-  [WT]  [Home] [Manage]

[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 56988)
Message
File
File URL
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, WEBM
  • Maximum file size allowed is 5120 KB.
  • Images greater than 300x300 pixels will be thumbnailed.
  • Currently 529 unique user posts.

  • Blotter updated: 2017-02-04 Show/Hide Show All

Labor Day Patch Sale: 25% OFF with code "Haymarket"



No. 56988 ID: cfe73e
  But why didn't he make functional gun turrets to go with it?
Fallout 4: The Force Awakens. Star Wars Settlement Build. https://youtu.be/XZeCvNfQmps
Fallout 4 Player Builds Huge AT-AT in the Wasteland
http://www.gamespot.com/articles/fallout-4-player-builds-huge-at-at-in-the-wastelan/1100-6433093
With Star Wars: The Force Awakens coming to theaters in just a matter of days, one Fallout 4 player is got in the mood by building an AT-AT using the RPG's settlement tools. This impressive structure comes from YouTuber Ops_Specialist (via Kotaku), who says the AT-AT is also "fully functional."

As you'll see in the video below, the builder created a series of stairs so they could actually climb atop it or go inside. There are multiple rooms inside, too, complete with beds and plant life.

In Fallout 4, you can create your own settlements and tailor them to your liking--there are basically no rules. This Minecraft-like open-endedness will undoubtedly lead to more and more amazing creations in the future

Fallout 4 got its first official patch across all platforms last week. It fixed a number of bugs and put an end to the infinite money exploit, among other things. For more on it, check out this technical analysis of how the patch affected the game's frame rate on PlayStation 4 and Xbox One.

What kinds of settlements have you made in Fallout 4?
Expand all images
>> No. 57098 ID: cfe73e
  LEGO Fat Man - Fallout 4 https://youtu.be/-Ok0zYaYXqU
With realistic exploding mini-nuke launching action, we bring Fallout 4's Fat Man to life with LEGO bricks. Built from over two and a half thousand pieces, measuring 4-feet long, here is the shoulder mounted catapulting weapon system's blocky, real life replica!
>> No. 57099 ID: 90a126
File 145160754141.jpg - (384.73KB , 1920x1080 , 2015-12-09_00001.jpg )
57099
>>57098
>LEGO Fatman

Take all of my money!

In Fallout 4 probably the most interesting thing I've built is a couple towers on Spectacle Island. The build height is supposed to be the highest so I've built a couple high rise buildings there though the tallest is only 5 stories so far. It uses the destroyed house as the base and so far has a rec room, bar, and cafeteria.

I have been using the experience to start to build vertically in areas like Murkwater where space is limited. Also has the advantage of being able to stick more gun turrets. My next project is probably going to be the nearby Warwick? homestead which I've heard you can build treehouses at.

I'd probably be much better at this if I ever played Meincraft.
>> No. 57105 ID: 3d25a3
>>57099
I turned sanctuary into a mutfruit plantation, with elevated searchlights and guns watching the fields and keeping the nig-I mean, settlers tra-protected.

My house is a two story wide tower that's 4 stories high, with the top floor being about the same floor space as a prefab wood shack, with all sides open, chairs, and s shelf with a rifle along each wall.

So I can monitor productivity.

The top floor also has a disco ball, because reasons.
>> No. 57107 ID: df12a0
Dare I ask...

...can you guys build geofronts? Can you build...

...a new vault?
>> No. 57108 ID: 3d25a3
>>57107
>new vault
Options are way too limited for that. We're stuck building fairly ramshackle stuff, though I DID just finish building a fortified 6 story tall tower with rooftop artillery park, fifth story shooting/observation platform, and a first floor shotgun turret deathtrap and protected generator. I'm going ot make a PA hanger on the third floor, and turn floor two into a barracks.

On, and the only way to even approach is single file along a wooden bridge with a bare minimum of four machine guns engaging.

I wish there was a way to set a point for settlers to run to when attacked, I'd be fucking console-spawning raiders non stop.


As is, i'm just going to shell the piss out of Lexington.
>> No. 57109 ID: 90a126
File 145189716515.jpg - (256.71KB , 789x810 , 5764101+_ad0f8c83e99b207cd1c416ead39d1441.jpg )
57109
>>57108
>I wish there was a way to set a point for settlers to run to when attacked

There is a alarm or siren you can build that gets all the settlers running to it when you build it. Probably useful to get all the settlers out of the line of fire when shit goes down.

Anyway, inspired by your tower I built my own murder tower in the castle. 6 stories, guns sticking out on every story. The top is 4 heavy laser turrets each flanked by two heavy MG turrets.

Each floor I'm working towards building into its own thing. I have had to use the "break down guns" trick to reduce the settlement size to build more stuff but its all good.

