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57242 No. 57242 ID: bbadd8
This thread is about the games you loved which weren't met with huge commercial success or weren't recognized as niche/cult games.
What did you like/love, but did not really make a mark on the industry?
These games do not necessarily have to be "special", just being fun is enough to qualify.
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>> No. 57243 ID: bbadd8
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Starship Troopers (aka "Starship Troopers: Terran Ascendancy") from Oct 28, 2000 was published by Microprose & developed by Blue Tongue Entertainment.

It's a platoon-based realtime tactics game. You command a platoon of soldier (up to 21 soldiers) set in mostly the movie environment, but slightly expanded with stuff like mechs from the books.

It's deceivingly simple but highly enjoyable. Missions range from extermination, covering a retreat, VIP escort missions, recon missions to search & rescue.

>> No. 57244 ID: bbadd8
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Tachyon: The Fringe was a space opera-style story driven space sim made by Novalogic & released on 31 Mar, 2000.
It's notable for the rogue-ish player character being voiced by Bruce Campbell. He does a devilishly good job at that.

The player character is a merc in the Sol system which is used as a scapegoat for corporate foul play (and genocide).
His assets are taken and he is exiled to "The Fringe". An (almost) lawless region infested with scum. You eventually need to make a choice if you want to side with the corporation(s) (which will then try to clear your name by all means necessary) or the colonists ("rebels" which fight the aggressive uncontrolled growth of the corporations in the sector).
Fighters are not FTL capable, but jump between sectors by using Tachyon gates.

The missions are pretty versatile. There is a little choice & consequence weaved in, but not a lot. The gameplay is rather arcade-y, but enjoyable & often funny.

>> No. 57245 ID: 06a0fb
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Warzone 2100. RTS game that came out on PC and PS. I liked it.
>> No. 57250 ID: 9dc901

Yep, that one was pretty sweet.

I don't know if the Earth series qualifies because I think it sort of got a cult following, but I don't know how many people actually know it.
>> No. 57253 ID: bbadd8
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>Warzone 2100

Meh. At the time, Dark Reign was a far better game.
Horrendously under appreciated RTS.

Advanced AI settings for patrol paths & aggressiveness, truly unique units between factions, real artillery (shooting multiple screens away), interesting missions, great Blizzard-style sound bits,...

>> No. 57254 ID: 90a126
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Shogo Mobile Armor Division.

A giant mech game that is anime inspired but made by the same people who made FEAR.

A really fun game that I think is one of the few games that capture the feeling of stomping around a city in a giant mech. Has on foot sections too to give the player a sense of scale compared to when they are fighting in the mech.

Sadly it will never get a sequel despite Monolith teasing one plus last time I checked Monolith had been gutted by WB further killing any sequel chances.

And what really sucks is its really hard to install on newer systems where it runs an ancient 16 bit installer. You have to manually install it.

Another game, slightly more recent, is a game called Pariah. Its a pretty standard FPS but I enjoyed it. Though I'll admit the reason I tried it in the first place was the cover has some futuristic P90 on it and I'm a whore for P90s.
>> No. 57256 ID: 254d85
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I thought Wolfenstein 2009 was really good, I played it again back before TNO came out and it felt like it still held up pretty good. But nobody else seemed to like it. One of Raven Software's last gasps before Activision relegated them to a eternal purgatory of Call of Duty map packs.
>> No. 57261 ID: b3b917
  Nightmare Creatures 2

I've always been a big fan of H.P. Lovecraft inspired horror games and Nightmare Creatures 2 is one of my favorites. It was one of the best Hack n' Slash games on the PS1. The gameplay was kinda like Splatterhouse meets Alone in The Dark.
>> No. 57263 ID: 82a3e8
  KKnD - Krush Kill and Destroy.
>> No. 57265 ID: 06a0fb
That game was fun. I have it on Dreamcast. Would like to find Nightmare Creatures one for PS.
>> No. 57267 ID: bdae0c
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Original War I think was small enough to mention in this thread. I fucking loved it and played it through multiple times exploring all the possible story lines.

It's an RTS and is very loosely based on a scifi novel which I also like and have read a couple of times. The novel is called 'The Last Day of Creation'.

Characters you had were not expendable really and their loss was emotional to a point, not to mention it carried forward leaving you down on personnel for the next parts of the game. The story always captured my imagination too, much more than any other RTS I ever played.
>> No. 57271 ID: de3967
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The AI was an asshole, and i loved it.
Testing your defences, once detected a weak spot, it was almost game over.

