|
>>
|
No. 8197
ID: 5b9651
File
137158251941.jpg
- (71.27KB
, 1856x434
, 01 Einheitübungsschießgerät PzF.jpg
)
So bearing in mind our two problems - short-ish range and massive backblast, lets analyse the strengths of the PZF as a weapon, and see what we can do in using those strengths to overcome the weaknesses:
>You can engage an armored vehicle or point target from any distance up to 100m.
This means that you have a MUCH bigger choice of cover and concealment compared to an AT grenade. Your attack zone effectively becomes an area covering the size of 6 football fields. Your firing position(s) can be concealed anywhere within that area, and can be overbuilt for better cover without being conspicuous.
>The smoke cloud from firing is a sword that cuts both ways.
Yes, the massive noise and smoke plume will give your firing position away. But the thick cloud of smoke also obscures the DETAILS of your position, as well as any movements you're making from the enemy's view. By displacing to a backup location immediately after firing, the smoke can actually serve as a decoy - drawing the enemy's fire to your old position even as you're setting up your next shot from a new spot!
>Good discipline and a little sweat can mitigate the danger of the backblast.
The fire jet that comes out of the rear of the weapon MUST have an area to discharge into where it will not strike anything flammable or anything solid. In the former case, you would have a fire cutting off your retreat, and in the latter the flame can actually bounce off solid objects and literally come back and cook you. Plus the shockwave from the exploding powder could bounce back and blow your eardrums out. THE BACKBLAST AREA OF ANY FIRING POSITION MUST BE CLEARED FOR AT LEAST 20 FEET, PREFERABLY 30! This is accomplished by adding two things to the PZF gunner's kit in addition to the standard entrenching tool: A demolition tool like a crowbar, and an extra canteen of water. To prepare a PZF position, the gunner clears out any major flammable debris from his rear - shrubs and brush in the field, or if firing from a building he knocks a hole in the wall behind him, at least four to five feet in diameter, to ensure he has backblast clearance. The canteen is used to wet down anything in the backblast area and immediate front of the firing position that would be flammable, like dry grass or a wood floor or far wall panelling to mitigate the fire hazard.
>The PZF gunner uses the Buddy System
Unlike most of the things I have covered, which favor the individual as the smallest unit of a fighting force, the PZF gunner does not, and can not, effectively work alone. There are several reasons for this: PZFs are best fired in pairs or triples - the more simultaneous hits, the greater the chance of taking the target vehicle out. Help is also needed to dig in fighting positions and provide covering fire after the PZF has been shot.
The PZF gunner functions as part of an anti-vehicle hunter/killer team. At a mimimum, such a team should consist of 2 PZF grenadiers and 1 or 2 riflemen. The riflemen help the PZF gunners secure their position and provide covering fire or smoke/HE grenade distractions when the team must relocate. Relocation to a new, prepared firing position should be an automatic action after each PZF shot. The two gunners fire, withdraw under their own smoke clouds, and move laterally to the next covered and concealed firing position under cover of fire from their accompanying riflemen using ordinary fire-and-movement techniques. The new position will have been previously stocked with a fresh pair of PZF launchers, so the gunners do not have to bog themselves with the weight of extras in addition to their rifles. This team is the mimimum. A more ideal professional team would be three PZF gunners, 3 rifleman "buddies" with smoke and HE grenades, a light machinegunner or sniper, a team leader with a radio and AT grenades, and a medic. Firing positions should be set up with at least TWO fallback positions. This gives each team three volleys before having to regroup or retreat. Positions should be set up for interlocking fields of fire covering road junctions, or areas with obstacles to bog the targets down and make them easier to hit. Targets should be allocated ahead of time by position. e.g. "PZF team A takes all targets moving in the LEFT lane of the street. Team B takes only targets in the RIGHT lane." This ensures against redundant fires or worse, two gunners firing at different targets - a single PZF round to one vehicle is highly unlikely to be effective. Pairs or triples are the only way to go.
Fighting positions should be located obliquely to the enemy's likely avenue of approach. Armor of a vehicle is always weakest on the top, sides, and especially rear. A well disciplined PZF team allowing the target to drive by it, stopping it with an EFP mine and firing PZFs into its ass from a 45 degree angle to the rear could destroy even an Abrams or a T72. A firing position in the upper stories of a building (REMEMBER THE BACKBLAST!) could give a clear shot at the extremely weak top of a tank, and knock it completely out of action. PZFs can also be used as a screen for more powerful, longer ranged weapons like ATGMs. A row of positions 500m out from the missiles could protect them from an armored charge, and at least a pair of PZF positions should accompany any checkpoint or roadblock, no matter how lightly defended otherwise.
>Discipline (do the homework on the backblast)
>Teamwork (buddy system and fire in pairs or triples, never alone)
>Intelligent selection of positions (choose wisely)
>Preparation (set those positions up properly, make sure you can move in cover or concealment)
>Discretion is the better part of valor. (after the shot, GTFO and set up for the next one elsewhere. Don't hesitate!)
|