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59149 No. 59149 ID: 848792
Anybody here play? D&D, Warhammer, Pathfinder, etc.
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>> No. 59154 ID: df12a0
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Been playing off/on for most of my life, starting with AD&D, an occasional session of 1Ed, taking a long hiatus, heard bad bad things about 3.5, co-started a D&D club for the local HS, and am currently in a campaign being run by a 19 Delta who has set up his home to allow a friend in Colorado and his son who lives two hours away, to Skype in.

Currently playing a Drow Paladin/Barbarian (which pisses off the DM because he hates elves, has a hardon for Dwarves and has placed the campaign mostly underground - lol, loopholes).

Other party members include:

Human Paladin (played by the Colorado friend, who always plays drunk, and ends up overanalyzing simple shit, which drags out certain parts of the game way longer than they need to be)

Human Fighter (played by co-founder of the HS D&D club)

Human Cleric (played by a HS graduate of said club)

Human Warlock (played by DM's Skype-ing son)

Half-Orc Barbarian (played by DM's local son)

Half-Elf (can't remember his character class; played by another HS graduate of the club)

High Elf Bard (played by an easily-overexcited trans guy, whose character last session had all of her clothes destroyed after being covered in green slime)
>> No. 59155 ID: df12a0
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I like a lot of the game mechanics in FFG's SW:EotE RPG system, except for:

1) ...the space combat section is, IMHO, utter garbage. Last time I played in a SW:EotE group, we substituted FFG's X-Wing Miniatures rules (and minis, obviously) for it.

2) ...its noticeable lack of emphasis on the more mundane aspects of the galaxy, far far away. For example, in a campaign being run by a fellow 13 Bravo, the DM clearly wanted us players to get on the Empire's bad side and get our shit pushed in. But we delightfully refused by solidly entrenching ourselves into the much more profitable business of space trucking. Which worked out quite well for us, after spending a couple of sessions and several hours, jury-rigging an economics/freight system.
>> No. 59156 ID: 3e843b
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Used to play some D&D way back in the day with photocopied rulebooks and shit printed from shitty old internet websites. Also played a little Wizards of the Coast Star Wars.

I read Warhammer (mostly only 40k) but never got into the actual tabletop game because of cost and I was mostly out of tabletop gaming by then.

Nowadays I really don't have patience or friends to get into the stuff again unfortunately. I've been tempted to look into some local nerd shops to maybe give me a boot to the behind to get back into it but so far nadda.

I still do enjoy to this day thinking up scenarios to play, occasionally even try to write some of them down to maybe turn into something.
>> No. 59157 ID: 4c768d
Played Warhammer 40k for about 10 years and Fantasy for a few. I got out of it before my friends did, but even they don't play as much as they used to. Tried D&D for a while, but not my thing.

Since we don't hang out as much anymore or let alone have days on end of nothing to do, we mostly play board games or card games when we get together.
>> No. 59159 ID: c3b8cf
Was involved in a tabletop Battletech campaign recently, but I dropped it about a year ago. The GM refused to balance by Battle Value, so lopsided battles were common. Got tired of being assigned shitmech primitives and introtech and then fighting against SLDF Royal mechs. Also, victory conditions were arbitrary. Killing a light mech was worth as many victory points as killing an assault mech, which lead to all sorts of cheese.
>> No. 59160 ID: b33ad0
I play D&D and Pathfinder still from time to time when I can find a reliable group of people to play with. Had some really good times back in high school. Played 40k too, table top and only war (the rpg version). 40k's an insanely expensive hobby and some of the lore GW's been putting out lately's fucking dumb so I dropped it like a hot rock last year. Still got all my minis though, 4k points of guard and 5k points of orks and a homemade warlord titan. Kinda miss playing 4th ed with my buddys at Pandy.
>> No. 59161 ID: 6ef9f1
I dont have a schedule that matches up often with friends to really get involved with campaigns.

Been converting Fallout back to PnP tho.
>> No. 59162 ID: c3b8cf
what system are you basing it off of, or are you going complete homebrew?
>> No. 59163 ID: 6ef9f1
Mix of Unknown Armies, Call of Cthulhu, and FO1-New Vegas formulas being simplified.
>> No. 59164 ID: df12a0
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>Fallout PnP
>> No. 59167 ID: 6b468f
Have a group of friends with whom I play Pathfinder regularly, and ever since we went to GenCon last month we've started Starfinder as well (both in person and on Roll20 with an out-of-town guy). Anyone else here tried Starfinder? There's not much material out for it yet but it seems promising.
>> No. 59168 ID: df12a0
Most reviews I read tended to call it "Pathfinder-in-space." I never played Pathfinder at all, but that was mostly due to the various complaints I'd hear about it. I've played 5Ed with former Pathfinder players, and the genreal consensus among them is that 5Ed is a huge improvement. Do you feel that way about Starfinder, versus Pathfinder, versus 5Ed?