Another Strategy games i enjoyed, but almost non of my gamer friends know them, MAX 2 and Battle Isle The Andosian War.
>> No. 57272 ID: bbadd8
>Shogo Mobile Armor Division.

A very enjoyable game indeed.
The mech "vehicle mode" always struck me as silly and entirely unneeded, but aside from that the game was very neat. Stomping around in a mech gets a new dimension when you can stomp regular infantry and when you have to do parts on foot as well.


>The AI was an asshole, and i loved it.
>Testing your defences, once detected a weak spot, it was almost game over.

It was a fucking beast.

I especially loved using morphed snipers and long range artillery. Even if that wasn't really the most effective strategy, it was by far the most enjoyable. Rain shells on the enemy from afar.

>> No. 57274 ID: 38f673
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I remember after playing a bit of Alien Swarm when it first came out, I kinda got a craving for removing xenos from a top-down perspective. Later on when Greenlight kicked off with Steam, I saw The Red Solstice recommended to me and kinda got hyped up for it. Strangely enough, I was first kinda disappointed with it when it came out as Early Access on steam in July 2014 and didn't pick it back up until the beginning 2015. Ended up joining a few people on the game's unofficial teamspeak and fell in fucking love with the game once I got gud.

TRS is essentially a standalone version of Night of the Dead mod from Warcraft 3 and Starcraft 2. And if you haven't played those mods, you can relate TRS to games like Dawn of War 2's Last Stand mode but with missions and different maps. It's the only game so far where I had put in 800+ hours into it, both gitting gud and getting new players into it. Call me a shill or whatever the fuck, but I fucking love TRS.
>> No. 57275 ID: de3967
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first time playing this i was using CnC tactics....tankrush, and failed hard. I didn´t expect that infantry in this game was of high value.

"Here Kitty Kitty Kitty!"

And speaking of Dark Reign....
The Battlezone series! Roaming around on the moon (or alien planet in BZ2) and blowing up shit, while managing the base and order troops from your cockpit, sniping pilots out of their tanks, hell i couldn´t stop playing those for months.
I´ve never beaten the Russkie campaign in BZ1, hell i never beat the first mission lol
>> No. 57281 ID: 5ad515
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Blitzkrieg was, for what seemed like the longest time, one of the only at least semi-realistic strategy games (and specifically for WW2) out there that wasn't turn-based (exceptions of course, including stuff like Combat Mission).

It comes from what I like to call the Goldilocks Zone of sprite-based games; those late 90s to early 00s games, in the era where 3D was still more or less ugly as hell, that took full utilization of the rapidly increased power of Pentium 3/4-era/discreet GPU PCs. The sprites were high resolution and had a level of detail that I think many 3D games still struggle to convey to this very day.

The gameplay was also a bit different from the usual "base building" mechanics common to most RTS games at the time. In hindsight it was more of an real-time tactics game (a genre title which didn't really exist when it was released, as far as I'm aware). At the start of every mission you were given a finite amount of units, and had little to no control over what reinforcements you got. While this may seem like a gameplay limiting factor, it greatly added to the immersion because, like in real-life, you had to make due with subpar equipment rather than just amassing a deathball of just the most powerful (or, alternatively, economical, in the case of the "zerg rush" tactic) units.

Realism factors that were uncommon at the time included specific armor values for each tank, on its front, side, and rear portions, as well as specific penetration values for each gun.

And if that's not non-mainstream enough (I'm pretty sure Blitzkrieg was fairly unpopular, but it may qualify as a "cult" game), another game based of the engine developed for Blitzkrieg, called "Cuban Missile Crisis: The Aftermath" was also pretty cool. Basically the same game and mechanics, but finds itself instead in a hypothetical early 60s cold-war-gone-hot scenario. It had a large roster of vehicles (in-keeping with the Blitzkrieg formula), and many of the more experimental vehicles saw their video game debut in this title, such as the Obj. 279, Even ELC, and AMX 50 (both 50-100 as well as the tank destroyer variant).

But my personal favorite game based on the engine is Stalingrad (or "Great Battles of WW2: Stalingrad"). It basically condenses the formula down to covering a single battle (guess which one), and does it with an insane amount of authenticity and unit variety. There's like 4 different models of T-34 in the game, corresponding to the slight differences produced by each Soviet factory. Sure, they're functionally almost all identical, but having that variety is a nice immersion enhancer.

