I haven't used that class yet (2H sword Knight is the "balanced" all-arounder class and I'm not about that life), so can't confirm whether or not that's an actual move in the game.
Currently half the classes are available, looks like this:
Warden - easy, all-around
Conqueror - medium, tank with a mace
Raider - easy, 2h axe brawler
Berserker - hard, 1-on-1 fucker-upper
Kensei - medium, standard stereotypical samurai
Orochi - hard, finesse 1-on-1 assassin
Overall it's really fun. Alpha has 1v1, 2v2, and 4v4 (only played 4v4 so far). You can vs AI or PVP. 4v4 is a 3-point king of the hill. Combat is really fluid and well-implemented, and the guard system (high/left/right) is an interesting addition to add complexity. Some classes have permanent guard so long as you're on the appropriate direction, others have a 1-second window to guard in the right direction when an enemy attacks and give a bonus to counters if you guard correctly. There are guard breaks and grapples that work well and can be countered. Each class also has a set of 4 buffs/debuffs that can be swapped out as you level up that class (12 total for each class).
So far, overall I'd say this looks like an 8-9/10 game, assuming that it keeps a decently-sized playerbase.