>went to 50th GenCon
Lucky bastard.
>> No. 59169 ID: 6b468f
I do understand why some ex-PF players would feel that way; combat in PF (and 3.5E which it's based on) can be pretty complex with a lot of floating modifiers to keep track of. 5E, OTOH, is greatly simplified from previous editions and I can see how it might be a breath of fresh air to someone frustrated with having to remember all of the myriad combat rules and modifiers in PF/3E/3.5E. That said, I personally have no problem with it and actually enjoy the extra depth that PF combat can provide, not to mention that my group and I tend to use electronic character sheet software (HeroLab specifically) which makes keeping track of things much easier.

Now, the funny thing about Starfinder is that its general combat rules are actually also quite simplified compared to PF, and I think someone accustomed to 5E would find it easy to pick up. Before I first played it I also kept hearing it was just "PF in space" but it was actually a bit more different than I expected. It doesn't have anything as simple as the whole "roll with advantage/disadvantage" thing you see in 5E, but AFAICT there's far fewer feats, abilities, etc. that add extra modifiers to attack and damage rolls, not to mention there seems to be a LOT less goofy complex magic and spells. It's a sci-fi setting so it places more emphasis on fighting with tech and weapons than with magic. Overall I personally wouldn't necessarily call it an "improvement" per se, just a somewhat different system designed around a different setting. Like I said, I do think that someone used to 5E would feel more comfortable playing it than PF, at least in terms of combat simplicity.
>> No. 59170 ID: 4c768d
Being expensive as fuck and time consuming are pretty much why I stopped playing 40k, still played Fantasy every so often, but that's gone now.

I guess the newest edition has really simplified the game, and made it quick and easier to play. Have heard good things from my friends that still play it.
>> No. 59171 ID: df12a0
>expensive as fuck


Hell, I'm trading a couple hunks of plastic I don't use any more, for gun parts, that's how expensive the shit is.
>> No. 59176 ID: df12a0
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>be playing in campaign
>told to generate character before campaign setting described
>never played a drow before, so roll that up
>other players include some newb HSers
>one is overly-sensitive, feminist trans
>trans makes female musical-oriented High Elf
>openly mocks others, gets offended when mocked back
>I look at languages
>"Huh, I guess I can put down that I know Infernal; why not, I'm drow. Drow talk with demons/devils a lot anyway."
>trans overhears
>trans: "I'm going to know Infernal AND Abyssal!"
>trans: "because I once ran a brothel!"
>that doesn't explain why you would know those languages
>trans: "one of my best friends is/was a drow!"
>> No. 59183 ID: 9ae0c2
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Me and a couple of friends play Dark Heresy (Warhammer 40K RPG) at least one weekend every month.

I also used to play Warhammer 40K tabletop (Chaos and Tyranids) a lot a few years back. Not so much these days though.
>> No. 59184 ID: 241b9d
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>Me and a couple of friends play Dark Heresy (Warhammer 40K RPG) at least one weekend every month.

Know any places that do play-by-post?
Ever since reading "The All Guardsmen Party", I've wanted to try my hand at it, but I can't be arsed to find an irl group of people. I think the genre would lend itself well to pbp.

Pic semi-unrelated
>> No. 59187 ID: df12a0
Ran an Inquisitor campaign once; one of the players rolled up a newb Guardsman attached to the retinue, and after a couple of weeks IRL, he said he had some personal issues to deal with, and gave me carte blanche to off his character if I so wished.

>me: "Hell no, I don't do shit like that; when you come back, you can run your character again."
>him: "Nah man, it won't make sense to have him basically 'waiting' until I get back into the campaign."
>me: "Well, I'm not in the business of just killing a character just because a player can't play him."
>him: "Fuck it."
>me: "lolno, it's not that easy, my friend."
>me, as GM: "You wake up in the Infirmary, the Inquisitor standing over you."
>me, as GM, roleplaying the Inquisitor: "Guardsman, let me introduce you to my Tech Priest..."

So the first time, he lost a hand and eye. In later incidences, he loses his forearm (same arm that lost the hand), then his legs below the knees, then his other eye along with half his skull, then his other arm and half his torso...

And it wasn't the "heavy industrial" stuff like Servitors. Oh no, the Inquisitor "gifted" him with the "high tech" stuff, so it was lighter (no strength bonuses, etc.) and thinner, almost skeletal in appearance (to let him accommodate standard-sized armor).

Meanwhile, the Inquisitor's primary enforcer is a player-controlled Sororitas who never loses any limbs/organs, so she's still this fine female specimen, and the Guardsman has been pining after her for a long time.

Eventually, at one point, the Guardsman is rescued from a massive wave of Orc attackers, but his body is so badly mauled, everything except his ears, nose, lower face/jaw (basically his mouth - even his spine and voice box had been replaced at some point) and a small part of his torso (I think a pectoral muscle and nip), is replaced with bionics. He essentially looks like a skinnier/average-sized Terminator.

>him: "I... I really don't want to play him anymore..."
>> No. 59188 ID: 1668cd
I still have a wonderfully painted 2500+ pts of space marines ive never even taken out of their bubble wrap from when they were shipped to me from a friend. :( and with the way the rules are right now its unlikely ill play anytime soon. Anyone want to buy 2500+pts of beautifully painted space marines and like 3k+ points of shitty to ok painted imperial guards? Lol

I still miss my mind cleansed assassin Who originally started out as a gifted sniper and Inadvertently the mc assasin turned into vid related (spoilers if you havent watched boardwalk empire). and ended up as a completely baller hand to hand combatant who once took on 2 gene stealers whilst the rest of the party (4 of them) tried miserably to fight one. He killed his two and walked over and killed the other.

