-  [WT]  [Home] [Manage]

[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 57814)
Message
File
File URL
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, WEBM
  • Maximum file size allowed is 5120 KB.
  • Images greater than 300x300 pixels will be thumbnailed.
  • Currently 702 unique user posts.

  • Blotter updated: 2017-02-04 Show/Hide Show All

File 146074395475.png - (2.71MB , 1920x1080 , DOOMx64 2016-04-15 12-31-54-09.png )
57814 No. 57814 ID: 9dcda2
Blah. So I was never crazy about Quake and UT multiplayer. This is it. Except now with shitty framerate and peer-to-peer lobbies.

Even worse than peer-to-peer console tier bullshit: The games are like 6 minutes long with 3 minutes of downtime between matches. I fucking hate that shit.
Expand all images
>> No. 57815 ID: cb5ffa
Is this Halo?

I actually can't wait until this game comes out just to see how much a fucking mess it will be. Usually I'm mad when one of my favorite game franchises gets raped but luckily there's still great Doom wads still coming out on the regular.
>> No. 57817 ID: 9dcda2
>>57814
Actually I'm not sure if it's P2P or just shitty servers. There is the text "dedicated servers" but they might be lying.
>> No. 57819 ID: 9dcda2
>>57814
Ok, prepare for tearing. If you have Vsync on in your Nvidia control panel, it runs like shit. If you have Vsync on in the game, it display lags like a motherfucker.
>> No. 57822 ID: 9dcda2
File 146076469585.jpg - (436.24KB , 1920x1080 , DOOMx64 2016-04-15 18-13-27-42.jpg )
57822
Ok, after working my framerate issues, frustration has subsided. It ain't bad. Definitely gets the blood moving.

The rounds are more like 8 minutes, with 2 minutes of downtime.

Once I had steady framerate, I completely destroyed mofos for like 5 rounds.
>> No. 57823 ID: 82a3e8
>>57819
Another doom game that runs like shit?

How am I not surprised.
>> No. 57824 ID: 33338c
I'm confused. Who the hell plays Doom for multiplayer PvP? You play Doom to RIP AND TEAR shitloads of demons, not deal with twitchy, aimbotting 12-year-olds. I could maybe see a horde mode, or humans vs demons, but fuck this.
>> No. 57827 ID: 67a968
>>57824

The first Doom pioneered multiplayer FPS. The series has literally had PvP since the beginning.
>> No. 57828 ID: b225ab
>>57827
This is true. I played doom 1 on a 386 over a serial null modem cable. Now that shit was laggy. It was hot shit when we got the 10-base-2 coax network.
>> No. 57829 ID: b225ab
To clarify, it runs at a solid 60fps if you have vsync off in both the game and nvidia control panel. I found people complaining that it won't run at 120 or 144.

One new gripe, you can't turn off voice chat. Some idiot kept yelling Allah ackbar. :/
>> No. 57831 ID: 33338c
>>57828
>>57827
...well, I'm an idiot. But from what I've heard, it still seems to be missing the point of the old twitch multiplayer games (UT, Quake, etc) in that it's slow and the weapons have no punch...and it looks like Halo.
>> No. 57834 ID: 385f49
File 146091465479.jpg - (248.64KB , 1920x1080 , 20160417201837_1.jpg )
57834
Despite the looks of a some HALO multiplayer (which I never played actually, only viewed), it plays nothing like it because of generous amounts of splash damage weapons and tools, and several other mechanics which would be game-breaking if it was not for the DOOM universe in the first place.

Basically a mix of Quake and Unreal, more modern, but definitely not too competitive. Maybe the should add a bit of dynamics other than this double jump, or replace it completely - it's too casual for really good and complex evasion mechanics, there's not much place to learn. Skin system as complex as never before but of course it has nothing to do with the gameplay, and I hope (probably in vain) Bethesda won't hop onto the skin trade bandwagon.

Obvious problems that I experience:
- a 3-meter melee attack, as if these guys have a yo-yo attached to their wrists;
- shotgun is too short-ranged and widespread, it encourages people go nose-to-nose (or rather nose-to-ear);
- and still at this distance and speed hitting with these weapons is like trying to swat a fly out of air - considering latency issues, which otherwise not too bad;
- all the action combined from my favourite AOE tactics (plasma ball + vamp grenade) make the enemy completely dissolve into the special effects and hit markers, too difficult to see at all;
- stupid "electro-gun", which is so raw, I can't really define the importance of it - sure you can hit for 60 full-charged in the first hit, but by the time you switch to your next gun you are pretty much mincemeat;
- well, being demo and all, only two maps, two modes, one demon, handful of weapons and a level cap of 15, I expect this to be fun game later on.

