I still play BF4, with my brother. I'm still killed by time traveling bullets, after the enemy player is dead; deep behind cover like indestructible buildings, tanks or other junk, etc.
This is moving from out in the sticks where DSL was the only option to one of the largest cities in the country and my internet speed is literally 3x what it was before.
In all reality, BF4 was a rushed and unfinished product, more so than BF: Vietnam. They're also "Call Of Duty" -ing the title too much. I brought it up in the thread about Squad, but a lot of their recent design choices have been poor. BF4 design decisions, BF Hardline, etc.
They have DICE exclusive loadouts, camo, etc. but working hit detection, fuck it. Ship the product?
As far as design decisions, as far as basic game design; it's 2016. It's time we found a mechanic besides random spawn around a point and hope you don't get killed if you're spawning in, or hope have enough ammo and few people decide to spawn at the point you're at if you're capping.
Totally ignoring any netcode problems, in game mechanics are just a total clusterfuck. "Assault" can't carry a medic bag and an underslung device, or more than 1 grenade (or be white lol zing!), but "support" can carry an XM25, ammo crate, and an belt fed LMG? AN engineer can carry a carbine and 5 AT4s, or a Stinger or 9K38 Igla and 5 rockets, etc.?
Desert Eagle, really? Or MP412 Rex which doesn't even exist?
With how passengers could use weapons from a Scout Helo it was way more heavily armed than an *ATTACK* Helo? When the Desert Eagle was introduced it was doing something like 80 damage. A normal assault rifle was doing about 35 at that time, I think. I can't even recall how many balance passes they did on guns and accessories, to the point that you have all these weapons and shit but they've been nerfed all to the relative same level, defeating the purpose of having multiple weapons at all IMO, and the accessories mechanics don't even work like they did at launch, now with blanket recoil and dispersion and return to zero times that are impossible unaffected by accessories, etc.
That being said, the graphics were great, and I still much prefer their level design to any nasty dog-cage sized Activision and InfiniTreyarchWard are shitting out,
I like Battelfield, but I wasn't really a fan of the the Bad Company series, and BF4 was a step in the wrong direction. Hardline was the first from the series I had no interest in, since BF1942. I don't give rat's balls about Star Wars so that $80 reskin didn't impress me either.
I'm intrigued by Battlefield 1, as I'd basically written of the series to Activision-tier bullshit and faggotry like the Madden franchise, but I'm definitely waiting and it better be damn good for $79.
And Clio, just in general, my problem with DICE's/EA's hamfisted-ness with race. It stems from the fact they removed the white assault entirely in BF3 (African Americans are about 9% of the infantry) literally shitting all over one race, and then saying "we made it "inclusive"". I didn't really care, until when people protested, DICE and EA got their panties in a twist saying that the "digital character's race didn't matter"... but if that were true then why, months into development, did someone spend all that time coding it into the game? (shittily I might add, because your character's forearms were still white, etc.) You can't literally shit all over one race and then say race doesn't matter and expect to be taken seriously. That's just as disingenuous as me holding up Afghani womens' test scores as evidence of women being intellectually inferior to men.
Unfortunately it seems like a lot of modern progressivism has become that way, regardless of the side of the Atlantic: It doesn't matter how hamfisted it is, as long as the rhetoric is okay.