During one brutal fight he peeked around to snipe a dude with a minigun. Dude aimed at him, mcassassin was aiming at the head so I decided to keep aiming and shoot him instead of hiding, because the odds of a headshot from minigun are slim. Minigun round ends up blowing half of his face off, so he wore a shitty hand made wooden mask similar to Harlow. And due to the massive facial damage he was constantly coughing up stuff so he went from a manchurian candidate to a vicious attack dog with half a face. He found himself a chainsword. Things got bad for everyone his party pointed him at. I originally had absolutely 0 plan to copy harlow. Dark Heresy had other ideas.
>> No. 59201 ID: adc575
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> In an 8 month long campaign, everyone's lvl 13-14.
> Hunting a Vampire Lord in the Shadowfell because our Monk drew from a homebrewed Deck of Many Things and if we don't kill the Vampire he'll permadie (it's okay though because we got sweet loot from the other cards he drew).
> Make our way to his lair.
> Spent 3 4-5 hour sessions exploring maze of a lair.
> Finally get to second floor, there are 3 statues.
> Statues transform into a legendary (in this world) lvl 20 Barbarian, a Lich, and the human equivalent of a Solar.
> This encounter is beyond deadly.
> Spend 4 hours fighting them.
> Me, our main healer (Bard) is working my ass off trying to keep people from dying.
> 3 people actually die, I only have 2 uses of Revivify.
> Our Barbarian is dead, most of the party is at 10 health or less.
> At least one person goes down every round.
> Enemy Barbarian gets pissed that I keep healing people, 3 swings on me and I die.
> Only 2 people still with decent health (Wizard and Ranger) finally take him down, me and Barbarian are dead.
> Dwarf Cleric appears, was being held by the statues in the Ethereal Plane.
> "Can you heal our friends?" "Yes I can try" kinda deal
> DM runs Matthew Mercer's rules on resurrection.
> Goes through extended resurrection ceremonies.
> Brings us both back.

MFW when I realize that our DM purposefully killed off party members just so he could do a lengthy resurrection cutscene.
>> No. 59230 ID: df12a0
>I only have 2 uses of Revivify.
>see trip

WTF, Jesus??? Only two Revivifies? WTF
>> No. 59239 ID: 6ef9f1
So. Startin a 5e Campaign. Core idea involves a post gotterdamarung world, pre industrial post apocalyptic. The players start off in a little town in the middle of nowhere that kinda sat out the end of the world, but got periodic waves of refugees, ant that petered out about 15 years ago. They get tasked to see what's left of the world, wind up getting a hint from a god based on Nayenezgani to go talk to one based on Kali who guards the bridge between the world of the living and the dead who will tell them that lich made the moon into a phalyactery. Depending on what they do, they will discover that there is a literal spirit that represents the moon that they can kill, but the moon will disappear and that will fuck up the tides and literally everything else if they do it, or they can try and transmute the moon into a new material using alchemy. In any case they have to climb a celestial staircase along the aurora borealis and pass the corpse of the god who used to defend the plane from abominations from the astral plane.
>> No. 59240 ID: 6ef9f1
So far, my party includes:
Naieve Tieflng paladin
Tiefling warlock who's player is chaotic irl
neurotic Aaracorcra ranger
aubrey plaza cleric
detective wizard
>> No. 59256 ID: df12a0
Currently in a two-party campaign, with one party comprised mostly of locals, and the second containing players that live out of state or at least 3+ hours from the GM's house (one party plays from noon to 6, the second plays from 6 to midnight).
One of the long-distance players is playing a straight Paladin, with a focus on damage output and whose character basically wants to kill everything and powertrips (which is why he's leader of the evening party).
I'm leading the afternoon party, based solely upon the fact the DM and I are prior-service Army, so he can think of no one else more competent to lead them.
Evening party has D&D veterans in it, while my team has newbs.
Since the newbs have new to the 5E mechanics, I'm pushing them towards roleplay and simple tactics; threat avoidance.
We head out to meet some baddies to parley with, and the Powertripper decides to join us, bringing along a half dozen hired NPCs.
Myself and the player with the highest CHA in the afternoon team, win initiative and open negotiations.
The rest of my team make up the rest of the initiative.
The Pallie and his hireling go after the monsters.
Pallie attacks monsters.
DM: "Well, you rolled well on your persuasion/negotiation. If only he hadn't attacked them..."

The Paladin's player also likes to take a long time talking about what his character's doing, then complains while watching my team play, that my guys aren't doing anything, or that we waste time.
>> No. 59270 ID: a0a309
So would anyone here be interested in an Only War game?
Sun or Sat nights. Discord/Roll20 or possibly just IRC (been so long since I used IRC for anything).

I would be the mediocre GM and my woman would be a player (she knows nothing of 40k and thus would make the perfect Imperial citizen turned guardsman).

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