Ah, you can even sucker-punch an enemy revenant if you are so good at this. Totally worth it.
>> No. 57835 ID: 385f49
>>57831
Increase your FOV to 100-110 and won't be as slow as you think.
>> No. 57838 ID: 8be205
does it still have the IdTech engine glitch where setting the framerate limit to 333, 666, or 1000 allows you to strafejump faster and farther than normal?
>> No. 57839 ID: 4d7505
>>57834
>and hit markers
You mean BF3/COD style hit markers?

>and a level cap of 15
A what? What it is used for?
>> No. 57840 ID: 385f49
>>57838
Sadly, no strafe-jumping any more and nothing to replace it with.

>>57839
>You mean BF3/COD style hit markers?
No, I mean Quake Live hit markers - they display dealt damage on top of the enemy. On one hand, you cant really see them if they are off-screen, and second, there's actually a hitbox, so you can occasionally get head shots - they are displayed in yellow rather than standard red.

>What it is used for?
Not really something important other than some bonuses and a couple of weapons, and skin patches. It takes time to adapt to the game anyway, so I don't think it's a bad feature, and amount of customization is mind-boggling.

Seriously speaking, I would like ID to make this game and especially multiplayer a bit harder (or rather, dynamic), because the urge to GIT GUD is the only thing that can hold you there on later stages of the progress like that.
>> No. 57841 ID: 53e7c0
After playing more realistic MP offerings on PC, or even console, a la Last of Us, etc. I have no real desire to go back to arena type arcade combat.

And this is coming from someone who grew up with Doom, Wolf 3d, and Duke Nukem 3d, etc.
>> No. 57847 ID: e9c0bd
  doom
>> No. 57852 ID: 6e9258
>>57847
>DooM
>identity crisis
But come on, Biscuit, are you sure it's the game having it, or it is you who can't decide if it's classic arena or a modern military shooter?
>> No. 57854 ID: 53e7c0
>>57852
I think it's probably more Bethesda being Bethesda as usual. Got their heads so far up their asses they're going retarded from oxygen deprivation.
>> No. 57992 ID: b86cd3
  It actually looks kinda decent now that the SP is getting into the hands of people who aren't doing super-slow demos of it.
>> No. 58000 ID: 385f49
>>57992
>you can modify FOV on PS4
Holy shit, this is a next generation feature for FPS.
>> No. 58002 ID: e9c0bd
https://www.twitch.tv/totalbiscuit

kindof late for me to post but TB is streaming now
>> No. 58011 ID: 41e92c
  LEL

Stolen from Kolmio.
>> No. 58012 ID: 254d85
>>58011
Rare footage of a video game playtester in the wild.
>> No. 58013 ID: e9c0bd
>>58011
TotalBiscuit, The Cynical Brit20 hours ago
You guys don't get it. Polygon was playing the pacifist route.
>> No. 58014 ID: 254d85
>>58013
But what if you could talk to the monsters??!
https://www.doomworld.com/vb/doom-general/87938-doom-infamous-talk-to-the-monsters-review-was-on-the-right-side-of-history/
>> No. 58020 ID: 9dcda2
File 146328022296.jpg - (412.52KB , 1920x1080 , DOOMx64 2016-05-14 15-36-30-94.jpg )
58020
>>57814
I got the full game. The SP is fucking great. Every battle against monsters is a blood soaked highlight reel.
>> No. 58021 ID: 9dcda2
File 146328033021.jpg - (309.15KB , 1920x1080 , DOOMx64 2016-05-14 18-35-17-21.jpg )
58021
And MP is pretty good. Ain't nothing like chainsawing the knight from Monty Python apart.
>> No. 58022 ID: 9dcda2
File 146328045447.jpg - (273.42KB , 1920x1080 , DOOMx64 2016-05-14 18-35-26-18.jpg )
58022
>>58021
Sorry, here's the knight.
>> No. 58023 ID: 9dcda2
File 146328056874.jpg - (203.57KB , 1920x1080 , DOOMx64 2016-05-14 14-13-49-39.jpg )
58023
Normally I just play single player games on the normal difficulty, because I don't care, but somebody mentioned they were playing it on Ultra-Violence difficulty level, so I went for it.