Almost every unit that participated in the fighting is represented in the game, from captured T-34s used by the Germans, to lend-lease Churchill's used by the Soviets, down to the two Sturer Emil's (Max and Moritz).

And the game definitely had a bitchin' soundtrack, in my opinion. It's a love it or hate it sort of thing though, but gives me serious Command and Conquer: Red Alert 2 Frank Klepacki vibes. But if you don't have the nostalgia factor for Frank Klepacki's work, it may instead just seem out of place in an RTS (or RTT) game.

They're all on Steam for dirt cheap, but if you pick just one, I recommend Stalingrad, if you even have a passing interest in the battle of Stalingrad as a strategy game setting. It's easily the most fleshed out and polished of all the Engima engine games I've played.
>> No. 57284 ID: 06a0fb
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i liked Blitzkrieg a lot. I had a boxed anthology of Blitzkrieg one and all it's expansions.

CODENAME: Panzers was similar game like that for me. 3D, all unit animations mocapped except death, which was ragdolled, but played Men of War style where you have a certain number of points to spend before battle and can only buy a certain number of units. YOur units could bunker down in any building or clear the buildings of enemy units, then hide and observe from inside if you set them passive.

Had to reload ammo on vehicles and fuel, there were armor values for each side of armored vehicles, and a heat mechanic where a flamethrower unit could overheat the tank, the crew would have to abandon it and then wait for it to cool before entering or the enemy capturing your tank. Infantry units had different stances too, could move upright, crouched, and prone, with accuracy bonuses and visibility and detectability modifiers for each.

I have Cold War on Steam, but I havent ever played it yet. I did play Phase One and Phase Two, set during WWII.
>> No. 57329 ID: 6d6cb1
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Game - Reason
Steel Battalion - Realistic mecha and silly control board.
DF:BHD - Gud game with (at the time) huge number of players supported on a map. Gratis LAN installs. Gratis map editor.
Cinderfall: The Apocgenesis - Shitty Fallout flashgame that was shortly abandoned. I had hopes that it would be continued.

I'll think of more later.

>tfw no one wanted to play with me when I wanted to slaughter aliens
>> No. 57339 ID: 9ae0c2
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Silent Storm (and Sentinels).

Very underrated games in my opinion.

Love the variety of characters and weapons, destructible environments, the RPG mechanics and the "X-COM WW2" feel.

Sure, the sci-fi elements might not be for everyone, but i like to think it makes the game stand out a bit more than if it was just turn-based ww2.
>> No. 57356 ID: 38f673
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At this point in the game's life, the only way to enjoy a full lobby is to hang around the teamspeak and wait on one the veterans to form up a lobby. There might be a slight resurgence in players if the devs are shameless in getting Croteam to help advertise it in the next Serious Sam.
>> No. 57395 ID: b2a950
Silent storm is great. Not really a fan of the 2nd one but it's still fun. I'm just glad they fixed it and made it compatible with newer gpu's.
>> No. 57400 ID: 254d85
Being able to just wreck shit with grenades and heavy weapons was great. Just sweep a house with machine gun fire or blow open a hole in the wall and shoot everybody in the back.

And you could also save on inventory space by having your snipers feed their rifles from belts of machine gun ammo. That was amusing.

I'm hoping the third game, Hammer and Sickle, eventually gets a re-release.
>> No. 57403 ID: a56228
Meh, the panzerklein's made the base game unfun.
>> No. 57452 ID: 531e52

I have beat it no joke 5 times.

The no pk mod is essential
>> No. 57457 ID: 254d85
Speak of Cao Cao and he appears.

>> No. 57473 ID: 06a0fb
you are too kind to my boner, sir/madam. Wishlisted and soon to be purchased.

Because I don't think another 600 or so hours playtime on Phase 1 is really all that undesirable.

Nor would another 1200 on BF2, for that matter. Which reminds me, I still need to buy Squad.
>> No. 57475 ID: 6c2f78
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Oldie but a goodie: Terra Nova: Strike Force Centauri.

Imagine running around in the great(ish) outdoors in a suit of power armor (with junpjets!) fighting off pirates (and worse, later on).

The story got hokey at points (don't play for the cutscenes), and the armor moved less fluidly than modern FPS games*, but it left a fond mark in my imagination.