I'm trying this time to play the Minutemen route but I want to do it where I don't have to murder the Brotherhood because Danse is a bro and the Prydwen is cool plus it has children and more importantly a cat onboard and the Railroad because.......I dunno.

The Institute can eat a dick. Slaving, people napping assholes who are like Big Mountain from the Mojave. The Brotherhood are assholes too, like Enclave 2.0 especially the shop guy and the baby Elder. Most of the rank and file ain't too bad though and they, like most of the Brotherhood except the Lyon's version, do try to do good even if they fail. But seriously they are assholes. They are practically the fucking Outcasts from 3, even ditched the pseudo-knightly silver armor for the black and red paint scheme of the Outcasts.

The Railroad, the Railroad aren't assholes they are dicks. Dicks that like fucking everyone who ain't fucking robots. And while I sympathize with the Synths I don't think a Synth life is worth more then a human or vice versa. The Railroad clearly seems to think otherwise. Plus their first impression was me meeting that bitch in 3 who comes out bitching at you for looking for Harkness. Blew her head off and did the same thing to the Railroad my first playthrough ironically both times with a similar weapon, the Terrible Shotgun in 3 and Le Fusil Terribles in 4.

Still I'd like to try to save them and the Brotherhood this time just because it'd be cool. Plus Glory is kinda cute.
>> No. 57117 ID: 38f673
File 145196594718.jpg - (472.74KB , 1920x1080 , 2015-12-29_00002.jpg )
57117
>>57109
>But seriously they are assholes. They are practically the fucking Outcasts from 3, even ditched the pseudo-knightly silver armor for the black and red paint scheme of the Outcasts.

Except the BoS were ALWAYS like the Outcasts, Lyon's BoS were the ones to deviate while the Outcasts continued on with the original mission. I don't know why the BoS keep getting pinned as Enclave 2.0. The only thing that comes remotely close to being dickish and can't be subverted is the destruction of the Railroad, that's about it.
>> No. 57118 ID: 3d25a3
>>57109
The brotherhood are right though. Synths can't be trusted, certain phrases could make them go berserk.

Ghouls aren't people anymore, and will eventually go feral.

The average moron can't be trusted with high technology.
>> No. 57119 ID: f2400b
>>57118

>The brotherhood are right though. Synths can't be trusted, certain phrases could make them go berserk.

I've never actually seen a code phrase in F4 that made a Synth go apeshit, just ones that made them pass out. It's possible I just never saw it as I stopped playing a while back to wait for the GECK, but still. It's also a case of there's no reason you couldn't try to figure out how to remove those code phrases and just treat the ones that are already made as people. The Brotherhood doesn't want to do that.

>Ghouls aren't people anymore, and will eventually go feral.

The issue here is that it's never clear when a Ghoul will go feral, and many of them have lasted perfectly fine for hundreds and hundreds of years. If the Brotherhood wanted to heal the Ghouls that they could, make them human again, that would be a different case; giving them back their appearances and health would be undeniably a good thing. But they don't want to do that, they just want to kill 'em all.

>The average moron can't be trusted with high technology.

If we're talking all the various sorts of weapons of mass destruction that exist in the universe they might have a point, but what the Brotherhood practically ends up doing is preventing settlements from having easy access to medical technology, water purification, and the means to protect themselves from Raiders. If they followed the Midwestern style of trading basic firearms, ammunition, armor, and medical supplies that they can create in-house in exchange for food, water, and basic natural resources... they'd be a lot more sympathetic. But they don't, they just kinda show up, declare 'we are not your enemy' and then shoot anyone that gets in their way while taking all the best salvage regardless of what it is.
>> No. 57120 ID: 3d25a3
>>57119
>It's also a case of there's no reason you couldn't try to figure out how to remove those code phrases and just treat the ones that are already made as people.
They're literal robots. You can watch them being shit out off an assembly line.

>If the Brotherhood wanted to heal the Ghouls that they could
That would be none.


>If we're talking all the various sorts of weapons of mass destruction that exist in the universe they might have a point, but what the Brotherhood practically ends up doing is preventing settlements from having easy access to medical technology, water purification, and the means to protect themselves from Raiders

Excpet there's little to support this.

What you actually SEE paladins take form people is along the lines of power armor and lasers. And sure enough, the people you see running around with them outside the brotherhood most often are... gunners, who are a fucking menace. Or raiders. Hell, even the van graffs.

There's really no examples of a village having all their guns taken, stimpaks confiscated, and water purifiers shot to pieces. They don't want people haivng shit they could end the world with again.