It's fucking spectacular. And you die sometimes. But it's like Hotline Miami, where you just do it over until you don't fuck up.
>> No. 58025 ID: 9dcda2
File 146328240765.jpg - (91.38KB , 800x800 , tee-doom-unionaerospacelogo-front.jpg )
58025
I got the shirt.
>> No. 58026 ID: 9dcda2
File 14633495625.jpg - (337.01KB , 1920x1080 , DOOMx64 2016-05-14 18-47-04-25.jpg )
58026
>>57814
Ok, I timed it. 9.5 minutes of playtime and 2.5 minutes of downtime. Who thought that was a good idea?
>> No. 58028 ID: 254d85
>>58026
What's your count for the campaign playtime? Similar to The New Order?

Been thinking of picking it up but geeze, it's $60 and I haven't found work for the summer yet.
>> No. 58029 ID: 9dcda2
  >>58028
I dunno, haven't finished it yet. I'm going to say "borderline worth it". But you've got forty extra bux and really like to RIP AND TEAR, do it.

http://www.pcgamer.com/dooms-single-player-campaign-around-13-hours-according-to-id/

I'll believe it. That probably doesn't include the secrets and easter eggs.

I got the steam key from cdkeys.com. Which sounds like a scam but is surprisingly legit. I got Farrout 4 and DOOOOOM from there, paid with paypal.

http://www.cdkeys.com/pc/games/doom-pc-cd-key-steam

DOOM was $37.99 Saturday, $39.99 today.
>> No. 58030 ID: 90a126
File 146343581658.jpg - (25.60KB , 640x360 , damn I look good.jpg )
58030
>>58028
I'd be interested in this too. New Order has an okay run time of about 10 hours but old Blood I managed to knock out in 5.

I'm probably not going to pick this up for atleast a few months anyway though.
>> No. 58031 ID: 254d85
>>58029
As long as they're a authorized reseller like Greenman or Bundlestars it's probably good, though one time I had to use a Brazilian VPN to activate a game. It's the sketchy sites like G2A which will get your bank info stolen by Russian mobsters in exchange for a CD key purchased with a stolen credit card or just plain doesn't work. (and of course they'll offer to sell you "insurance" for the key)
>> No. 58032 ID: 9dcda2
File 146344517431.jpg - (420.81KB , 1904x1000 , DOOMx64 2016-05-16 20-09-31-33.jpg )
58032
>>58031
> "insurance" for the key

That's shady as fuck.
>> No. 58044 ID: 576963
  RIP AND TEARRRRRRRRRRRRRRRRRRRRR!

HERE COMES THE NIGHT TRAIN!
>> No. 58804 ID: c5dfe3
  DOOM Resurrected - Noclip Documentary Trailer https://youtu.be/dkH78CGsjhc
Noclip's second documentary series tells the story of how the critically acclaimed 2016 reboot of DOOM came to be. Featuring interviews from the team at id Software, exclusive insight into the game's development and never before seen footage of the cancelled DOOM 4 project, DOOM Resurrected is a unique insight into the passion behind modern AAA game development.
>> No. 58805 ID: c5dfe3
  DOOM Resurrected [Part 1] - To Hell & Back (DOOM Documentary) https://youtu.be/PS6SBnccxMA
In the first part of Noclip's dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be. [Part 1 of 3]
>> No. 58806 ID: c5dfe3
  DOOM Resurrected [Part 2] - Designing a First Impression (Doom Documentary) https://youtu.be/vsoVQWnSOfM
In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone. [Part 2 of 3]
>> No. 58807 ID: c5dfe3
  DOOM Resurrected [Part 3] - Guns, Guitars & Chess on Mars (Doom Documentary) https://youtu.be/r0nOsuaPDeg
In our third and final video looking into the development of DOOM (2016) Danny talks to the team about designing combat chess, and chats to Mick Gordon about writing the game's incredible soundtrack. [Part 3 of 3]
>> No. 58808 ID: 90a126
File 148239855030.jpg - (175.64KB , 680x962 , ce1.jpg )
58808
I actually got this game recently for around 30. And it.......is awesome. A fun game to play, very old school in alot of ways. It does what Duke Nukem Forever tried to do but actually succeeds at it.

The combat is gloriously insane, the environments are beautifully rendered even on my getting old system, and while I might look like Master Chief's half brother I certainly don't act like him. Pretty amazing the attitude I can have without saying a word.

Runs nice despite again not having the best system. The occasional framerate drop but they are few and far between.

My only real complaint is its a bit repetitive. Of course the original Doom was repetitive but that was 20 years ago and this is The Current Year. Doom not4 has a similar playstyle to original Doom, go into room, kill everything, find key and move on. The stupid Far Cry style challenges and the occasional game of Super Turbo Turkey Puncher do help break up the repetitive nature as do some of the secrets but having put 9 hours in I wouldn't say I'm bored but I'm not as gung ho to slap back on my Mjolnir armor and dick slap some demons as I was at 3 hours or even 6.

