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No. 57800
ID: 53e7c0
I think you guys are being a little critical. That's been my experience in just about any combat-oriented FPS type game for years.
It's why I'v kind of gravitated to more "hardcore" type stuff like ARMA, and am interested in Squad, etc. and don't play arcadey shit lie CoD, TF, etc. anymore.
If you can literally throw a knife/axe/grenade from the spawn without taking a step, and hit enemies; your maps are too fucking small.
Battlefield 4 was a shitstorm of shitty coding and botched decisions and management. I'm still shot feet behind cover, near 10-15 seconds after I ran behind it, on a Cable modem.
Plus they make a point of advertising these games as so "tactical" and "realism mechanics" then it's all look at this sooper awesome gun never made, Desert Eagle bullshit; oh look we're Swedish so we'll make the AK5 amazing even though the last time Sweden was involved in a war we paid Nazis not to invade; full auto fire while sprinting nonstop around the map; but an LMG is worthless unless prone and with a bipod; you can carry only 2 grenades, an either a defibrillator or an undermount grenade launcher, but an engineer can carry a full combat loadout, 5 AT4s, and an EOD bot or C4, etc.
and what's backblast lol? especially in a scout helo? So that a scout helo can have triple the firepower of an attack helo?
I don't mind not necessarily "not true to life" but at least be consistent (in BF4 the Desert Eagle did 80 dmg when first dropped IIRC but main infantry rifles do about 30) .
Also they need to find some sort of mechanic where spawn camping can't happen, like you guys suggested, and you can't just be swamped by a mass of X fresh spawns all at once just appearing out of thin air and wrecking someone who has been fighting hard to cap a point just by virtue of he can't aim and fire in 7 different directions simultaneously. It's 2016 guys. We can do better than the same map mechanics with the same problems as BF1942 (released 2002).
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