And they're right, because you know damn well you can't trust, say, the NCR with archmides, or just about anyone with elijahs crazy ass ideas for the sierra madre.
>> No. 57121 ID: 90a126
File 145198489444.jpg - (190.06KB , 780x1346 , Why+nick+is+best_e16163_5761926.jpg )
57121
>>57117
I know the Brotherhood have always been assholes but the Outcasts and the Baby Maxson Brotherhood have become assholes willing to spread their shit onto everyone else. The Brokeass Hills Bros were mostly content to stay in their basement bunker and jack off.

And they are Enclave 2.0 because they have many of the same goals and attitudes as the somewhat nicer non-genocidal version of the Enclave. People in the Enclave like Colonel Autumn didn't want to exterminate everyone, just every one who didn't look human except the experiments they made themselves. They wanted to use their advanced technology to dominate the peoples of the wasteland though unlike the Brotherhood they were more willing to share, like them trading laser pistols to New Reno mobsters.

The Baby Maxson Brotherhood is the same, arguably worse. The same genocidal views towards everyone who doesn't meet their standard of human, and willing to use their tech to dominate the people. They are arguably worse because the Enclave had intentions of using their tech to rebuild America, to help the wasteland fucks who weren't ghouls or mutants while the Brotherhood is content to use the wastelanders as resources for food and recruits but not to actually give any help back.

>>57118
>The brotherhood are right though. Synths can't be trusted, certain phrases could make them go berserk.

The Bros don't distrust the Synths because they sometimes get a BSOD and kill a bunch of people (fucking Windows ME) but hate them because they don't fit their definition of life. They hate the Synths because they don't believe a machine can have free will, don't believe something that wasn't crapped out a mom's cooch can be really alive, and most certainly hate the fact the tech is in someone elses hands.

>Ghouls aren't people anymore, and will eventually go feral.

Ghouls are people still, just really, really ugly zombie looking people. And there is no evidence that all ghouls eventually go feral considering there have been pre-war ghouls around throughout the series that remained sane despite constant exposure to rads or little rad exposure.

And and there seems to be some debate whether or not the Baby Maxson Brotherhood wants to wipe out all ghouls or just the ferals. Sometimes they say ferals, sometimes they say just ghouls. Either way they probably aren't fans of normal ghouls anyway but might not want to outright murder them.

>The average moron can't be trusted with high technology.

Thats like people today saying the average moron can't be trusted with assault rifles. Its no more the Brotherhoods decision then it is Diane Feinsteins (yes I'm imply the Brotherhood of Steal is power armored versions of gun grabbers).

And even if the average wastelands can't be trusted with power armor, lasers, or mini-nukes (they can have my Fat man tactical nuclear catapult when they pry it from my warm, radioactive charred fingers) that doesn't excuse denying life saving medical technology or tech that could improve lives.
>> No. 57122 ID: 38f673
>>57121
>They are arguably worse because the Enclave had intentions of using their tech to rebuild America, to help the wasteland fucks who weren't ghouls or mutants while the Brotherhood is content to use the wastelanders as resources for food and recruits but not to actually give any help back.

Except the BoS hasn't made any attempts to bring the Commonwealth under its control in any meaningful way. The only "settlements" they fucking curbstomp into the ground are factions ones, the Institute and Railroad. Hell, if they were complete genocidal Enclave assholes like you claim them to be, they would have already set out to annex Diamond City , take over Vault 81, and have Liberty Prime shit nukes atop of Good Neighbor. Admittedly, this could change with future DLCs but we have yet to see.

If anything, the Commonwealth as a whole is quicker to gain benefits from the BoS destroying raider & super mutant camps, feral ghoul infestations, and not kidnapping people at random to turn into BoS soldiers.

>The Bros don't distrust the Synths because they sometimes get a BSOD and kill a bunch of people (fucking Windows ME) but hate them because they don't fit their definition of life. They hate the Synths because they don't believe a machine can have free will, don't believe something that wasn't crapped out a mom's cooch can be really alive, and most certainly hate the fact the tech is in someone elses hands.

While the definition of real life vs synthetic life is a part of the BoS's justification of purging synths, it's not the main motivator when compared to the Institute literally restarting the whole process of destroying the world again. Have you not heard the Institute hijacking the radio to broadcast shitty polarizing propaganda?

>And even if the average wastelands can't be trusted with power armor, lasers, or mini-nukes (they can have my Fat man tactical nuclear catapult when they pry it from my warm, radioactive charred fingers) that doesn't excuse denying life saving medical technology or tech that could improve lives.

I don't think they really care about the tech you can carry around on yourself, even if it is mini-nukes. They're more concerned about Mass Fusion and Institute tech running amok.
[Return] [Entire Thread] [Last 50 posts] [First 100 posts]


Delete post []
Password  
Report post
Reason