Haven't tried out snap-map or multiplayer yet. Will probably try the snap-map after I'm done with the single player. Heard you can build custom single player levels which I used to nigger rig with a WAD editor for original Doom and console commands for Doom 3. Probably won't try the multiplayer as not a fan of multiplayer games.

Game is definitely worth 30 just for the singleplayer and maybe more if you are a multiplayer gamer.

Now if only I could ever figure out why the fuck I can't seem to get fucking Doom 3 BFG Edition to fucking work.
>> No. 58814 ID: d8ab9d
>>58808
>this is The Current Year
It's better than RAMIREZ DO EVERYTHING that all other games boil down to. Or rather, it's pretty much the same except for not being apologetic about it.


Also, it's not like the original Doom was fun for 9 hours straight, but it was the kind of game you'd keep coming back to for short sessions, even now over 20 years later.
>> No. 58815 ID: 90a126
File 148255234781.jpg - (47.92KB , 680x734 , 1c4.jpg )
58815
>>58814
The Current Year "Do everything" games tend to have bits to break up the game. Its not just "kill everything" non-stop, there are other types of gameplay. Even the Ramirez do everything game has sections where you are doing drone warfare, playing snipah, having set missions beyond "kill everything" and even parts you get to take a breather but are still playing the game and not just having some slightly interactive infodump cutscene.

Now of course Cowadooty games aren't superior but they do have going for them the ability to keep someone hooked for the entirety of its anemic campaign, where they can play it non-stop without getting bored.

>Also, it's not like the original Doom was fun for 9 hours straight, but it was the kind of game you'd keep coming back to for short sessions

I'm not playing it for 9 hours straight, I've been playing it an hour or two and taking a break. I'm usually at my playtime limit after a couple hours. about the time my ass starts falling asleep, the adrenaline stops flowing, and the spice....I mean bladder must flow.

Though I couldn't even play 9 hours straight even if I wanted to. Being an adult unfortunately means my time is wasted working, sleeping for work, and doing adult things. Fucking responsibility getting in the way of my gaming time.
>> No. 58817 ID: 9dcda2
File 148267901331.jpg - (25.90KB , 160x160 , photo-10676_jpeg.jpg )
58817
>>58815
> the spice....I mean bladder must flow.

> Though I couldn't even play 9 hours straight even if I wanted to. Being an adult unfortunately means my time is wasted working, sleeping for work, and doing adult things. Fucking responsibility getting in the way of my gaming time.

Priorities.
>> No. 58822 ID: d8ab9d
Have been hesitating to install the new Doom because I just can't see it topping the Hell on Earth campaign included with Brutal Doom V20b. Kinda late to the party there but that was fucking glorious. It has everything I want in a shooter.
>> No. 58824 ID: 70d38f
File 148313203490.jpg - (553.86KB , 3264x2448 , oRZDMy3.jpg )
58824
>>58822
>Doom because I just can't see it topping the Hell on Earth campaign included with Brutal Doom V20b.
It is 100% determined now that the next campaign will be the sought-for Hell on Earth, you can just wait a year or two.

There are two reasons I didn't play the game beyond beta, and the first is the fact that I left all hope to keep up with modern shooter industry. The second one is a sheer volume of this game ofc.
>> No. 58825 ID: d4c8ee
File 148315520819.png - (39.22KB , 256x264 , YibUeys.png )
58825
>>58822
>Brutal Doom
>> No. 58826 ID: d8ab9d
File 148315842882.jpg - (936.84KB , 827x1483 , Falling-Down-1993.jpg )
58826
>>58824
Well the thing is, in the original Doom I could at least pretend it was semi-serious, feel like a lone marine who just fucking wants to go home and play with his pet bunny. It's pretty much Falling Down on Hell-infested Mars, after which the protag just keeps having to choose between saving the world and dying. He's doesn't want to do any of it, just go home, but to get there he has to go through literal Hell, and through the episodes he finally begrudgingly accepts his role, much like Isaac Clarke does throughout the Dead Space trilogy.

2016 Doom in comparison has the outward appearance of a mix between Duke Nukem and an exploding bag of skittles every time you kill something. The former part gives me mixed feelings because despite my alternative interpretation, the game seems to be very much created with the same intentions as the original, which is just some demon slaughtering fun without much reason at all, but what I cannot get over is that some of its core gameplay mechanics remind me of the worst that arcade style games have to offer. Enemies exploding into the ammunition equivalent of candy completely destroys any suspension of disbelief. I know I can't really get a hardcore demon invasion simulator but it would be nice to have something that is just slightly more engaging than Pinata Party Sim 2016.