* Think a System Shock 1 or Ultima Underworld engine rewired to work only outdoors. So the mouse moved the aiming cursor around the screen, and movement was controlled via keyboard for both turning and strafing.
>> No. 57482 ID: e59f1a
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I'll just leave this here.
>> No. 57483 ID: fd0828
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You know those games you played as a child that you weren't mature enough to grasp the narrative (or realize any plot at all exists) or ALL of the game's interface but you end up mastering them and loving them? Magic Carpet was a game like that for me. It came pre-installed on my family's Compaq Presario back in the mid-90s. There were no instructions and it was a couple years before I discovered it but it was awesome.
>> No. 57503 ID: 8b8f4f
Wish there were more RTS with direct control of units.
>> No. 57506 ID: 0dcdc8
>> No. 57508 ID: 9dc901

The thing that stuck most in my mind was the theme for the allegoric Satan industrialist Pyro.

You can imagine droves of workers toiling in his factories to a backdrop of a flaming orange sky.
>> No. 58015 ID: 98c1a2
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Welp this is as good a place as any other I guess. Been in an old videogames mood.

I do know Secret of Mana was a decently successful game and has a cult following; what seems to be less popular is the sequel, probably because it never got an official release in the west. And yes, the japanese title of "Seiken Densetsu 3" is confusing as the English Secret of Mana seems to imply there's a game between the two, but no. Technically, it's Final Fantasy Adventures, Secret of Mana 2 (just known as Secret of Mana here), and Secret of Mana 3 (SD3).

If you're completely new to the whole series, it's pretty much revolving around the circle of life/mana in another world. SD3 is pretty self-contained as a game, and you aren't losing THAT much if you haven't played the previous installments. Well, you are, especially with Secret of Mana, because that was a really awesome game, but I digress.

Sadly few played SD3 and that's a giant fucking shame. So I'll necrobump this thread, because this game is worth it IMO, even if I try to take the nostalgia goggles off. It's hard, because with Seiken Densetsu 3, they're massive.
>> No. 58016 ID: 98c1a2
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So SD3 starts and shit is getting kinda fucked up in the world. Mana is dying, people are scrambling to take control of it, etc. You can choose 3 out of 6 playable characters and your first/main character is part of 3 story archs (technically all playables get a separate arch but there are only 3 real endings and the paths of characters with same endings intertwine closely enough).

Replay value is good, and each of the 6 actual archs go deeper in the character's story. I won't go in too much detail but as far as the story goes, it's a mix of political game-of-throneish events but mostly very fairy-tale-like; the whole atmosphere, characters, aesthetics (more on that in a bit), monsters, npcs, and pretty much everything is permeated with a "fairy tale" vibe so if you're not into that the game might rub you the wrong way. The storytelling is also kinda fairy-taleish, some could say ham-fisted or "telling versus showing". I guess it could be a weaker point of the game, but I found that only to be really present in the setup/beginning; the rest of the story gets pretty good, driven by the events and characters, and you living pretty much all of it first-hand.
>> No. 58017 ID: 98c1a2
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Characters are stylish but somewhat usual (to us at this point) assortment of theif, sorceress, warrior, beastman, amazon, kid type thing. All with strengths and weaknesses, they get strong and can "class change" when at a certain level, like pokemon but with an added choice of "light" or "dark" to flavor the attacks/magic. Each character can change twice with the choice presented both times, so choosing the light/dark class becomes a strategic point that influences tactics for the rest of the game.

The gameplay is hit-or-miss with some people. There's one button that I think kinda ruined it, and that's the "attack" button.

Just let me explain.

The gameplay is normally very fun. You can attack and move your character real-time, and you have access to a menu that pauses the fight to use items or cast spells. I found it to be pretty much the best combination of turn based and hack-slash; when casting a spell, your character can't do anything (you either have to take control of another character if your party has more than one) or wait until your thing is done. This adds a lot of depth to the fighting system, there's both strategy and timing attacks/backing away from enemies and so on. There's also a stronger attack that can only be used after your character lands a certain number of normal attack, and getting that "BA" attack at the right time is awesome.

So what was that about the attack button? Well if you hold it down, the whole team goes AI-controlled and you just sit back while shit happens. What the fuck.

I found some people saying this made the game boring. Walk in room, hold attack, wait. The problem with this is that the AI is pretty dumb and will simply hack-slash until the enemy or you die. No item use, no magic use. So you either have to grind a lot (boring) or you will die.

All this to say that the game is very fun or very boring depending on how you actually play it.

Don't grind, don't hold attack button down, and you will have fun. Guaranteed. Well you might need to grind just a little bit depending on how much you want to suffer, because holy shit some boss battles are HARDCORE when you're underlevel with shitty equipment. Even regular enemies can get boss-tier when you're weak, this makes for a challenge if you want that.

