worse than it should be.
>> No. 57249 ID: 9dc901
The tank actually isn't that bad. It'll dish out a decent amount of damage, and protect against shot placement well enough, but the reload times and speed of the tank itself are awful.

Positioning is all, don't be the one who rushes forward with no scouts in the open.
[Return] [Entire Thread] [Last 50 posts] [First 100 posts]

Delete post []
Report post