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No. 59432
ID: b09df8
So I got it. There's a "leveling" system that ramps up the difficulty, which I appreciated. Once you're past the tutorial, you collect tapes to advance to the next "level." The levels are randomized every spawn and you spawn with one of the guns you've unlocked based on how far you've advanced. So far the first level spawns me with a S&W Model 10 or a Colt Detective Special. Simplest gun controls first but there's a separate control to eject the cylinder, eject, load rounds one at a time, close the cylinder, etc. The next level adds a Glock 17 with a full auto switch and a 1911 into the mix. Similarly, rounds have to be loaded into magazines one at a time. And because you only have two hands, you have to reholster to free your right hand to load magazines. Imagine my surprise the first time I ND'd myself by reholstering fast with the Glock or without applying the safety on the 1911.
They didn't get rid of the roguelike element. I've advanced to the second "level" after the tutorial and dying for any reason demotes you. You can still spawn with the Glock or 1911 at that point, which can make it easier to advance again.
My biggest gripe is that the default sprint keybinding is to sprint when you double-tap W. That's led me to accidentally sprint off ledges to my death when I was just trying to get to the edge to look for a turret on the level below. Holding Shift lets you sprint too, but I can't deactivate the double-tap.
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