"sub zero snowfield enemies at level 17, team at level 12, equipment from pre-bucca city palo"
This should be enough to vietnam-ptsd-flashback the few that enjoy pain.
>> No. 58018 ID: 98c1a2
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Each character has their backstory, personality (sadly the class doesn't change much for the story/dialog but I mean this was 1995, already the class-change+multiple arcs+multiple endings+6 characters/team of 3+an actual decent mix of turn and active combat so I mean come on this is pretty fucking good if you ask me), and style. This also brings me to probably my favorite part of the game, the music, atmosphere, aesthetics, and graphics.

Because, well, they're the best on all counts for the SNES. Better than Chrono Trigger, better than SOM, better than every other game that exists for the console. Yep I know shots fired etc. While the music might be contestable, as Chrono Trigger's OST (and many other games of course, like final fantasy and so on) is pretty much epic in every way, I have to hold firm in my opinion that the look and feel of SD3 is by far awe-striking masterpiece of visual perfection for the console.

Every city, every dungeon, every location on the map is polished and lovingly hand-crafted with one of the most gorgeous assemblies of pixels ever to grace the SNES.

Shit's fucking pretty, yo.

It also works with the story seamlessly. There's no weird disconnection between the world of SD3 and the look of SD3.

I mean look at the background, the shading in the rocks, it's just... It looks better than some PS1 games.

Pretty much every track of the OST is awesome. Simply going down a road between two towns is a fantastic adventure and oh god my nostalgia goggles crept back on my face fuck.

Aight sorry I'm gonna try to contain it harder.
>> No. 58019 ID: 98c1a2
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Some quests could be a little tedious, with some walking back and forth from one town to another, and videogame "logic" may apply to the resolution of quests, like "how do we fight off this castle invasion" having the answer be "get a magic hammer from an old lady at the black market so you can meet a tiny old man to get a wind spirit so he can spread sleep-flower over the enemy" but if you pay attention and talk to NPCs, it isn't completely mental. Some (most) maps are mazes and some even go the extra distance and get all bent-space on you (fucking elves man), this can be a little discouraging but it isn't that bad.

You end up revisiting a lot of places more than once, but they never seem to get old, you have access to different areas previously blocked first time around and so forth.

I have to say that this game has little new, but the execution is top notch. If you're into a magical adventure on the SNES and can remember that this was all done on a 16 bit system with less than 5 fucking megabytes (LESS THAN FIVE MEGABYTES), give this a go even if you haven't played other SoM games.

Secret of Mana and Legend of Mana for the PS1 were awesome too, and you should play them too of course.

also sorry if the art is a little animoo you can ban me if you want

tl;dr give it a try it's pgud
>> No. 58033 ID: 11a389
One of my favorite titles also. I beat it like 5 times.
>> No. 58034 ID: 6de9de
Fury 3: a space planet shooter for Windows 95 (that isn't the third part to anything, so why is it 3?).

I remember playing this when I was 4 years old, getting the most value out of the family's first computer with a GUI. Now that I think about it, this is probably the first game with 3d graphics I'd ever played.

You fly around maps that I remember feeling as if they were the curved surfaces of a globe, and accomplish objectives by shooting lots of shit. You pick up special weapons and ammo from the shit you destroy. Every 3rd mission has a bitching boss battle, and then you move on to the next planet. The game is pretty easy and arcadey, easily controllable solely with the keyboard. Because I was only a small child, I had no way of knowing about or being able to purchase a more advanced pc space flight sim like X-Wing vs. Tie Fighter.

I don't think I've ever heard anyone refer to this game in person, or on the internet.
>> No. 58038 ID: 8be205
Fury 3 was just a Windows 95-native Terminal Velocity, which a lot of people have played (and used to come in a bonus disc as shareware with some versions of Windows 95 as alongside Netscape Navigator and other such programs people might want.)

You can still buy it on GoG.com or steam.
Runs in dosbox, and Terminal Velocity was pretty fucking fun for me, back in the day. PLayed the Shareware version of EP1 that was on the bonus shit section of my Duke Nukem 3D disc.
>> No. 58039 ID: 8be205
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I also had a lot of fun with SWIV 3D, a helicopter voxel-graphics arcade flight game, kind of like Desert Strike and Soviet Strike. Differed in that everything was voxel rendered, and you had rotation control of the camera. Also had altitude control of the helo.

Kind of fun, it and Mass Destruction pretty much fulfilled all my mindless vehicular combat game needs back in the day.
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