The Current Year "Do everything" games tend to have bits to break up the game. Its not just "kill everything" non-stop, there are other types of gameplay. Even the Ramirez do everything game has sections where you are doing drone warfare, playing snipah, having set missions beyond "kill everything" and even parts you get to take a breather but are still playing the game and not just having some slightly interactive infodump cutscene.
Now of course Cowadooty games aren't superior but they do have going for them the ability to keep someone hooked for the entirety of its anemic campaign, where they can play it non-stop without getting bored.
>Also, it's not like the original Doom was fun for 9 hours straight, but it was the kind of game you'd keep coming back to for short sessions
I'm not playing it for 9 hours straight, I've been playing it an hour or two and taking a break. I'm usually at my playtime limit after a couple hours. about the time my ass starts falling asleep, the adrenaline stops flowing, and the spice....I mean bladder must flow.
Though I couldn't even play 9 hours straight even if I wanted to. Being an adult unfortunately means my time is wasted working, sleeping for work, and doing adult things. Fucking responsibility getting in the way of my gaming time.