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No. 57878
ID: 5ad515
>>57873
Battlefleet Gothic was a tabletop game. Tables are, generally speaking, single plane. This is a video game adaption of that system (though obviously modified highly to work in a fast-paced, real-time way), a system which furthermore relies heavily on the concept of "space broadsiding"; which, for reasons that should be obvious, wouldn't work very well if ships were scattered all over a 3D plane. Not every space game needs to be some hyper-realistic 6-degrees-of-freedom simulator experience.
Actually, I could argue very solidly that every "realistic" space combat game you've ever played is an absolute abortion of proper physics and realistic science fiction anyway, regardless of whether it represents a three-dimensional plane or not. Real-life space "combat" will, without a doubt (barring some crazy horseshit like Mobile Suit Gundam's "Minovsky particles"), take place at velocities and distances far too extreme for the human eye or even the human mind to have much of a role. Even naval combat today is predominately beyond visual range and almost entirely handled by computers, and that's warfare with current technology built to work within the constraints of a gravity well and atmosphere.
So whether or not the game has third dimensional maneuvers shouldn't really matter at all considering the entire concept of giant space battleships duking it out at visual range isn't realistic anyway, so you just come across as a pretentious, scientifically-unaware pedant.
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