>>58825
>le meme face
>> No. 58850 ID: 028b36
  I wonder to the weird part of the internet again
>> No. 58860 ID: 9dcda2
File 148505745573.jpg - (644.25KB , 2560x1440 , gzdoom - PLAY BRUTAL DOOM_2017_01_21_18_20_59_688.jpg )
58860
>>58822
Holy fucking shit yeah. I just loaded up Brutal Doom and it's fucking amazing. I got wasted a couple of times and my bro had a good quote, "You live by the rip and tear, you die by the rip and tear."
>> No. 58861 ID: 9dcda2
File 148505751728.jpg - (755.45KB , 2560x1440 , gzdoom - PLAY BRUTAL DOOM_2017_01_21_20_32_44_591.jpg )
58861
>> No. 58862 ID: 45e3a1
  >>58860
you only just now discovered brutal doom? It has propagated to near meme level proportions, many mods go out of their way to prevent compatibility with brutal doom, it is almost a slur on doom modding websites. Apparently the creator stepped on too many toes or something.

Besides brutal doom you might want to look at:
Russian Overkill - You won't find a mod with more absurdly powerful weapons.

Guncaster - Adds a lot of character upgrading and new mobility mechanics

Hideous Destructor - I guess you could call it an ultra-hardcore mod, your weapons are powerful but so are the enemies. Bleeding, weapon resting, lots of fun stuff.
>> No. 58865 ID: d4c8ee
>>58862
The Russian Overkill/Guncaster guy did another mod called Trailblazer which is pretty good for slaughter maps like Hellbound.

Demonsteele is also really good.
>> No. 58870 ID: c60885
>>58862
Sgt. Mark IV has been accused, iirc, of stealing work and claiming it as his own, which was used as the basis of Brutal Doom, a really long time ago. I've never seen any evidence for this, nor have I looked for it. Considering the amount of work he did put in BD himself since then, it can't have been more than a few percent of the product we see today. They say he's an asshole, although I've never spoken to him. I can imagine he has little patience for whining little cunts, regardless of whether that whining was deserved or not.

Now whether you believe he's literally Hitler or not, one thing's for sure. BD is really fucking cool and this whole war should have just stayed between Sgt. Mark IV and whoever he may or may not have stolen anything from. It's none of my business, in any case.
>> No. 58872 ID: 71ae68
File 148557613483.gif - (34.58KB , 500x666 , poster-8-500x666.gif )
58872
>>58870
I heard the same thing and can find little to back it up.

I think its another instance of jealousy making people try to take something away from someone else. We see that all the time with popular works, accusations by individuals and entire groups that content is stolen. I mean sometimes its accurate or atleast extremely suspect like the Brain Dead quest set in the Far Harbor Vault from Fallout 4 and the popular NV mod Autumn Leaves being incredibly similar.

Of course its not unreasonable to say Sgt Mark might have been inspired by other things. Certainly the aim down sights, executions, flipping people off, and more weren't his inventions, weren't even the first time they were in Doom mods probably. But there is a different between theft and inspiration.

Now there are some possible instances of theft in some versions BD like using some sound effects from Doom 3 for the chainsaw and BFG but even that I wouldn't consider theft considering its just reusing other Doom content.
>> No. 58873 ID: c60885
>>58872
In all honesty I don't know enough to make a judgement call either way.

He very well might have stolen some assets or code or whatever. I just don't know. I'm not gonna attack, nor defend him.
>> No. 58919 ID: d4c8ee
  Overquake Championsborn asks the hard questions like "what if Tracer had blue hair, Reaper's ghost walk and was edgy?"
>> No. 58920 ID: 9dcda2
>>58919
Looks slow.
>> No. 58921 ID: 334c17
File 148910471028.gif - (2.36MB , 320x287 , 081.gif )
58921
>>58919
If they they remove the strafejumping in this game I will be buying Reflex copies and giving them off for free.

https://www.youtube.com/watch?v=xxnwax7jzYs
>> No. 58922 ID: d4c8ee
Well it's gonna be F2P with MOBA style rentals and crates. So unless they fuck it up like Quake Live it'll at least have a playerbase I guess.
http://www.pcgamer.com/quake-champions-will-be-free-to-play-with-an-option-to-buy-it-outright/
>> No. 58925 ID: d4c8ee
File NegligibleHilariousGalapagoshawk.webm - (1.78MB )
58925
>>58920
This looks more promising than the canned demo footage.

(of course, Bethesda seems to be shit at showing off gameplay in general, ala >>57992)
[Return] [Entire Thread] [Last 50 posts] [First 100 posts]


Delete post []
Password  
Report post
Reason